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shadow hearts slowdown in opengl and bluriness
#1
In Shadow hearts after exiting the cannibal village the OpenGLrenderer slows down on US version of game to around 34 FPS and the music becomes slowed down in the train sequence
I switched to Direct3d11 and the slowdown got solved
In OpenGL EE is at 25%and GS at 7% load
In Direct3211 EE is at 45% and GS at 55%

Other issue is that all 3d models in game look blurry Sad .---> Solution I fixed blurriness by setting interlacing bob tff and resolution 2k (this fix should be put in the wiki pages with compatibility fixes!)

https://imgur.com/r7Ra1gz

Frame buffer size set to  640x512 (3840x3072)
Loading savestate from slot 0...
filename: E:\Kits\EMUS\pcsx2-v1.7.0-dev-1166-g7704960e1-windows-x86\sstates\SLUS-20347 (8BE3D7B2).00.p2s
EE/iR5900-32 Recompiler Reset
Loading SPU2
Loading USB
Loading PAD
Loading GS
[GameDB] Searching for 'slus-20347' in GameDB
[GameDB] Found 'slus-20347' in GameDB
[GameDB] Searching for patch with CRC '8be3d7b2'
[GameDB] No CRC-specific patch or default patch found
(GameDB) Changing EE/FPU clamp mode [mode=3]
Found Cheats file: '8BE3D7B2.pnach'
Loaded 1 Cheats from '8BE3D7B2.pnach' at 'E:\Kits\EMUS\pcsx2-v1.7.0-dev-1166-g7704960e1-windows-x86\cheats'
Overall 1 Cheats loaded
Overall 0 Widescreen hacks loaded
Loading patch '8BE3D7B2.pnach' from archive 'E:\Kits\EMUS\pcsx2-v1.7.0-dev-1166-g7704960e1-windows-x86\cheats_ws.zip'
comment: Widescreen Hack
(Wide Screen Cheats DB) Patches Loaded: 5
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#2
not a valid bug report.
moved to general discussion

Just FYI :
Quote:Solution I fixed blurriness by setting interlacing bob tff and resolution 2k (this fix should be put in the wiki pages with compatibility fixes!)
you'll have to add it yourslef.
we don't run the wiki
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
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#3
Sorry why is this not a bug ? The bluriness i agree is fixable , but the opengl slowdown ?
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#4
that doesn't comply to the bug reporting rules
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
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#5
Ok . If i use direct3d instead of opengl is any downside ?
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#6
can't tell from experience since i don't have this game.
Accuracy, I guess ?
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
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#7
well interlacing bob tff fixed the bluriness but after battles screen backround flashes ... omg
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