Could someone test this option on latest AMD driver?
This option will force GSdx to use the previously disabled extension GL_ARB_separate_shader_objects. AMD drivers used to be broken with this extension.
Mesa 10.2 will support it (GL, GLES3.1). So I would like to make this extension mandatory for GSdx. It would reduce a bit the complexity of GSdx ogl for me.
It worked fine without separate_shader. But when I force-enabled it in the very advanced options, the output wasn't as pretty.
First 2 screens are from Tekken Tag Tournament. The last is the intro to Dark Cloud.