08-27-2010, 11:28 PM
Hi Guys, in VU0 and VU1 i use microVU. I wonder if someone makes a difference place in Super VU. If you are going to improve on something.
Thank you.
Thank you.
![[Image: 41639000.jpg]](http://img155.imageshack.us/img155/6056/41639000.jpg)
super VU recompiler
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08-27-2010, 11:28 PM
Hi Guys, in VU0 and VU1 i use microVU. I wonder if someone makes a difference place in Super VU. If you are going to improve on something.
Thank you. ![]()
08-27-2010, 11:36 PM
well thats a good question,but i think that micro vu is gonna replace supervu very soon
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08-27-2010, 11:38 PM
superVU will work for some that micro VU fails on (FFX-international is the only one tht comes to mind atm) but mvu is being constantly fixed for that
08-27-2010, 11:39 PM
Super VU is kept for legacy purposes and it seems a few games may run better in it. For everything else stick with the micro VU.
But you should try, just it's not a general rule, it's a game based one.
Imagination is where we are truly real
08-28-2010, 04:53 PM
But what is primarily the function of this component? What part he acts in the graphic?
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08-28-2010, 05:24 PM
Both does the same thing in different ways, the micro VU recompiles smaller parts vector instructions when they come up and caches them for reuse, it's a more compatible process.
Imagination is where we are truly real
08-30-2010, 04:24 AM
08-30-2010, 04:51 AM
in a later revision (after the beta) mVU fails on FFXitl
I guess you mean the FFX hangs, which have been fixed since r3645 ( http://code.google.com/p/pcsx2/source/detail?r=3645 )
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