spinning icon demo
#11
whew... been some time since i posted that demo (July, was it?)

(10-30-2010, 07:41 AM)pcsx2fan Wrote: Now waiting for the fancy delicate stars or something added to the demo until put it to benchmark.

anyhow, i'm sure i won't be coding anything new here for... a long while. Tongue
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#12
(10-30-2010, 08:54 AM)patrickdinh Wrote: whew... been some time since i posted that demo (July, was it?)

Oops. Today is the first time I view this thread, through the homepage of this forum where the title of this thread was shown. I was imaging the Homebrew Section in this forum is only holding Game Save Editors I should only browse this section once I need them.

Three months later though, hopefully it won't be too late.

Thank goodness I found this thread by coincidence.
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#13
(10-30-2010, 07:41 AM)pcsx2fan Wrote: Now waiting for the fancy delicate stars or something added to the demo until put it to benchmark.

Um, I said that 'cause rama ask you for stars 'n' sparkles in the first place AND I had no idea why stars 'n' sparkles ought to be mixed.

Lately I thought stars 'n' sparkles help make it a more magnificent demo.

Well, IMO, the current demo is already fine. Because I'm concentrating on benchmark, having no special desire for the appearance of a Benchmark Object. Since I tested it's suitable for benchmark purpose, that's enough.
durable PC since 2008
CPU : E7200 @ 2.53 GHz 1.04 V / OC 3.7 GHz 1.36 V (390*9.5, 4GB DDR2 780)
GPU : 8600GT (GDDR3, 256 MB) / OC (750 / 900)
BOARD : GA-EP31-DS3L (rev 1.0) broken and bought a second hand one replaced
PSU : 300 W
OS : Windows 7 Home Basic x86
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#14
Not an effective benchmark, running the same FPS in native *AND* 1400 x 900. Which probably means it's more CPU bound that GPU.
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