tessellation support (dx11)
#41
How about DirectCompute/OpenCL/CUDA? Dolphin can use OpenCL for texture decoding.
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#42
OpenCL might be an option, that's if Gabest can be bothered to learn it Tongue
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#43
That would be of use if you have strong GPU.
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#44
Quite a few people have access to a strong GPU, plus to use the emulator at a good speed you need a strong GPU and CPU, those who dont have one will obviously have the choice of not using it (if its quicker without it).
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#45
Strong GPU. Weak GPU. It doesn't matter. Tesselation (whether "oldschool" Truform or DX11) doesn't really work with PCSX2.

Lots of babble about a simple issue.
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#46
(03-22-2011, 01:45 AM)haxor Wrote: Strong GPU. Weak GPU. It doesn't matter. Tesselation (whether "oldschool" Truform or DX11) doesn't really work with PCSX2.

Lots of babble about a simple issue.

Umm, I think you need to read the thread before replying. We were talking about opencl
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#47
Actually, you were talking about OpenCL ;p
Core i5 3570k -- Geforce GTX 670  --  Windows 7 x64
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#48
*cough* you saw nothing!
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#49
(03-22-2011, 02:55 AM)Shadow Lady Wrote: Actually, you were talking about OpenCL ;p

I think he said that. :s
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#50
(03-22-2011, 04:38 PM)Game Wrote: I think he said that. :s


(03-22-2011, 03:09 AM)refraction Wrote: *cough* you saw nothing!

Damn your jedi tricks Tongue2
Core i5 3570k -- Geforce GTX 670  --  Windows 7 x64
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