10-10-2012, 10:25 PM
as the title suggests,when a cutscene is being played,the sound get out of sync and it comes before the video,which means that I will see an explosion around 2-3 seconds after I have heard it.
the games I've noticed that effect in were
final fantasy x-2
haunting ground
grandia 3
which pretty much sums up my whole "played" list of games with the emulator
I've also played odin sphere but there's no issue with sound there
in final fantasy x-2,the problem wasn't so obvious...it was happening but it wasn't so severe.
in haunting ground it was waaaaay worse...the sound in every cutscene was ahead of the video and it was getting worse as the cutsene went on
in grandia 3(what I'm currently playing) the same issue persists and this is where I got fed up with it.
also,in grandia 3,I've noticed that when walking around in the world,I get a visible drop in fps,in some places, but the counter in the window says 57-62 frames which is ofcourse not the case...and to top it off,the music keeps playing as if there's no slowdown at all even if I have timestretch option in sound menu.
I've also tried playing around with the latency slider in sound but all it did was make the "in game" sounds come after I see them in the video and had no effect in cutscenes
that problem happens ONLY in cutscenes.
my system is
windows 7 32 bit ultimate
athlon x2 5600+
radeon 4850 512mb
2 gb of ram
pcsx2 version 1.0.0
old? oh yes but it still gets the job done
I've also attached pics of my configuration,I know that the hacks might be a little extreme but without them,games ussually run at 70-80% of speed...there's a very high chance that the problem is there but some games are just unplayble without them.
any help? thanks in advance!
the games I've noticed that effect in were
final fantasy x-2
haunting ground
grandia 3
which pretty much sums up my whole "played" list of games with the emulator
I've also played odin sphere but there's no issue with sound there
in final fantasy x-2,the problem wasn't so obvious...it was happening but it wasn't so severe.
in haunting ground it was waaaaay worse...the sound in every cutscene was ahead of the video and it was getting worse as the cutsene went on
in grandia 3(what I'm currently playing) the same issue persists and this is where I got fed up with it.
also,in grandia 3,I've noticed that when walking around in the world,I get a visible drop in fps,in some places, but the counter in the window says 57-62 frames which is ofcourse not the case...and to top it off,the music keeps playing as if there's no slowdown at all even if I have timestretch option in sound menu.
I've also tried playing around with the latency slider in sound but all it did was make the "in game" sounds come after I see them in the video and had no effect in cutscenes
that problem happens ONLY in cutscenes.
my system is
windows 7 32 bit ultimate
athlon x2 5600+
radeon 4850 512mb
2 gb of ram
pcsx2 version 1.0.0
old? oh yes but it still gets the job done
I've also attached pics of my configuration,I know that the hacks might be a little extreme but without them,games ussually run at 70-80% of speed...there's a very high chance that the problem is there but some games are just unplayble without them.
any help? thanks in advance!