why i have red lines when i try to use cheats ?
#11
(01-30-2015, 08:54 PM)jlwmanagement Wrote: I agree with dabore. I dont know how to fix such things but generally those values do not look like max values you would expect
any other site where i can find good codes ? Laugh
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#12
You could try codebreaker codes (aka codetwink)
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#13
(01-30-2015, 10:29 PM)jlwmanagement Wrote: You could try codebreaker codes (aka codetwink)
thanks Laugh

but unfortunatly there is just codes for the us version (ntsc) Tongue
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#14
Oh! Sorry, i didnt know that. I checked on that crc and i cant find anything on Google. It doesnt appear to be a popular game (at least not the PAL version)
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Indigo Xtreme Thermal Interface Material
Phanteks Enthoo Pro ES614P Black Steel Case
EVGA SuperNOVA 750 G2 220-G2-0750-XR PSU
Windows 10 64-bit
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#15
(01-30-2015, 08:54 PM)jlwmanagement Wrote: I agree with dabore. I dont know how to fix such things but generally those values do not look like max values you would expect

it's not even values. it's code. it's an injected jump to the cheat. some loading and modification and the jump back to somewhere else. it's a plain and casually called 'detour'. and that lil code is inserted in the memory right before where the executable is loaded. on the real hardware that memory exists but i thought that memory isn't mapped like that in pcsx2. possibly that's why it's not working in the emulator. the jump adresses don't really make sense either. with a real cheat code module thingy there might be something else there. i dunno.
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#16
(01-31-2015, 02:03 AM)dabore Wrote: it's not even values. it's code. it's an injected jump to the cheat. some loading and modification and the jump back to somewhere else. it's a plain and casually called 'detour'. and that lil code is inserted in the memory right before where the executable is loaded. on the real hardware that memory exists but i thought that memory isn't mapped like that in pcsx2. possibly that's why it's not working in the emulator. the jump adresses don't really make sense either. with a real cheat code module thingy there might be something else there. i dunno.
thanks anywayWub

(01-31-2015, 12:11 AM)jlwmanagement Wrote: Oh! Sorry, i didnt know that. I checked on that crc and i cant find anything on Google. It doesnt appear to be a popular game (at least not the PAL version)
thanks anyway Wub
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#17
(01-31-2015, 02:03 AM)dabore Wrote: it's not even values. it's code. it's an injected jump to the cheat. some loading and modification and the jump back to somewhere else. it's a plain and casually called 'detour'. and that lil code is inserted in the memory right before where the executable is loaded. on the real hardware that memory exists but i thought that memory isn't mapped like that in pcsx2. possibly that's why it's not working in the emulator. the jump adresses don't really make sense either. with a real cheat code module thingy there might be something else there. i dunno.

Well those codes could work assuming they're 100% compatible. I've had similar style codes like that work fine before on PCSX2, but these ones just refuse to work.

Code:
// Quickening Time always 10 Seconds
patch=1,EE,203B5E08,extended,3C014120
patch=1,EE,203B5E1C,extended,00000000

// Chocobo: 999s Time Remaining
patch=1,EE,203018D0,extended,3C01461C


Then compare it to the ones from Alter Echo

Code:
//Infinite Health
patch=1,EE,200FFF00,extended,3C0342C8
patch=1,EE,200FFF04,extended,AC4300BC
patch=1,EE,200FFF08,extended,AC4300B8

^The address where it has to write to is ok, but the values that's being written looks off. It was the same with the 999s code, yet somehow it still worked.


[Edit]
Another code from GTA that also worked:

Code:
//Teleport To Red Marker (Press L3+R3)
//patch=1,EE,2019CBAC,extended,C7A00028  
//patch=1,EE,2019CBB4,extended,E4420030
//patch=1,EE,2024D9E4,extended,46010000
//patch=1,EE,E002FFF9,extended,00700942
//patch=1,EE,2019CBAC,extended,0C030CC0
//patch=1,EE,2024D9E4,extended,C78084E0
//patch=1,EE,200C3300,extended,3C040070
//patch=1,EE,200C3304,extended,24840028
//patch=1,EE,200C3308,extended,8C851F10
//patch=1,EE,200C330C,extended,14A0FFFD
//patch=1,EE,200C3310,extended,C4821F08
//patch=1,EE,200C3314,extended,C4811F0C
//patch=1,EE,200C3318,extended,C78084E0
//patch=1,EE,200C331C,extended,03E00008

^This one looks even more like the infinite HP code.

Well either way, regardless of the other codes working, the ones found on the web for Alter Echo don't work with PCSX2. Reasons unknown, because technically they should be able to work, otherwise NONE of these could work.
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#18
(01-31-2015, 11:13 AM)Ryudo Wrote: Well those codes could work assuming they're 100% compatible. I've had similar style codes like that work fine before on PCSX2, but these ones just refuse to work.

Code:
// Quickening Time always 10 Seconds
patch=1,EE,203B5E08,extended,3C014120
patch=1,EE,203B5E1C,extended,00000000

// Chocobo: 999s Time Remaining
patch=1,EE,203018D0,extended,3C01461C


Then compare it to the ones from Alter Echo

Code:
//Infinite Health
patch=1,EE,200FFF00,extended,3C0342C8
patch=1,EE,200FFF04,extended,AC4300BC
patch=1,EE,200FFF08,extended,AC4300B8

^The address where it has to write to is ok, but the values that's being written looks off. It was the same with the 999s code, yet somehow it still worked.


[Edit]
Another code from GTA that also worked:

Code:
//Teleport To Red Marker (Press L3+R3)
//patch=1,EE,2019CBAC,extended,C7A00028  
//patch=1,EE,2019CBB4,extended,E4420030
//patch=1,EE,2024D9E4,extended,46010000
//patch=1,EE,E002FFF9,extended,00700942
//patch=1,EE,2019CBAC,extended,0C030CC0
//patch=1,EE,2024D9E4,extended,C78084E0
//patch=1,EE,200C3300,extended,3C040070
//patch=1,EE,200C3304,extended,24840028
//patch=1,EE,200C3308,extended,8C851F10
//patch=1,EE,200C330C,extended,14A0FFFD
//patch=1,EE,200C3310,extended,C4821F08
//patch=1,EE,200C3314,extended,C4811F0C
//patch=1,EE,200C3318,extended,C78084E0
//patch=1,EE,200C331C,extended,03E00008

^This one looks even more like the infinite HP code.

Well either way, regardless of the other codes working, the ones found on the web for Alter Echo don't work with PCSX2. Reasons unknown, because technically they should be able to work, otherwise NONE of these could work.
thanks WubTongue
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