the rumble fish: it doesn't start
#1
hi

i have the latest development version of the emulator and i'm trying The rumble fish. It doesn't boot :

i read on wiki https://wiki.pcsx2.net/The_Rumble_Fish that i have to set upd Renderer = software. I tried it with both Direct 3D11 softare and OpendGL Software but nothing happens...
can anyone help me please?

thank you!

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#2
Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.

Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!):
[code]
Pasted emulog goes here
[ /code]
#3
(03-21-2019, 01:33 AM)vsub Wrote: Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.

Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!):
Code:
Pasted emulog goes here
[ /code]
Code:
sure! I tried it with OpenGL (Software)as Renderer. Here my log:

[code]
PCSX2 1.5.0-20190317204740 - compiled on Mar 17 2019
Savestate version: 0x9a0d0000

Host Machine Init:
Operating System =  Microsoft Windows 10 Enterprise (build 17763), 64-bit
Physical RAM     =  8053 MB
CPU name         =  Intel(R) Core(TM) i5-4690K CPU @ 3.50GHz
Vendor/Model     =  GenuineIntel (stepping 03)
CPU speed        =  3.499 ghz (4 logical threads)
x86PType         =  Standard OEM
x86Flags         =  bfebfbff 7ffafbbf
x86EFlags        =  2c100000

x86 Features Detected:
SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA

Reserving memory for recompilers...

Loading plugins from D:\EMULATORI\Playstation 2\pcsx2-v1.5.0-dev-3010-gf5bf1f655-windows-x86\plugins...
Bound   GS: GSdx32-AVX2.dll [GSdx 20190317204740 (MSVC 19.00 AVX2/AVX2) 1.1.0]
Bound  PAD: LilyPad.dll [LilyPad (20190317204740) 0.12.1]
Bound SPU2: Spu2-X.dll [SPU2-X 20190317204740 2.0.0]
Bound CDVD: cdvdGigaherz.dll [cdvdGigaherz 20190317204740 0.11.0]
Bound  USB: USBnull.dll [USBnull Driver 20190317204740 0.7.0]
Bound   FW: FWnull.dll [FWnull Driver 20190317204740 0.7.0]
(GameDB) 9769 games on record (loaded in 111ms)
Bound DEV9: DEV9null.dll [DEV9null Driver 20190317204740 0.5.0]
Plugins loaded successfully.

HotSwapping to new ISO src image!
HLE Notice: ELF does not have a path.

Initializing plugins...
Init GS
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.

Patches: No CRC found, using 00000000 instead.
Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Opening CDVD
isoFile open ok: D:\EMULATORI\ROM\Playstation 2\The Rumble Fish.iso
Image type  = CD
 * CDVD Disk Open: CD, 1 tracks (1 to 1):
 * * Track 1: Data (Mode 1) (161904 sectors)
Opening USB
Opening FW
Opening DEV9
3.x GL context successfully created
OpenGL information. GPU: GeForce GTX 970/PCIe/SSE2. Vendor: NVIDIA Corporation. Driver: NVIDIA 418.81
INFO: GL_ARB_sparse_texture is available
Override GL_ARB_sparse_texture detection (Disabled)
INFO: GL_ARB_sparse_texture2 is available
INFO: GL_ARB_gpu_shader5 is available
INFO: GL_ARB_shader_image_load_store is available
INFO: GL_ARB_compute_shader is available
INFO: GL_ARB_shader_storage_buffer_object is available
INFO: GL_ARB_texture_view is available
INFO: GL_ARB_vertex_attrib_binding is available
INFO: GL_ARB_clear_texture is available
INFO: GL_ARB_multi_bind is available
INFO: GL_ARB_direct_state_access is available
INFO: GL_ARB_texture_barrier is available
INFO: GL_ARB_get_texture_sub_image is available

Current Renderer: OpenGL (Software renderer)
Available VRAM/RAM:3840MB for textures
GSdx Lookup CRC:0
McdSlot 0 [File]: D:\EMULATORI\Playstation 2\pcsx2-v1.5.0-dev-3010-gf5bf1f655-windows-x86\memcards\Mcd001.ps2
McdSlot 1 [File]: D:\EMULATORI\Playstation 2\pcsx2-v1.5.0-dev-3010-gf5bf1f655-windows-x86\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: USA     v01.60(07/02/2002)  Console
BIOS rom1 module not found, skipping...
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
# Initialize memory (rev:3.63, ctm:196Mhz, cpuclk:147Mhz detected)

PlayStation 2 ======== Hard reset boot
 ROMGEN=2002-0207, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode)
 <20020207-164243,ROMconf,PS20160AC20020207.bin:11552>
# Total accessable memory size: 32 MB (B:2:8:0) (363:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Feb  7 2002 16:41:20
  CPUID=2e20, BoardID=0, ROMGEN=2002-0207, 32M

Patches: No CRC found, using 00000000 instead.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLPM_659.19;1
(SYSTEM.CNF) Software version = 1.01
(SYSTEM.CNF) Disc region type = NTSC
found 0 symbols
ELF (cdrom0:\SLPM_659.19;1) Game CRC = 0x05D69945, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLPM_659.19;1
(SYSTEM.CNF) Software version = 1.01
(SYSTEM.CNF) Disc region type = NTSC

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 (C) Sony Computer Entertainment Inc. 
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15) 
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLPM_659.19;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLPM_659.19;1
0 00100000 0022d000 ...................................
Loaded, cdrom0:¥SLPM_659.19;1
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Elf entry point @ 0x00100008 about to get recompiled. Load patches first.
****************************************
 The Rumble Fish for PlayStation 2
  build: Dec 28 2004 20:20:56 [release]
  develop: ASPECT Co.,Ltd.
****************************************
[PS2] Initialize CD/DVD Drive
[PS2] Update IOP Module ... done.
Get Reboot Request From EE
GSdx Lookup CRC:5D69945
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver. 2.2
    Copyright 1999-2002 (C) Sony Computer Entertainment Inc. 
[PS2] Restart IOP Check ... done.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15) 
iop heap service (99/11/03)
[PS2] Initialize CD/DVD Drive
[PS2] Disc Media -> DVD-ROM Mode
[PS2] Main Memory Allocate
    _heap_size   = 0xFFFFFFFF
    _stack_size  = 0x00080000
    amInitMalloc = 0x01910000
open fail name ¥MODULES.PKG;1
[PS2] Serial I/O Base Module.
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
[PS2] Initialize ADX File System
Setup DVD file system
DVCI: Can't read filelist file.(CACHE.LST)
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
Closing SPU2
Closing PAD
Closing GS
Delete 0 Shaders, 34 Programs, 28 Pipelines
Plugins closed successfully.
[/code]
#4
Quote:Image type  = CD
 * CDVD Disk Open: CD, 1 tracks (1 to 1):
 * * Track 1: Data (Mode 1) (161904 sectors)


Looks like bad dump. Try recreate ISO from your disc using imgburn, or try to run game directly from disc. As far as I know that game is released on DVD, not CD (looking at googled pictures).
#5
(03-22-2019, 01:12 AM)kozarovv Wrote: Looks like bad dump. Try recreate ISO from your disc using imgburn, or try to run game directly from disc. As far as I know that game is released on DVD, not CD (looking at googled pictures).

thanks. i tried to burn this dump on a dvd and run it on my ps2 and it works correctly so i think it'snt  a problem of the dump Sad
I ried every rendere but every time black screen Sad
#6
what if you try directly from your original disc instead of dumping your iso ?
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RAM : 16 Go
#7
it doesn't work too Sad I think that it could be an option in the emulator that needs to be changed..?
#8
It might also be your disc that can be the problem. Do you know anyone who might have the same game as you have?
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#9
unfortunately no Sad it is a rare game..
#10
Just as a test try 1.4.0 and DX11 in software mode
According to the info in the wiki,this is what is used when the report was posted...maybe something went wrong in the latest beta

This one works like the portable version,no need for installation
https://forums.pcsx2.net/Thread-PCSX2-1-...ows-Binary




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