10-27-2015, 10:50 AM
(This post was last modified: 10-27-2015, 10:52 AM by wieditleestisgek.)
hi i got 2 problems
1 the game is stuck at 100% loading after character creation
2 after chancing 1 thing in character creation the second make it freeze
(only appperance not the thingy about how active/clean etc u are)
sooo what do i need to do? ( reduced a lot of interrupt bit is set)
====================
pc specs
====================
model asus notebook k52jk/k52jb series
processor intel® core i3 cpu m 350 @ 2.27ghz 2.27 ghz
ram 4,00gb
64 bit
graphic:ati mobility radeon hd 4500/5100 series
================================================================================================
stuck on loading screen
=================================================================================================
PCSX2 1.2.1.r5873 - compiled on Feb 3 2014
Savestate version: 0x9a0a0000
Host Machine Init:
Operating System = Microsoft Windows 7 Home Premium Edition Service Pack 1 (build 7601), 64-bit
Physical RAM = 3948 MB
CPU name = Intel® Core i3 CPU M 350 @ 2.27GHz
Vendor/Model = GenuineIntel (stepping 02)
CPU speed = 2.259 ghz (4 logical threads)
x86PType = Standard OEM
x86Flags = bfebfbff 0098e3bd
x86EFlags = 28100000
x86 Features Detected:
MMX.. SSE.. SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2
Loading language translation databases for 'Dutch' [nl_NL]
pcsx2_Main not found -- translation dictionary may be incomplete.
pcsx2_Iconized not found -- translation dictionary may be incomplete.
SetLanguage: Requested translation is not implemented yet.
Reserving memory for recompilers...
Loading plugins...
Binding GS: D:\games\emulators\ps2\PCSX2 1.2.1\Plugins\gsdx32-sse2-r5875.dll
Windows 6.1.7601 (Service Pack 1 1.0)
Binding PAD: D:\games\emulators\ps2\PCSX2 1.2.1\Plugins\lilypad-r5875.dll
(GameDB) 9655 games on record (loaded in 463ms)
Binding SPU2: D:\games\emulators\ps2\PCSX2 1.2.1\Plugins\spu2-x-r5875.dll
Binding CDVD: D:\games\emulators\ps2\PCSX2 1.2.1\Plugins\cdvdGigaherz.dll
Binding USB: D:\games\emulators\ps2\PCSX2 1.2.1\Plugins\USBnull.dll
Binding FW: D:\games\emulators\ps2\PCSX2 1.2.1\Plugins\FWnull.dll
Binding DEV9: D:\games\emulators\ps2\PCSX2 1.2.1\Plugins\DEV9null.dll
Plugins loaded successfully.
HLE Notice: ELF does not have a path.
Initializing plugins...
Init GS
Windows 6.1.7601 (Service Pack 1 1.0)
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.
Opening plugins...
Opening GS
Opening PAD
Opening SPU2
ATI Mobility Radeon HD 4500/5100 Series (8.17.10.1129)
Opening CDVD
* CDVD: Opening drive '\\.\E:'...
* CDVD: setSpindleSpeed success (4800KB/s)
* CDVD: IO thread started...
* CDVD: KeepAlive thread started...
Track 1: 0 mins 2 secs 0 frames
* CDVD: Disk Type: CD-ROM
* CDVD Disk Open: CD, 1 tracks (1 to 1):
* * Track 1: Data (Mode 1) (248399 sectors)
Opening USB
Opening FW
Opening DEV9
McdSlot 0: C:\Users\Eigenaar\Documents\PCSX2\memcards\Mcd001.ps2
McdSlot 1: C:\Users\Eigenaar\Documents\PCSX2\memcards\Mcd002.ps2
McdSlot 2: [disabled]
McdSlot 3: [disabled]
McdSlot 4: [disabled]
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: Europe v02.00(14/06/2004) Console
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59,94 fps
# Initialize memory (rev:3.70, ctm:393Mhz, cpuclk:295Mhz detected)
PlayStation 2 ======== Hard reset boot
ROMGEN=2004-0614, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode)
<20040614-100914,ROMconf,PS20200EC20040614.bin:11696>
# Total accessable memory size: 32 MB (B:2:8:0) (370:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
(UpdateVSyncRate) Mode Changed to PAL.
(UpdateVSyncRate) FPS Limit Changed : 50,00 fps
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.
EE DECI2 Manager version 0.06 Feb 6 2003 08:38:48
CPUID=2e20, BoardID=0, ROMGEN=2004-0614, 32M
IOP Realtime Kernel Ver.0.9.1
Copyright 1999 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname rom0SDSYS secname all
loadelf version 3.30
Input ELF format filename = rom0SDSYS
0 00100000 000586dc ......
Loaded, rom0SDSYS
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59,94 fps
(UpdateVSyncRate) Mode Changed to PAL.
(UpdateVSyncRate) FPS Limit Changed : 50,00 fps
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
# Restart Without Memory Clear.
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59,94 fps
(UpdateVSyncRate) Mode Changed to PAL.
(UpdateVSyncRate) FPS Limit Changed : 50,00 fps
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Get Reboot Request From EE
PlayStation 2 ======== Update rebooting..
PlayStation 2 ======== Update reboot complete
cdvdman Init
rmreset start
rmreset end
clearspu: completed
Pad Driver for OSD (2000/12/05 18:05) 392, 128
IOP Realtime Kernel Ver.0.9.1
Copyright 1999 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
read/write allocate memory 4000
open name rom0SDVER flag 1 data 4a978
open fd = 2
open name rom0:ROMVER flag 1 data 4a978
open fd = 2
open name rom0:XDEV9 flag 1 data 4a978
open fd = 2
loadmodule: fname rom0:XDEV9 args 0 arg
dev9: unknown dev9 hardware.
loadmodule: id 32, ret 1
loadmodule: fname rom0:XDEV9SERV args 0 arg
loadmodule: id -200, ret 1
open name rom0:FONTM flag 1 data 4a978
open fd = 2
open name rom0:FNTIMAGE flag 1 data 4a978
open fd = 2
open name rom0NDIMAGE flag 1 data 4a978
open fd = 2
open name rom0:TEXIMAGE flag 1 data 4a978
open fd = 2
open name rom0:ICOIMAGE flag 1 data 4a978
open fd = 2
open name rom0:TZLIST flag 1 data 4a978
open fd = 2
_spu_rev_offsetaddr 1f9021
### addr = 1034255 size = 28640
_spu_rev_offsetaddr 1d9021
### addr = 968719 size = 28640
open name rom0:ROMVER flag 1 data 4a978
open fd = 2
get val add 3c0 type 2 ret 1ff000
get val add 1ff000 type 2 ret 300
open name rom0S1ID flag 1 data 4a978
open fd = 2
open name rom0S1VERE flag 1 data 4a978
open fd = 2
open name rom1VDIDE flag 1 data 4a978
open fd = 2
open name rom1VDVERE flag 1 data 4a978
open fd = 2
ExecutePs2GameDisk
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_512.57;1
(SYSTEM.CNF) Software version = 1.02
(SYSTEM.CNF) Disc region type = PAL
ELF (cdrom0:\SLES_512.57;1) Game CRC = 0x046962B0, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_512.57;1
(SYSTEM.CNF) Software version = 1.02
(SYSTEM.CNF) Disc region type = PAL
open name cdrom0:¥SYSTEM.CNF;1 flag 4 data 4a978
open fd = 2
# Restart.
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59,94 fps
(UpdateVSyncRate) Mode Changed to PAL.
(UpdateVSyncRate) FPS Limit Changed : 50,00 fps
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Restart Done.
Get Reboot Request From EE
PlayStation 2 ======== Update rebooting..
PlayStation 2 ======== Update reboot complete
cdvdman Init
IOP Realtime Kernel Ver.0.9.1
Copyright 1999 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname rom0S2LOGO secname all
loadelf version 3.30
Input ELF format filename = rom0S2LOGO
0 01000000 00019bf0 ..
Loaded, rom0S2LOGO
start address 0x1000008
gp address 00000000
# Restart Without Memory Clear.
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59,94 fps
(UpdateVSyncRate) Mode Changed to PAL.
(UpdateVSyncRate) FPS Limit Changed : 50,00 fps
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
# Restart Without Memory Clear.
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59,94 fps
(UpdateVSyncRate) Mode Changed to PAL.
(UpdateVSyncRate) FPS Limit Changed : 50,00 fps
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
read/write allocate memory 4000
open name rom0:ROMVER flag 1 data 44078
open fd = 2
loadmodule: fname rom0SDSND args 0 arg
loadmodule: id 25, ret 0
_spu_rev_offsetaddr 1dfff1
### addr = 2097120 size = 32
_spu_rev_offsetaddr 1f9021
### addr = 1034255 size = 28640
# Restart.
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59,94 fps
(UpdateVSyncRate) Mode Changed to PAL.
(UpdateVSyncRate) FPS Limit Changed : 50,00 fps
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Restart Done.
Get Reboot Request From EE
PlayStation 2 ======== Update rebooting..
PlayStation 2 ======== Update reboot complete
cdvdman Init
IOP Realtime Kernel Ver.0.9.1
Copyright 1999 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLES_512.57;1 secname all
loadelf version 3.30
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_512.57;1
(SYSTEM.CNF) Software version = 1.02
(SYSTEM.CNF) Disc region type = PAL
Input ELF format filename = cdrom0:¥SLES_512.57;1
0 00100000 002ac960 ...........................................
Loaded, cdrom0:¥SLES_512.57;1
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59,94 fps
(UpdateVSyncRate) Mode Changed to PAL.
(UpdateVSyncRate) FPS Limit Changed : 50,00 fps
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Get Reboot Request From EE
PlayStation 2 ======== Update rebooting..
PlayStation 2 ======== Update reboot complete
cdvdman Init
IOP Realtime Kernel Ver. 2.2
Copyright 1999-2002 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadmodule: fname cdrom0:¥LIBSD.IRX;1 args 1 arg
loadmodule: id 25, ret 0
loadmodule: fname cdrom0:¥SDRDRV.IRX;1 args 12 arg thpri=24,95
SDR driver version 4.0.1 © SCEI
SDR driver: thread priority: main=24, callback=95
Exit rsd_main
loadmodule: id 26, ret 0
loadmodule: fname cdrom0:¥SIO2MAN.IRX;1 args 1 arg
loadmodule: id 27, ret 0
loadmodule: fname cdrom0:¥PADMAN.IRX;1 args 1 arg
loadmodule: id 28, ret 0
SDR callback thread created
loadmodule: fname cdrom0:¥EORPS2IO.IRX;1 args 1 arg
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(994) : EoR I/O driver version 0.11 (Dec 7 2002)
loadmodule: id 29, ret 0
loadmodule: fname cdrom0:¥MCMAN.IRX;1 args 1 arg
loadmodule: id 30, ret 2
loadmodule: fname cdrom0:¥MCSERV.IRX;1 args 1 arg
loadmodule: id 31, ret 2
D:/eor/src2/engine/PS2/IOP/fstrmhelp.cpp(604) : Open("cdrom0:¥DATA¥INDEX.IND;1") success. ID=1.
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #1
D:/eor/src2/engine/PS2/IOP/fstrmhelp.cpp(604) : Open("cdrom0:¥DATA¥DATASETS.ARC;1") success. ID=2.
D:/eor/src2/engine/PS2/IOP/fstrmhelp.cpp(604) : Open("cdrom0:¥DATA¥QUICKDAT.ARC;1") success. ID=3.
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #3
D:/eor/src2/engine/PS2/IOP/fstrmhelp.cpp(604) : Open("cdrom0:¥DATA¥MOVIES.ARC;1") success. ID=4.
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #4
D:/eor/src2/engine/PS2/IOP/fstrmhelp.cpp(604) : Open("cdrom0:¥DATA¥MODELS.ARC;1") success. ID=5.
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #5
D:/eor/src2/engine/PS2/IOP/fstrmhelp.cpp(604) : Open("cdrom0:¥DATA¥RLETEXTU.ARC;1") success. ID=6.
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #6
D:/eor/src2/engine/PS2/IOP/fstrmhelp.cpp(604) : Open("cdrom0:¥DATA¥SAMPLES.ARC;1") success. ID=7.
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #7
D:/eor/src2/engine/PS2/IOP/fstrmhelp.cpp(604) : Open("cdrom0:¥DATA¥AUDIOSTR.ARC;1") success. ID=8.
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #8
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #4
D:/eor/src2/engine/PS2/IOP/fstrmhelp.cpp(604) : Open("cdrom0:¥SYSTEM.CNF;1") success. ID=9.
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #9
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #8
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #2
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #8
Interrupt bit is set!!!
Interrupt bit is set!!!
Interrupt bit is set!!!
Interrupt bit is set!!!
Interrupt bit is set!!!
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #2
Interrupt bit is set!!! (alot of them removed them to make list shorter)
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #8
Interrupt bit is set!!! (alot of them here too)
D:/eor/src2/engine/PS2/IOP/fstrmhelp.cpp(604) : Open("cdrom0:¥STORY.NGH;1") success. ID=10.
Interrupt bit is set!!!
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #10
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #5
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #6
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #5
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #6
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #5
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #6
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #5
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #6
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #5
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #6
Interrupt bit is set!!!
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #8
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #2
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #5
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #6
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #7
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #8
(me closing the game)
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
* CDVD: KeepAlive thread finished.
* CDVD: IO thread finished.
Closing SPU2
Closing PAD
Closing GS
Plugins closed successfully.
========================================
and freezing on character creation
========================================
PCSX2 1.2.1.r5873 - compiled on Feb 3 2014
Savestate version: 0x9a0a0000
Host Machine Init:
Operating System = Microsoft Windows 7 Home Premium Edition Service Pack 1 (build 7601), 64-bit
Physical RAM = 3948 MB
CPU name = Intel® Core i3 CPU M 350 @ 2.27GHz
Vendor/Model = GenuineIntel (stepping 02)
CPU speed = 2.259 ghz (4 logical threads)
x86PType = Standard OEM
x86Flags = bfebfbff 0098e3bd
x86EFlags = 28100000
x86 Features Detected:
MMX.. SSE.. SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2
Loading language translation databases for 'Dutch' [nl_NL]
pcsx2_Main not found -- translation dictionary may be incomplete.
pcsx2_Iconized not found -- translation dictionary may be incomplete.
SetLanguage: Requested translation is not implemented yet.
Reserving memory for recompilers...
Loading plugins...
Binding GS: D:\games\emulators\ps2\PCSX2 1.2.1\Plugins\gsdx32-sse2-r5875.dll
Windows 6.1.7601 (Service Pack 1 1.0)
Binding PAD: D:\games\emulators\ps2\PCSX2 1.2.1\Plugins\lilypad-r5875.dll
Binding SPU2: D:\games\emulators\ps2\PCSX2 1.2.1\Plugins\spu2-x-r5875.dll
(GameDB) 9655 games on record (loaded in 738ms)
Binding CDVD: D:\games\emulators\ps2\PCSX2 1.2.1\Plugins\cdvdGigaherz.dll
Binding USB: D:\games\emulators\ps2\PCSX2 1.2.1\Plugins\USBnull.dll
Binding FW: D:\games\emulators\ps2\PCSX2 1.2.1\Plugins\FWnull.dll
Binding DEV9: D:\games\emulators\ps2\PCSX2 1.2.1\Plugins\DEV9null.dll
Plugins loaded successfully.
HLE Notice: ELF does not have a path.
Initializing plugins...
Init GS
Windows 6.1.7601 (Service Pack 1 1.0)
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.
Opening plugins...
Opening GS
Opening PAD
Opening SPU2
ATI Mobility Radeon HD 4500/5100 Series (8.17.10.1129)
Opening CDVD
* CDVD: Opening drive '\\.\E:'...
* CDVD: setSpindleSpeed success (4800KB/s)
* CDVD: IO thread started...
* CDVD: KeepAlive thread started...
Track 1: 0 mins 2 secs 0 frames
* CDVD: Disk Type: CD-ROM
* CDVD Disk Open: CD, 1 tracks (1 to 1):
* * Track 1: Data (Mode 1) (248399 sectors)
Opening USB
Opening FW
Opening DEV9
McdSlot 0: C:\Users\Eigenaar\Documents\PCSX2\memcards\Mcd001.ps2
McdSlot 1: C:\Users\Eigenaar\Documents\PCSX2\memcards\Mcd002.ps2
McdSlot 2: [disabled]
McdSlot 3: [disabled]
McdSlot 4: [disabled]
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: Europe v02.00(14/06/2004) Console
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59,94 fps
# Initialize memory (rev:3.70, ctm:393Mhz, cpuclk:295Mhz detected)
PlayStation 2 ======== Hard reset boot
ROMGEN=2004-0614, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode)
<20040614-100914,ROMconf,PS20200EC20040614.bin:11696>
# Total accessable memory size: 32 MB (B:2:8:0) (370:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
(UpdateVSyncRate) Mode Changed to PAL.
(UpdateVSyncRate) FPS Limit Changed : 50,00 fps
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.
EE DECI2 Manager version 0.06 Feb 6 2003 08:38:48
CPUID=2e20, BoardID=0, ROMGEN=2004-0614, 32M
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_512.57;1
(SYSTEM.CNF) Software version = 1.02
(SYSTEM.CNF) Disc region type = PAL
ELF (cdrom0:\SLES_512.57;1) Game CRC = 0x8BCE79A1, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_512.57;1
(SYSTEM.CNF) Software version = 1.02
(SYSTEM.CNF) Disc region type = PAL
IOP Realtime Kernel Ver.0.9.1
Copyright 1999 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLES_512.57;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLES_512.57;1
0 00100000 002ac960 ...........................................
Loaded, cdrom0:¥SLES_512.57;1
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59,94 fps
(UpdateVSyncRate) Mode Changed to PAL.
(UpdateVSyncRate) FPS Limit Changed : 50,00 fps
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Get Reboot Request From EE
PlayStation 2 ======== Update rebooting..
PlayStation 2 ======== Update reboot complete
cdvdman Init
IOP Realtime Kernel Ver. 2.2
Copyright 1999-2002 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadmodule: fname cdrom0:¥LIBSD.IRX;1 args 1 arg
* CDVD: CD-ROM read mode change
* CDVD: Trying XAForm2
* CDVD: Trying YellowMode2
loadmodule: id 25, ret 0
loadmodule: fname cdrom0:¥SDRDRV.IRX;1 args 12 arg thpri=24,95
SDR driver version 4.0.1 © SCEI
SDR driver: thread priority: main=24, callback=95
Exit rsd_main
loadmodule: id 26, ret 0
loadmodule: fname cdrom0:¥SIO2MAN.IRX;1 args 1 arg
loadmodule: id 27, ret 0
loadmodule: fname cdrom0:¥PADMAN.IRX;1 args 1 arg
loadmodule: id 28, ret 0
SDR callback thread created
loadmodule: fname cdrom0:¥EORPS2IO.IRX;1 args 1 arg
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(994) : EoR I/O driver version 0.11 (Dec 7 2002)
loadmodule: id 29, ret 0
loadmodule: fname cdrom0:¥MCMAN.IRX;1 args 1 arg
loadmodule: id 30, ret 2
loadmodule: fname cdrom0:¥MCSERV.IRX;1 args 1 arg
loadmodule: id 31, ret 2
D:/eor/src2/engine/PS2/IOP/fstrmhelp.cpp(604) : Open("cdrom0:¥DATA¥INDEX.IND;1") success. ID=1.
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #1
D:/eor/src2/engine/PS2/IOP/fstrmhelp.cpp(604) : Open("cdrom0:¥DATA¥DATASETS.ARC;1") success. ID=2.
D:/eor/src2/engine/PS2/IOP/fstrmhelp.cpp(604) : Open("cdrom0:¥DATA¥QUICKDAT.ARC;1") success. ID=3.
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #3
D:/eor/src2/engine/PS2/IOP/fstrmhelp.cpp(604) : Open("cdrom0:¥DATA¥MOVIES.ARC;1") success. ID=4.
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #4
D:/eor/src2/engine/PS2/IOP/fstrmhelp.cpp(604) : Open("cdrom0:¥DATA¥MODELS.ARC;1") success. ID=5.
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #5
D:/eor/src2/engine/PS2/IOP/fstrmhelp.cpp(604) : Open("cdrom0:¥DATA¥RLETEXTU.ARC;1") success. ID=6.
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #6
D:/eor/src2/engine/PS2/IOP/fstrmhelp.cpp(604) : Open("cdrom0:¥DATA¥SAMPLES.ARC;1") success. ID=7.
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #7
D:/eor/src2/engine/PS2/IOP/fstrmhelp.cpp(604) : Open("cdrom0:¥DATA¥AUDIOSTR.ARC;1") success. ID=8.
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #8
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #4
D:/eor/src2/engine/PS2/IOP/fstrmhelp.cpp(604) : Open("cdrom0:¥SYSTEM.CNF;1") success. ID=9.
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #9
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #8
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #2
SimsObjects load address = 0x5f0b80
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #8
Interrupt bit is set!!!
Interrupt bit is set!!!
Interrupt bit is set!!!
Interrupt bit is set!!!
Interrupt bit is set!!!
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #2
Interrupt bit is set!!! (i removed a lot of these to make it smaller)
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #8
Interrupt bit is set!!! (alot here too)
D:/eor/src2/engine/PS2/IOP/fstrmhelp.cpp(604) : Open("cdrom0:¥STORY.NGH;1") success. ID=10.
Interrupt bit is set!!!
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #10
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #5
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #6
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #5
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #6
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #5
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #6
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #5
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #6
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #5
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #6
Interrupt bit is set!!!
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #8
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #5
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #6
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #5
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #6
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #5
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #6
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #5
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #6
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #5
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #6
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #5
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #6
Interrupt bit is set!!!
Interrupt bit is set!!!
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #5
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #6
Call Stack Overflow (report if it fixes/breaks anything)
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #8
( me closing it)
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
* CDVD: KeepAlive thread finished.
* CDVD: IO thread finished.
Closing SPU2
Closing PAD
Closing GS
Plugins closed successfully.
1 the game is stuck at 100% loading after character creation
2 after chancing 1 thing in character creation the second make it freeze
(only appperance not the thingy about how active/clean etc u are)
sooo what do i need to do? ( reduced a lot of interrupt bit is set)
====================
pc specs
====================
model asus notebook k52jk/k52jb series
processor intel® core i3 cpu m 350 @ 2.27ghz 2.27 ghz
ram 4,00gb
64 bit
graphic:ati mobility radeon hd 4500/5100 series
================================================================================================
stuck on loading screen
=================================================================================================
PCSX2 1.2.1.r5873 - compiled on Feb 3 2014
Savestate version: 0x9a0a0000
Host Machine Init:
Operating System = Microsoft Windows 7 Home Premium Edition Service Pack 1 (build 7601), 64-bit
Physical RAM = 3948 MB
CPU name = Intel® Core i3 CPU M 350 @ 2.27GHz
Vendor/Model = GenuineIntel (stepping 02)
CPU speed = 2.259 ghz (4 logical threads)
x86PType = Standard OEM
x86Flags = bfebfbff 0098e3bd
x86EFlags = 28100000
x86 Features Detected:
MMX.. SSE.. SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2
Loading language translation databases for 'Dutch' [nl_NL]
pcsx2_Main not found -- translation dictionary may be incomplete.
pcsx2_Iconized not found -- translation dictionary may be incomplete.
SetLanguage: Requested translation is not implemented yet.
Reserving memory for recompilers...
Loading plugins...
Binding GS: D:\games\emulators\ps2\PCSX2 1.2.1\Plugins\gsdx32-sse2-r5875.dll
Windows 6.1.7601 (Service Pack 1 1.0)
Binding PAD: D:\games\emulators\ps2\PCSX2 1.2.1\Plugins\lilypad-r5875.dll
(GameDB) 9655 games on record (loaded in 463ms)
Binding SPU2: D:\games\emulators\ps2\PCSX2 1.2.1\Plugins\spu2-x-r5875.dll
Binding CDVD: D:\games\emulators\ps2\PCSX2 1.2.1\Plugins\cdvdGigaherz.dll
Binding USB: D:\games\emulators\ps2\PCSX2 1.2.1\Plugins\USBnull.dll
Binding FW: D:\games\emulators\ps2\PCSX2 1.2.1\Plugins\FWnull.dll
Binding DEV9: D:\games\emulators\ps2\PCSX2 1.2.1\Plugins\DEV9null.dll
Plugins loaded successfully.
HLE Notice: ELF does not have a path.
Initializing plugins...
Init GS
Windows 6.1.7601 (Service Pack 1 1.0)
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.
Opening plugins...
Opening GS
Opening PAD
Opening SPU2
ATI Mobility Radeon HD 4500/5100 Series (8.17.10.1129)
Opening CDVD
* CDVD: Opening drive '\\.\E:'...
* CDVD: setSpindleSpeed success (4800KB/s)
* CDVD: IO thread started...
* CDVD: KeepAlive thread started...
Track 1: 0 mins 2 secs 0 frames
* CDVD: Disk Type: CD-ROM
* CDVD Disk Open: CD, 1 tracks (1 to 1):
* * Track 1: Data (Mode 1) (248399 sectors)
Opening USB
Opening FW
Opening DEV9
McdSlot 0: C:\Users\Eigenaar\Documents\PCSX2\memcards\Mcd001.ps2
McdSlot 1: C:\Users\Eigenaar\Documents\PCSX2\memcards\Mcd002.ps2
McdSlot 2: [disabled]
McdSlot 3: [disabled]
McdSlot 4: [disabled]
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: Europe v02.00(14/06/2004) Console
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59,94 fps
# Initialize memory (rev:3.70, ctm:393Mhz, cpuclk:295Mhz detected)
PlayStation 2 ======== Hard reset boot
ROMGEN=2004-0614, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode)
<20040614-100914,ROMconf,PS20200EC20040614.bin:11696>
# Total accessable memory size: 32 MB (B:2:8:0) (370:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
(UpdateVSyncRate) Mode Changed to PAL.
(UpdateVSyncRate) FPS Limit Changed : 50,00 fps
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.
EE DECI2 Manager version 0.06 Feb 6 2003 08:38:48
CPUID=2e20, BoardID=0, ROMGEN=2004-0614, 32M
IOP Realtime Kernel Ver.0.9.1
Copyright 1999 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname rom0SDSYS secname all
loadelf version 3.30
Input ELF format filename = rom0SDSYS
0 00100000 000586dc ......
Loaded, rom0SDSYS
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59,94 fps
(UpdateVSyncRate) Mode Changed to PAL.
(UpdateVSyncRate) FPS Limit Changed : 50,00 fps
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
# Restart Without Memory Clear.
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59,94 fps
(UpdateVSyncRate) Mode Changed to PAL.
(UpdateVSyncRate) FPS Limit Changed : 50,00 fps
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Get Reboot Request From EE
PlayStation 2 ======== Update rebooting..
PlayStation 2 ======== Update reboot complete
cdvdman Init
rmreset start
rmreset end
clearspu: completed
Pad Driver for OSD (2000/12/05 18:05) 392, 128
IOP Realtime Kernel Ver.0.9.1
Copyright 1999 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
read/write allocate memory 4000
open name rom0SDVER flag 1 data 4a978
open fd = 2
open name rom0:ROMVER flag 1 data 4a978
open fd = 2
open name rom0:XDEV9 flag 1 data 4a978
open fd = 2
loadmodule: fname rom0:XDEV9 args 0 arg
dev9: unknown dev9 hardware.
loadmodule: id 32, ret 1
loadmodule: fname rom0:XDEV9SERV args 0 arg
loadmodule: id -200, ret 1
open name rom0:FONTM flag 1 data 4a978
open fd = 2
open name rom0:FNTIMAGE flag 1 data 4a978
open fd = 2
open name rom0NDIMAGE flag 1 data 4a978
open fd = 2
open name rom0:TEXIMAGE flag 1 data 4a978
open fd = 2
open name rom0:ICOIMAGE flag 1 data 4a978
open fd = 2
open name rom0:TZLIST flag 1 data 4a978
open fd = 2
_spu_rev_offsetaddr 1f9021
### addr = 1034255 size = 28640
_spu_rev_offsetaddr 1d9021
### addr = 968719 size = 28640
open name rom0:ROMVER flag 1 data 4a978
open fd = 2
get val add 3c0 type 2 ret 1ff000
get val add 1ff000 type 2 ret 300
open name rom0S1ID flag 1 data 4a978
open fd = 2
open name rom0S1VERE flag 1 data 4a978
open fd = 2
open name rom1VDIDE flag 1 data 4a978
open fd = 2
open name rom1VDVERE flag 1 data 4a978
open fd = 2
ExecutePs2GameDisk
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_512.57;1
(SYSTEM.CNF) Software version = 1.02
(SYSTEM.CNF) Disc region type = PAL
ELF (cdrom0:\SLES_512.57;1) Game CRC = 0x046962B0, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_512.57;1
(SYSTEM.CNF) Software version = 1.02
(SYSTEM.CNF) Disc region type = PAL
open name cdrom0:¥SYSTEM.CNF;1 flag 4 data 4a978
open fd = 2
# Restart.
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59,94 fps
(UpdateVSyncRate) Mode Changed to PAL.
(UpdateVSyncRate) FPS Limit Changed : 50,00 fps
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Restart Done.
Get Reboot Request From EE
PlayStation 2 ======== Update rebooting..
PlayStation 2 ======== Update reboot complete
cdvdman Init
IOP Realtime Kernel Ver.0.9.1
Copyright 1999 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname rom0S2LOGO secname all
loadelf version 3.30
Input ELF format filename = rom0S2LOGO
0 01000000 00019bf0 ..
Loaded, rom0S2LOGO
start address 0x1000008
gp address 00000000
# Restart Without Memory Clear.
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59,94 fps
(UpdateVSyncRate) Mode Changed to PAL.
(UpdateVSyncRate) FPS Limit Changed : 50,00 fps
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
# Restart Without Memory Clear.
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59,94 fps
(UpdateVSyncRate) Mode Changed to PAL.
(UpdateVSyncRate) FPS Limit Changed : 50,00 fps
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
read/write allocate memory 4000
open name rom0:ROMVER flag 1 data 44078
open fd = 2
loadmodule: fname rom0SDSND args 0 arg
loadmodule: id 25, ret 0
_spu_rev_offsetaddr 1dfff1
### addr = 2097120 size = 32
_spu_rev_offsetaddr 1f9021
### addr = 1034255 size = 28640
# Restart.
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59,94 fps
(UpdateVSyncRate) Mode Changed to PAL.
(UpdateVSyncRate) FPS Limit Changed : 50,00 fps
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Restart Done.
Get Reboot Request From EE
PlayStation 2 ======== Update rebooting..
PlayStation 2 ======== Update reboot complete
cdvdman Init
IOP Realtime Kernel Ver.0.9.1
Copyright 1999 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLES_512.57;1 secname all
loadelf version 3.30
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_512.57;1
(SYSTEM.CNF) Software version = 1.02
(SYSTEM.CNF) Disc region type = PAL
Input ELF format filename = cdrom0:¥SLES_512.57;1
0 00100000 002ac960 ...........................................
Loaded, cdrom0:¥SLES_512.57;1
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59,94 fps
(UpdateVSyncRate) Mode Changed to PAL.
(UpdateVSyncRate) FPS Limit Changed : 50,00 fps
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Get Reboot Request From EE
PlayStation 2 ======== Update rebooting..
PlayStation 2 ======== Update reboot complete
cdvdman Init
IOP Realtime Kernel Ver. 2.2
Copyright 1999-2002 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadmodule: fname cdrom0:¥LIBSD.IRX;1 args 1 arg
loadmodule: id 25, ret 0
loadmodule: fname cdrom0:¥SDRDRV.IRX;1 args 12 arg thpri=24,95
SDR driver version 4.0.1 © SCEI
SDR driver: thread priority: main=24, callback=95
Exit rsd_main
loadmodule: id 26, ret 0
loadmodule: fname cdrom0:¥SIO2MAN.IRX;1 args 1 arg
loadmodule: id 27, ret 0
loadmodule: fname cdrom0:¥PADMAN.IRX;1 args 1 arg
loadmodule: id 28, ret 0
SDR callback thread created
loadmodule: fname cdrom0:¥EORPS2IO.IRX;1 args 1 arg
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(994) : EoR I/O driver version 0.11 (Dec 7 2002)
loadmodule: id 29, ret 0
loadmodule: fname cdrom0:¥MCMAN.IRX;1 args 1 arg
loadmodule: id 30, ret 2
loadmodule: fname cdrom0:¥MCSERV.IRX;1 args 1 arg
loadmodule: id 31, ret 2
D:/eor/src2/engine/PS2/IOP/fstrmhelp.cpp(604) : Open("cdrom0:¥DATA¥INDEX.IND;1") success. ID=1.
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #1
D:/eor/src2/engine/PS2/IOP/fstrmhelp.cpp(604) : Open("cdrom0:¥DATA¥DATASETS.ARC;1") success. ID=2.
D:/eor/src2/engine/PS2/IOP/fstrmhelp.cpp(604) : Open("cdrom0:¥DATA¥QUICKDAT.ARC;1") success. ID=3.
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #3
D:/eor/src2/engine/PS2/IOP/fstrmhelp.cpp(604) : Open("cdrom0:¥DATA¥MOVIES.ARC;1") success. ID=4.
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #4
D:/eor/src2/engine/PS2/IOP/fstrmhelp.cpp(604) : Open("cdrom0:¥DATA¥MODELS.ARC;1") success. ID=5.
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #5
D:/eor/src2/engine/PS2/IOP/fstrmhelp.cpp(604) : Open("cdrom0:¥DATA¥RLETEXTU.ARC;1") success. ID=6.
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #6
D:/eor/src2/engine/PS2/IOP/fstrmhelp.cpp(604) : Open("cdrom0:¥DATA¥SAMPLES.ARC;1") success. ID=7.
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #7
D:/eor/src2/engine/PS2/IOP/fstrmhelp.cpp(604) : Open("cdrom0:¥DATA¥AUDIOSTR.ARC;1") success. ID=8.
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #8
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #4
D:/eor/src2/engine/PS2/IOP/fstrmhelp.cpp(604) : Open("cdrom0:¥SYSTEM.CNF;1") success. ID=9.
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #9
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #8
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #2
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #8
Interrupt bit is set!!!
Interrupt bit is set!!!
Interrupt bit is set!!!
Interrupt bit is set!!!
Interrupt bit is set!!!
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #2
Interrupt bit is set!!! (alot of them removed them to make list shorter)
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #8
Interrupt bit is set!!! (alot of them here too)
D:/eor/src2/engine/PS2/IOP/fstrmhelp.cpp(604) : Open("cdrom0:¥STORY.NGH;1") success. ID=10.
Interrupt bit is set!!!
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #10
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #5
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #6
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #5
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #6
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #5
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #6
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #5
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #6
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #5
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #6
Interrupt bit is set!!!
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #8
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #2
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #5
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #6
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #7
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #8
(me closing the game)
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
* CDVD: KeepAlive thread finished.
* CDVD: IO thread finished.
Closing SPU2
Closing PAD
Closing GS
Plugins closed successfully.
========================================
and freezing on character creation
========================================
PCSX2 1.2.1.r5873 - compiled on Feb 3 2014
Savestate version: 0x9a0a0000
Host Machine Init:
Operating System = Microsoft Windows 7 Home Premium Edition Service Pack 1 (build 7601), 64-bit
Physical RAM = 3948 MB
CPU name = Intel® Core i3 CPU M 350 @ 2.27GHz
Vendor/Model = GenuineIntel (stepping 02)
CPU speed = 2.259 ghz (4 logical threads)
x86PType = Standard OEM
x86Flags = bfebfbff 0098e3bd
x86EFlags = 28100000
x86 Features Detected:
MMX.. SSE.. SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2
Loading language translation databases for 'Dutch' [nl_NL]
pcsx2_Main not found -- translation dictionary may be incomplete.
pcsx2_Iconized not found -- translation dictionary may be incomplete.
SetLanguage: Requested translation is not implemented yet.
Reserving memory for recompilers...
Loading plugins...
Binding GS: D:\games\emulators\ps2\PCSX2 1.2.1\Plugins\gsdx32-sse2-r5875.dll
Windows 6.1.7601 (Service Pack 1 1.0)
Binding PAD: D:\games\emulators\ps2\PCSX2 1.2.1\Plugins\lilypad-r5875.dll
Binding SPU2: D:\games\emulators\ps2\PCSX2 1.2.1\Plugins\spu2-x-r5875.dll
(GameDB) 9655 games on record (loaded in 738ms)
Binding CDVD: D:\games\emulators\ps2\PCSX2 1.2.1\Plugins\cdvdGigaherz.dll
Binding USB: D:\games\emulators\ps2\PCSX2 1.2.1\Plugins\USBnull.dll
Binding FW: D:\games\emulators\ps2\PCSX2 1.2.1\Plugins\FWnull.dll
Binding DEV9: D:\games\emulators\ps2\PCSX2 1.2.1\Plugins\DEV9null.dll
Plugins loaded successfully.
HLE Notice: ELF does not have a path.
Initializing plugins...
Init GS
Windows 6.1.7601 (Service Pack 1 1.0)
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.
Opening plugins...
Opening GS
Opening PAD
Opening SPU2
ATI Mobility Radeon HD 4500/5100 Series (8.17.10.1129)
Opening CDVD
* CDVD: Opening drive '\\.\E:'...
* CDVD: setSpindleSpeed success (4800KB/s)
* CDVD: IO thread started...
* CDVD: KeepAlive thread started...
Track 1: 0 mins 2 secs 0 frames
* CDVD: Disk Type: CD-ROM
* CDVD Disk Open: CD, 1 tracks (1 to 1):
* * Track 1: Data (Mode 1) (248399 sectors)
Opening USB
Opening FW
Opening DEV9
McdSlot 0: C:\Users\Eigenaar\Documents\PCSX2\memcards\Mcd001.ps2
McdSlot 1: C:\Users\Eigenaar\Documents\PCSX2\memcards\Mcd002.ps2
McdSlot 2: [disabled]
McdSlot 3: [disabled]
McdSlot 4: [disabled]
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: Europe v02.00(14/06/2004) Console
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59,94 fps
# Initialize memory (rev:3.70, ctm:393Mhz, cpuclk:295Mhz detected)
PlayStation 2 ======== Hard reset boot
ROMGEN=2004-0614, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode)
<20040614-100914,ROMconf,PS20200EC20040614.bin:11696>
# Total accessable memory size: 32 MB (B:2:8:0) (370:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
(UpdateVSyncRate) Mode Changed to PAL.
(UpdateVSyncRate) FPS Limit Changed : 50,00 fps
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.
EE DECI2 Manager version 0.06 Feb 6 2003 08:38:48
CPUID=2e20, BoardID=0, ROMGEN=2004-0614, 32M
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_512.57;1
(SYSTEM.CNF) Software version = 1.02
(SYSTEM.CNF) Disc region type = PAL
ELF (cdrom0:\SLES_512.57;1) Game CRC = 0x8BCE79A1, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_512.57;1
(SYSTEM.CNF) Software version = 1.02
(SYSTEM.CNF) Disc region type = PAL
IOP Realtime Kernel Ver.0.9.1
Copyright 1999 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLES_512.57;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLES_512.57;1
0 00100000 002ac960 ...........................................
Loaded, cdrom0:¥SLES_512.57;1
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59,94 fps
(UpdateVSyncRate) Mode Changed to PAL.
(UpdateVSyncRate) FPS Limit Changed : 50,00 fps
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Get Reboot Request From EE
PlayStation 2 ======== Update rebooting..
PlayStation 2 ======== Update reboot complete
cdvdman Init
IOP Realtime Kernel Ver. 2.2
Copyright 1999-2002 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadmodule: fname cdrom0:¥LIBSD.IRX;1 args 1 arg
* CDVD: CD-ROM read mode change
* CDVD: Trying XAForm2
* CDVD: Trying YellowMode2
loadmodule: id 25, ret 0
loadmodule: fname cdrom0:¥SDRDRV.IRX;1 args 12 arg thpri=24,95
SDR driver version 4.0.1 © SCEI
SDR driver: thread priority: main=24, callback=95
Exit rsd_main
loadmodule: id 26, ret 0
loadmodule: fname cdrom0:¥SIO2MAN.IRX;1 args 1 arg
loadmodule: id 27, ret 0
loadmodule: fname cdrom0:¥PADMAN.IRX;1 args 1 arg
loadmodule: id 28, ret 0
SDR callback thread created
loadmodule: fname cdrom0:¥EORPS2IO.IRX;1 args 1 arg
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(994) : EoR I/O driver version 0.11 (Dec 7 2002)
loadmodule: id 29, ret 0
loadmodule: fname cdrom0:¥MCMAN.IRX;1 args 1 arg
loadmodule: id 30, ret 2
loadmodule: fname cdrom0:¥MCSERV.IRX;1 args 1 arg
loadmodule: id 31, ret 2
D:/eor/src2/engine/PS2/IOP/fstrmhelp.cpp(604) : Open("cdrom0:¥DATA¥INDEX.IND;1") success. ID=1.
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #1
D:/eor/src2/engine/PS2/IOP/fstrmhelp.cpp(604) : Open("cdrom0:¥DATA¥DATASETS.ARC;1") success. ID=2.
D:/eor/src2/engine/PS2/IOP/fstrmhelp.cpp(604) : Open("cdrom0:¥DATA¥QUICKDAT.ARC;1") success. ID=3.
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #3
D:/eor/src2/engine/PS2/IOP/fstrmhelp.cpp(604) : Open("cdrom0:¥DATA¥MOVIES.ARC;1") success. ID=4.
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #4
D:/eor/src2/engine/PS2/IOP/fstrmhelp.cpp(604) : Open("cdrom0:¥DATA¥MODELS.ARC;1") success. ID=5.
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #5
D:/eor/src2/engine/PS2/IOP/fstrmhelp.cpp(604) : Open("cdrom0:¥DATA¥RLETEXTU.ARC;1") success. ID=6.
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #6
D:/eor/src2/engine/PS2/IOP/fstrmhelp.cpp(604) : Open("cdrom0:¥DATA¥SAMPLES.ARC;1") success. ID=7.
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #7
D:/eor/src2/engine/PS2/IOP/fstrmhelp.cpp(604) : Open("cdrom0:¥DATA¥AUDIOSTR.ARC;1") success. ID=8.
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #8
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #4
D:/eor/src2/engine/PS2/IOP/fstrmhelp.cpp(604) : Open("cdrom0:¥SYSTEM.CNF;1") success. ID=9.
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #9
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #8
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #2
SimsObjects load address = 0x5f0b80
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #8
Interrupt bit is set!!!
Interrupt bit is set!!!
Interrupt bit is set!!!
Interrupt bit is set!!!
Interrupt bit is set!!!
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #2
Interrupt bit is set!!! (i removed a lot of these to make it smaller)
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #8
Interrupt bit is set!!! (alot here too)
D:/eor/src2/engine/PS2/IOP/fstrmhelp.cpp(604) : Open("cdrom0:¥STORY.NGH;1") success. ID=10.
Interrupt bit is set!!!
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #10
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #5
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #6
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #5
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #6
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #5
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #6
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #5
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #6
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #5
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #6
Interrupt bit is set!!!
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #8
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #5
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #6
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #5
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #6
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #5
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #6
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #5
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #6
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #5
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #6
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #5
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #6
Interrupt bit is set!!!
Interrupt bit is set!!!
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #5
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #6
Call Stack Overflow (report if it fixes/breaks anything)
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #8
( me closing it)
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
* CDVD: KeepAlive thread finished.
* CDVD: IO thread finished.
Closing SPU2
Closing PAD
Closing GS
Plugins closed successfully.