04-23-2011, 08:19 AM
Forget 64 bit, 1024 bit is where it is at. 1.797693134862315907729305190789e+308 bytes of ram should be enough for anyone.
x64 version of PCSX2?
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04-23-2011, 08:19 AM
Forget 64 bit, 1024 bit is where it is at. 1.797693134862315907729305190789e+308 bytes of ram should be enough for anyone.
04-23-2011, 04:12 PM
But do we get 256 GPRs with that, too?
04-23-2011, 07:48 PM
Is quad core support more visible?
Core i5 760 @ 4,0GHz DDR3 1600MHz 6-8-6-24-32 GTX480AMP @ Stock Thermaltake Level 10
04-23-2011, 07:53 PM
We support quadcores just fine, we simply cannot make use of any more dedicated threads (cores) right now
04-23-2011, 09:02 PM
Pcsx2 supports dual, quad, hexa, octa, and even future CPU multicore CPUs... But it doesn't take advantage of anymore than 2 cores
04-24-2011, 12:17 AM
(04-23-2011, 04:12 PM)rama Wrote: But do we get 256 GPRs with that, too? By "get", do you imply "get to use" cause...
04-24-2011, 02:10 AM
(04-23-2011, 09:02 PM)tuanming Wrote: Pcsx2 supports dual, quad, hexa, octa, and even future CPU multicore CPUs... But it doesn't take advantage of anymore than 2 cores there is advantage to using a quad core as this gets the GUI thread onto its own (the only point of that is the gui will hang less during intense load like running without frame lmiting )
04-24-2011, 03:44 AM
(04-24-2011, 02:10 AM)Squall Leonhart Wrote: there is advantage to using a quad core as this gets the GUI thread onto its own (the only point of that is the gui will hang less during intense load like running without frame lmiting ) Yup. These days quadcore is a must. It should be a standard by now =) On my Q9550 I saw pcsx2 used up to 59% cpu usage! And that just the pcsx2 program alone.
04-24-2011, 07:33 PM
(04-22-2011, 09:52 PM)rama Wrote: And with what basis are you so sure? In all fairness, Dolphin runs almost twice as fast in x64. I suppose most people figure that PCSX2 should be able to do the same. Hell, even I figure it should do the same. (04-23-2011, 09:02 PM)tuanming Wrote: Pcsx2 supports dual, quad, hexa, octa, and even future CPU multicore CPUs... But it doesn't take advantage of anymore than 2 cores Does this mean... *gasp* x64 support is already there!
04-24-2011, 08:52 PM
There are no guarentees of speed boosts implementing 64bit.
There is only a few places i can think of where 64bit registers would be useful in PCSX2, currently SSE is more than ample for what we need. I dont know if the Gamecube had more call for 64bit operations, but PS2 ones are generally either 128bit or 32bit, with a few 64bit ones thrown in, but they are less used. While i don't doubt there would be a performance increase, for the amount of work involved, it wouldnt be worth it. |
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