Hello evrybody! It's me again. I was trying to emulate Kingdom Hearts 1.
So I load the iso, start a new game, select difficulty and vibration settings, confirm them and then a very wicked window pops up and tells me:
and this appens every time at the same point.
any hint?
So I load the iso, start a new game, select difficulty and vibration settings, confirm them and then a very wicked window pops up and tells me:
Code:
/home/mirko/builds/src/pcsx2-1.0.0-r5350-sources/common/src/Utilities/Linux/LnxHostSys.cpp(64) : assertion failed:
Function: void SysPageFaultSignalFilter(int, siginfo_t*, void*)
Thread: MTGS
Condition: false
Message: Unhandled page fault @ 0x00000000
Stacktrace:
[00] 0x0xf6b69810
[01] GSDeviceOGL::IASetVertexBuffer(void const*, unsigned int)
[02] GSDeviceOGL::StretchRect(GSTexture*, GSVector4 const&, GSTexture*, GSVector4 const&, unsigned int, GSBlendStateOGL*, bool)
[03] GSDeviceOGL::StretchRect(GSTexture*, GSVector4 const&, GSTexture*, GSVector4 const&, unsigned int, bool)
[04] GSDeviceOGL::DoMerge(GSTexture**, GSVector4*, GSTexture*, GSVector4*, bool, bool, GSVector4 const&)
[05] GSDevice::Merge(GSTexture**, GSVector4*, GSVector4*, GSVector2T<int> const&, bool, bool, GSVector4 const&)
[06] GSRenderer::Merge(int)
[07] GSRenderer::VSync(int)
[08] GSRendererSW::VSync(int)
[09] GSvsync
and this appens every time at the same point.
any hint?