Invalid: [Bug Report] time crisis 3 black texture and hud issue
#1
Pcsx build: pcsx2 v1.5.0 dev 3391
Game iso: time crisis 3 pal
Description: to the boss of the first level as soon as he goes with the plane to the right side showing the three cannons hud turns black and the enemies including the boss turns black.

Sponsored links

#2
In order to help you further with your problem, please make sure the following are all provided.
  • Your hardware specs - CPU, Graphics Card, Memory, Operating System.
  • The version of PCSX2 you are using.
  • Any non default settings you are using, such as speed hacks or presets.
  • Your GSdx graphics settings (a picture of the settings dialog is preferred)
  • What games you are trying to play and if you are playing them from ISO or DVD.

Thank You.
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
#3
(03-14-2020, 07:59 PM)jesalvein Wrote: In order to help you further with your problem, please make sure the following are all provided.
  • Your hardware specs - CPU, Graphics Card, Memory, Operating System.
  • The version of PCSX2 you are using.
  • Any non default settings you are using, such as speed hacks or presets.
  • Your GSdx graphics settings (a picture of the settings dialog is preferred)
  • What games you are trying to play and if you are playing them from ISO or DVD.

Thank You.

Cpu: Intel® Core™ i9-9960X CPU @ 3.10GHz
Gpu: nvidia rtx 2080
i use pcsx 2 v1.5.0 dev 2282
no, only default setting
only time crisis 3 and i use esclusive iso.

memory: 32gb ram
so: Winodws enterprise ltsc 2019
#4
(03-14-2020, 08:14 PM)ciccio Wrote: Cpu: Intel® Core™ i9-9960X CPU @ 3.10GHz
Gpu: nvidia rtx 2080
i use pcsx 2 v1.5.0 dev 2282
no, only default setting
only time crisis 3 and i use esclusive iso.

memory: 32gb ram
so: Winodws enterprise ltsc 2019


Attached Files Thumbnail(s)
   
#5
Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.

Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!):
[code]
Pasted emulog goes here
[ /code]
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
#6
(03-14-2020, 09:10 PM)jesalvein Wrote: Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.

Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!):
Code:
Pasted emulog goes here
[ /code][/quote]

[code]
PCSX2 1.5.0-20180115193042 - compiled on Jan 15 2018
Savestate version: 0x9a0d0000

Host Machine Init:
Operating System =  Microsoft Windows 10 Enterprise 2015 LTSB (build 17763), 64-bit
Physical RAM    =  32444 MB
CPU name        =  Intel(R) Core(TM) i9-9960X CPU @ 3.10GHz
Vendor/Model    =  GenuineIntel (stepping 04)
CPU speed        =  3.095 ghz (32 logical threads)
x86PType        =  Standard OEM
x86Flags        =  bfebfbff 7ffefbbf
x86EFlags        =  2c100000

x86 Features Detected:
SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA

Reserving memory for recompilers...

Loading plugins from H:\Emulatori\ps2-rr\plugins...
Bound  GS: GSdx32-AVX2.dll [GSdx 20200229224730 (MSVC 19.21 AVX2/AVX2) 1.1.0]
Bound  PAD: LilyPad.dll [LilyPad (20180115193042) 0.12.1]
(GameDB) 9714 games on record (loaded in 112ms)
Bound SPU2: Spu2-X.dll [SPU2-X 20180115193042 2.0.0]
Bound CDVD: cdvdGigaherz.dll [cdvdGigaherz 20180115193042 0.11.0]
Bound  USB: USBnull.dll [USBnull Driver 20180115193042 0.7.0]
Bound  FW: FWnull.dll [FWnull Driver 20180115193042 0.7.0]
Bound DEV9: DEV9null.dll [DEV9null Driver 20180115193042 0.5.0]
Plugins loaded successfully.

HLE Notice: ELF does not have a path.

Initializing plugins...
Init GS
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.

Patches: No CRC found, using 00000000 instead.
Opening plugins...
Opening GS
Kbd Accelerator 'Command' is mapped multiple times.
'Command States_SaveSlot0' is being replaced by 'States_SaveSlot1'
Kbd Accelerator 'Command' is mapped multiple times.
'Command States_SaveSlot1' is being replaced by 'States_SaveSlot2'
Kbd Accelerator 'Command' is mapped multiple times.
'Command States_SaveSlot2' is being replaced by 'States_SaveSlot3'
Kbd Accelerator 'Command' is mapped multiple times.
'Command States_SaveSlot3' is being replaced by 'States_SaveSlot4'
Kbd Accelerator 'Command' is mapped multiple times.
'Command States_SaveSlot4' is being replaced by 'States_SaveSlot5'
Kbd Accelerator 'Command' is mapped multiple times.
'Command States_SaveSlot5' is being replaced by 'States_SaveSlot6'
Kbd Accelerator 'Command' is mapped multiple times.
'Command States_SaveSlot6' is being replaced by 'States_SaveSlot7'
Kbd Accelerator 'Command' is mapped multiple times.
'Command States_SaveSlot7' is being replaced by 'States_SaveSlot8'
Kbd Accelerator 'Command' is mapped multiple times.
'Command States_SaveSlot8' is being replaced by 'States_SaveSlot9'
Kbd Accelerator 'Command' is mapped multiple times.
'Command States_SaveSlot9' is being replaced by 'States_LoadSlot0'
Kbd Accelerator 'Command' is mapped multiple times.
'Command States_LoadSlot0' is being replaced by 'States_LoadSlot1'
Kbd Accelerator 'Command' is mapped multiple times.
'Command States_LoadSlot1' is being replaced by 'States_LoadSlot2'
Kbd Accelerator 'Command' is mapped multiple times.
'Command States_LoadSlot2' is being replaced by 'States_LoadSlot3'
Kbd Accelerator 'Command' is mapped multiple times.
'Command States_LoadSlot3' is being replaced by 'States_LoadSlot4'
Kbd Accelerator 'Command' is mapped multiple times.
'Command States_LoadSlot4' is being replaced by 'States_LoadSlot5'
Kbd Accelerator 'Command' is mapped multiple times.
'Command States_LoadSlot5' is being replaced by 'States_LoadSlot6'
Kbd Accelerator 'Command' is mapped multiple times.
'Command States_LoadSlot6' is being replaced by 'States_LoadSlot7'
Kbd Accelerator 'Command' is mapped multiple times.
'Command States_LoadSlot7' is being replaced by 'States_LoadSlot8'
Kbd Accelerator 'Command' is mapped multiple times.
'Command States_LoadSlot8' is being replaced by 'States_LoadSlot9'
Kbd Accelerator 'Command' is mapped multiple times.
'Command States_SaveSlot0' is being replaced by 'States_SaveSlot1'
Kbd Accelerator 'Command' is mapped multiple times.
'Command States_SaveSlot1' is being replaced by 'States_SaveSlot2'
Kbd Accelerator 'Command' is mapped multiple times.
'Command States_SaveSlot2' is being replaced by 'States_SaveSlot3'
Kbd Accelerator 'Command' is mapped multiple times.
'Command States_SaveSlot3' is being replaced by 'States_SaveSlot4'
Kbd Accelerator 'Command' is mapped multiple times.
'Command States_SaveSlot4' is being replaced by 'States_SaveSlot5'
Kbd Accelerator 'Command' is mapped multiple times.
'Command States_SaveSlot5' is being replaced by 'States_SaveSlot6'
Kbd Accelerator 'Command' is mapped multiple times.
'Command States_SaveSlot6' is being replaced by 'States_SaveSlot7'
Kbd Accelerator 'Command' is mapped multiple times.
'Command States_SaveSlot7' is being replaced by 'States_SaveSlot8'
Kbd Accelerator 'Command' is mapped multiple times.
'Command States_SaveSlot8' is being replaced by 'States_SaveSlot9'
Kbd Accelerator 'Command' is mapped multiple times.
'Command States_SaveSlot9' is being replaced by 'States_LoadSlot0'
Kbd Accelerator 'Command' is mapped multiple times.
'Command States_LoadSlot0' is being replaced by 'States_LoadSlot1'
Kbd Accelerator 'Command' is mapped multiple times.
'Command States_LoadSlot1' is being replaced by 'States_LoadSlot2'
Kbd Accelerator 'Command' is mapped multiple times.
'Command States_LoadSlot2' is being replaced by 'States_LoadSlot3'
Kbd Accelerator 'Command' is mapped multiple times.
'Command States_LoadSlot3' is being replaced by 'States_LoadSlot4'
Kbd Accelerator 'Command' is mapped multiple times.
'Command States_LoadSlot4' is being replaced by 'States_LoadSlot5'
Kbd Accelerator 'Command' is mapped multiple times.
'Command States_LoadSlot5' is being replaced by 'States_LoadSlot6'
Kbd Accelerator 'Command' is mapped multiple times.
'Command States_LoadSlot6' is being replaced by 'States_LoadSlot7'
Kbd Accelerator 'Command' is mapped multiple times.
'Command States_LoadSlot7' is being replaced by 'States_LoadSlot8'
Kbd Accelerator 'Command' is mapped multiple times.
'Command States_LoadSlot8' is being replaced by 'States_LoadSlot9'
Opening PAD
Opening SPU2
Current Renderer: Null (Null renderer)
GSdx Lookup CRC:0
Opening CDVD
isoFile open ok: H:\Emulatori\ps2-rr\Time Crisis 3.iso
Image type  = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (1487088 sectors)
Opening USB
Opening FW
Opening DEV9
McdSlot 0 [File]: H:\Emulatori\ps2-rr\memcards\Mcd001.ps2
McdSlot 1 [File]: H:\Emulatori\ps2-rr\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: Europe  v02.00(14/06/2004)  Console
Patches: No CRC found, using 00000000 instead.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCES_518.44;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = PAL
found 0 symbols
ELF (cdrom0:\SCES_518.44;1) Game CRC = 0xFD32030F, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCES_518.44;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = PAL
Elf entry point @ 0x00100008 about to get recompiled. Load patches first.
GSdx Lookup CRC:FD32030F
(UpdateVSyncRate) Mode Changed to PAL.
(UpdateVSyncRate) FPS Limit Changed : 50,00 fps
Suspending single plugin: GS
Saving GS
Closing GS
Recovering single plugin: GS
Opening GS
3.x GL context successfully created
OpenGL information. GPU: GeForce RTX 2080/PCIe/SSE2. Vendor: NVIDIA Corporation. Driver: NVIDIA 442.59
INFO: GL_ARB_sparse_texture is NOT SUPPORTED
INFO: GL_ARB_sparse_texture2 is available
INFO: GL_ARB_gpu_shader5 is available
INFO: GL_ARB_shader_image_load_store is available
INFO: GL_ARB_compute_shader is available
INFO: GL_ARB_shader_storage_buffer_object is available
INFO: GL_ARB_texture_view is available
INFO: GL_ARB_vertex_attrib_binding is available
INFO: GL_ARB_clear_texture is available
INFO: GL_ARB_multi_bind is available
INFO: GL_ARB_direct_state_access is available
INFO: GL_ARB_texture_barrier is available
INFO: GL_ARB_get_texture_sub_image is available

Current Renderer: OpenGL (Hardware renderer)
Available VRAM/RAM:3840MB for textures
GSdx Lookup CRC:FD32030F
Loading GS
Suspending single plugin: GS
Saving GS
Closing GS
Delete 0 Shaders, 50 Programs, 28 Pipelines
Recovering single plugin: GS
Opening GS
3.x GL context successfully created
Current Renderer: OpenGL (Hardware renderer)
Available VRAM/RAM:3840MB for textures
GSdx Lookup CRC:FD32030F
Loading GS
Suspending single plugin: GS
Saving GS
Closing GS
Delete 0 Shaders, 65 Programs, 28 Pipelines
Recovering single plugin: GS
Opening GS
3.x GL context successfully created
Current Renderer: OpenGL (Hardware renderer)
Available VRAM/RAM:3840MB for textures
Loading GS
GSdx Lookup CRC:FD32030F
Suspending single plugin: GS
Saving GS
Closing GS
Delete 0 Shaders, 112 Programs, 28 Pipelines
Recovering single plugin: GS
Opening GS
3.x GL context successfully created
Current Renderer: OpenGL (Hardware renderer)
Available VRAM/RAM:3840MB for textures
GSdx Lookup CRC:FD32030F
Loading GS
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
Closing SPU2
Closing PAD
Closing GS
Delete 0 Shaders, 88 Programs, 28 Pipelines
Plugins closed successfully.
Suspending single plugin: GS
Opening GS
3.x GL context successfully created
Current Renderer: OpenGL (Hardware renderer)
Available VRAM/RAM:3840MB for textures
GSdx Lookup CRC:FD32030F
Saving GS
Closing GS
Delete 0 Shaders, 34 Programs, 28 Pipelines
Recovering single plugin: GS
Opening GS
3.x GL context successfully created
Current Renderer: OpenGL (Hardware renderer)
Available VRAM/RAM:3840MB for textures
GSdx Lookup CRC:FD32030F
Loading GS
Closing plugins...
Closing GS
Delete 0 Shaders, 34 Programs, 28 Pipelines
Plugins closed successfully.
Shutting down plugins...
Plugins shutdown successfully.
(GameDB) Unloading...


Attached Files Thumbnail(s)
   
#7
Could you try with the latest build ?
I don't have that bug in TC3 using latest dev build.

BTW, TAS tools are included in PCSX2 now so using ps2-rr isn't needed anymore.
#8
Can this be retested on the latest dev build?
CPU: I7-4770 3.9GHZ
Motherboard: Asrock B85M - DGS
RAM: Hyper X Savage 2x8GB 1.6GHZ CL9
GPU: GTX1070 8GB GDDR5
OS: Windows 10 Pro 64bit
#9
Thank you for your report.
This bug report has now been marked as Invalid since it either was not reproducible, not a valid bug or otherwise unacceptable for fixing.

This thread will now be closed and moved in the Invalid/rejected/duplicate bug reports subforum.
CPU: I7-4770 3.9GHZ
Motherboard: Asrock B85M - DGS
RAM: Hyper X Savage 2x8GB 1.6GHZ CL9
GPU: GTX1070 8GB GDDR5
OS: Windows 10 Pro 64bit




Users browsing this thread: 1 Guest(s)