08-05-2015, 10:41 PM
What version of pcsx2 should i use with this hack? With 1.2.1 version it's not working.
tota's ghosting
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08-05-2015, 10:41 PM
What version of pcsx2 should i use with this hack? With 1.2.1 version it's not working.
08-05-2015, 10:46 PM
Any version.
It's the GSdx version that matters. Just grab the plugin from my other post (05052015). That one -does- work. Make sure you follow the instructions (The Edit 2 section) correctly. AMD Ryzen 5 3600 @ 3.60~4.20 GHz | Corsair Vengeance LPX 32 GB (2x16GB) DDR4-3200
MSI GeForce GTX 1660 Super @ 6 GB | Samsung 980 1TB | Windows 10 Pro x64 (22H2)
08-06-2015, 07:32 AM
I did it! all by your instructions, but there is still damn ghosting problem.
08-06-2015, 09:46 AM
Can you take a screenshot of your settings?
AMD Ryzen 5 3600 @ 3.60~4.20 GHz | Corsair Vengeance LPX 32 GB (2x16GB) DDR4-3200
MSI GeForce GTX 1660 Super @ 6 GB | Samsung 980 1TB | Windows 10 Pro x64 (22H2)
You have a custom resolution.
You gotta set it to x1, x2, x3, x4, x5 or x6 Native. (Whichever you prefer, just not custom) Quote:[Edit 2] As you can see here: AMD Ryzen 5 3600 @ 3.60~4.20 GHz | Corsair Vengeance LPX 32 GB (2x16GB) DDR4-3200
MSI GeForce GTX 1660 Super @ 6 GB | Samsung 980 1TB | Windows 10 Pro x64 (22H2)
08-06-2015, 02:25 PM
Why not force enabling hw hacks and the Toa fix for the specific patch. Also maybe remove custom resolution just in case so that users don't use it ?
We're supposed to be working as a team, if we aren't helping and suggesting things to each other, we aren't working as a team.
- Refraction
08-06-2015, 02:26 PM
True guess that could be done. But won't the .ini config override it again if it's already set with a custom resolution?
AMD Ryzen 5 3600 @ 3.60~4.20 GHz | Corsair Vengeance LPX 32 GB (2x16GB) DDR4-3200
MSI GeForce GTX 1660 Super @ 6 GB | Samsung 980 1TB | Windows 10 Pro x64 (22H2)
08-16-2015, 08:15 PM
I love TotA, and had always just used the "hit F9 twice to fix ghosting" trick to get by, and was pretty stoked by what I saw. All the ghosting issues seem fixed, and it looks great, except for one problem.
Sometimes, when there's bloom, the game doesn't seem to render it correctly. Most notably is in the beginning, when Luke and Tear get teleported. The sky looks weird, with bloom patches moving across it, and the stars that come off the teleport animation have very box blooms around them. Also, the moon in the next scene has a strange darker bar above it, looks to be the same sort of issue. It's been in past versions of the plugin too, and the only way I know to fix it is to eliminate bloom entirely. Is there some magic setting I'm supposed to use that I haven't been able to find on the forums? My specs are: Windows 7 64-bit Intel i5-2500k 3.30 GHz NVidia GeForce GTX 680 8 GB RAM PCSX2 1.3.1-20150816181234 USA 2.30 BIOS ToTA GSdx32 (05052015)-SSE4 Direct3D11 (Hardware) 5x Native Scaling FXAA Enabled Texture Filtering on HW Hacks on (using ToA Ghost Fix) |
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