10-12-2013, 05:46 PM
For the most part, yeah. The only times most games become CPU-bottlenecked is when;
1) The resolution is super-low with not many graphical options turned up (in which cases performance would already be sky-high by default)
or
2) The resolution is super-high, or there is a multi-GPU setup with very-high/ultra settings. Even then it would vary from game to game whether or not the CPU would become a more limiting factor in terms of minimum/average fps.
1) The resolution is super-low with not many graphical options turned up (in which cases performance would already be sky-high by default)
or
2) The resolution is super-high, or there is a multi-GPU setup with very-high/ultra settings. Even then it would vary from game to game whether or not the CPU would become a more limiting factor in terms of minimum/average fps.