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[solved] help me this bug Last Bronx
#1
Sega Ages 2500 Series Vol. 24 - Last Bronx - Tokyo Bangaichi [NTSC-J] [SLPM-62687]
pcsx2-v1.5.0-dev-2640 x86
[Image: u0EkyW6.jpg]
CPU: Intel core i5-3230M
GPU: AMD Radeon HD 7570M
The King of Fighters 2006 PCSX2
Bloody Roar 4 PCSX2
Virtua Fighter 4 Evolution PCSX2
Tekken 6 PPSSPP
Soul Calibur Broken Destiny PPSSPP
Last Bronx SSF
American Truck Simulator PC
Audition dance music game PC
Android games Bluestacks PC
Chess engine player grandmaster PC
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#2
Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.

Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!):
[code]
Pasted emulog goes here
[ /code]
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
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#3
(10-24-2018, 09:12 PM)jesalvein Wrote: Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.

Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!):
Code:
Pasted emulog goes here
[ /code]
Code:
[code]PCSX2 1.5.0-20181023165247 - compiled on Oct 23 2018
Savestate version: 0x9a0d0000

Host Machine Init:
Operating System =  Microsoft Windows 7 Ultimate Edition Service Pack 1 (build
7601), 64-bit
Physical RAM     =  4029 MB
CPU name         =  Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz
Vendor/Model     =  GenuineIntel (stepping 09)
CPU speed        =  2.592 ghz (4 logical threads)
x86PType         =  Standard OEM
x86Flags         =  bfebfbff 7fbae3bf
x86EFlags        =  28100000

x86 Features Detected:
SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX

Reserving memory for recompilers...

Loading plugins from D:\pcsx2-v1.5.0-dev-2640 x86\plugins...
Bound   GS: GSdx32-SSE2.dll [GSdx 20181023165247 (MSVC 19.00 SSE2/AVX) 1.1.0]
Bound  PAD: LilyPad.dll [LilyPad (20181023165247) 0.12.1]
Bound SPU2: Spu2-X.dll [SPU2-X 20181023165247 2.0.0]
Bound CDVD: cdvdGigaherz.dll [cdvdGigaherz 20181023165247 0.11.0]
Bound  USB: USBnull.dll [USBnull Driver 20181023165247 0.7.0]
Bound   FW: FWnull.dll [FWnull Driver 20181023165247 0.7.0]
Bound DEV9: DEV9null.dll [DEV9null Driver 20181023165247 0.5.0]
Plugins loaded successfully.

(GameDB) 9768 games on record (loaded in 176ms)
HLE Notice: ELF does not have a path.

Initializing plugins...
Init GS
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.

Patches: No CRC found, using 00000000 instead.
Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Current Renderer: Direct3D 9 (Hardware renderer)
AMD Radeon HD 7500M/7600M Series (8.17.10.1404)
Opening CDVD
isoFile open ok: D:\ps2 games\Sega Ages 2500 Series Vol. 24 - Last Bronx - Tokyo
Bangaichi [NTSC-J] [SLPM-62687].bin
Image type  = CD
* CDVD Disk Open: CD, 1 tracks (1 to 1):
* * Track 1: Data (Mode 1) (119373 sectors)
Opening USB
Opening FW
Opening DEV9
McdSlot 0 [File]: D:\pcsx2-v1.5.0-dev-2640 x86\memcards\Mcd001.ps2
McdSlot 1 [File]: D:\pcsx2-v1.5.0-dev-2640 x86\memcards\Mcd002.ps2
GSdx Lookup CRC:0
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: Japan   v02.20(05/09/2006)  Console
# Initialize memory (rev:4.00, ctm:196Mhz, cpuclk:147Mhz detected)

PlayStation 2 ======== Hard reset boot
ROMGEN=2006-0905, IOP info (CPUID=1f, CACH_CONFIG=14000200, 2MB, IOP mode)
<20060905-125923,ROMconf,PS20220WC20060905.bin:11824>
# Total accessable memory size: 32 MB (B:2:8:0) (400:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Sep  5 2006 12:57:08
 CPUID=2e20, BoardID=0, ROMGEN=2006-0905, 32M

Patches: No CRC found, using 00000000 instead.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLPM_626.87;1
(SYSTEM.CNF) Software version = 1.01
(SYSTEM.CNF) Disc region type = NTSC
ELF (cdrom0:\SLPM_626.87;1) Game CRC = 0x80E809D0, EntryPoint = 0x00100134
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLPM_626.87;1
(SYSTEM.CNF) Software version = 1.01
(SYSTEM.CNF) Disc region type = NTSC


IOP Realtime Kernel Ver.0.9.1

   Copyright 1999 (C) Sony Computer Entertainment Inc.

Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLPM_626.87;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLPM_626.87;1
0 00100000 0031f698 ...................................................
Loaded, cdrom0:¥SLPM_626.87;1
start address 0x100134
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Elf entry point @ 0x00100134 about to get recompiled. Load patches first.
Not found Cheats file: D:\pcsx2-v1.5.0-dev-2640 x86\cheats\80E809D0.pnach
Overall 0 Cheats loaded
GSdx Lookup CRC:80E809D0
Get Reboot Request From EE

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init


IOP Realtime Kernel Ver. 2.2

   Copyright 1999-2002 (C) Sony Computer Entertainment Inc.

Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
padman: thread priority: high=20, low=38
SDR driver version 4.0.1 (C) SCEI
Exit rsd_main
CRI ADX Driver Ver.9.42(Feb  8 2005 17:53:57)
CRI ADX Driver : Main Thread Priority = 39
CRI ADX Driver : PSM Thread Priority  = 39
CRI ADX Driver : DTX Thread Priority  = 48
CRI ADX Driver : SPU CORE Number = 1
CRI ADX Driver : sceSdInit(SD_INIT_COLD) call.
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
DVCI: "BIN.PAK" found.
DVCI: "ADX_BGM.AFS" found.
DVCI: "ADX_CV1.AFS" found.
DVCI: "ADX_CV2.AFS" found.
DVCI: Total 4 files.
PS2RNA: sceSifAllocIopHeap(299584) ret=0x000cd400
PS2RNA: sceSifAllocIopHeap(2256) ret=0x0004d200
PS2RNA: sceSifAllocIopHeap(18496) ret=0x0004db00
init
init_rom
pdt0.bin filesize = 216234
pdt1.bin filesize = 33e5dc
tdt0.bin filesize = 281300
scroll.bin filesize = 19ca00
ADX_SE.ACX filesize = 7d194
g_pdt_rom0 = 1d36780
g_pdt_rom1 = 19f8100
g_tdt_rom0 = 1776d80
g_scr_rom = 15da300
g_se_acx = 155d080
vsync_freq 16666
rewriteAllE2PROM
initScroll Start
initScroll End
InitTGP
g_geo.pol.pBufferRamTop=749c00
MakeRGBTable
MakeRGBTableForScroll
--InitCopro--
dmdata = 270260
bufferRAM = 4000
bufferRAMptr = 280260
BackUp=2225b8(6434)
InitAll Completed
TexPatch=234488
SYSTEM_DATA_VERSION=6021401
BackUp=2225b8(6434)
vsync_freq 16666
initWarning
WarningEnd
AMODE_InitAll
AMODE_InitFBI
AMODE_DispFBI
AMODE_InitInvision
AMODE_DispInvision
AMODE_InitNotes
AMODE_InitSEGALogo
++advstage=0 p1=6 p2=6++
setPseudoVRAM
MakeRGBTable
MakeRGBTableForScroll
AMODE_ExecBeforeSelect
setPseudoVRAM
InitReplayData
InitReplayStage
setPseudoVRAM
InitReplayRound
[/code]
CPU: Intel core i5-3230M
GPU: AMD Radeon HD 7570M
The King of Fighters 2006 PCSX2
Bloody Roar 4 PCSX2
Virtua Fighter 4 Evolution PCSX2
Tekken 6 PPSSPP
Soul Calibur Broken Destiny PPSSPP
Last Bronx SSF
American Truck Simulator PC
Audition dance music game PC
Android games Bluestacks PC
Chess engine player grandmaster PC
Reply
#4
Did you try using OpenGL?
Reply
#5
AMD GPU. open gl isn't really recommended, then.

But what about Dx11 renderer ?
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
Reply
#6
ok, maybe it s 8bit game, pretty weird.
dx9 hardware and dx 11 hardware same bug , openGL hardware only show white screen
BUT:
dx9 software, dx11 software, openGL software run perfect 60 FPS.
problem solved. thanks all !
CPU: Intel core i5-3230M
GPU: AMD Radeon HD 7570M
The King of Fighters 2006 PCSX2
Bloody Roar 4 PCSX2
Virtua Fighter 4 Evolution PCSX2
Tekken 6 PPSSPP
Soul Calibur Broken Destiny PPSSPP
Last Bronx SSF
American Truck Simulator PC
Audition dance music game PC
Android games Bluestacks PC
Chess engine player grandmaster PC
Reply




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