Developer Discussion
Important Threads
- PCSX2 Daily development builds (110 Replies)
- Windows - Compile Guide and Support (351 Replies)
- Linux - Compile Guide and Support (348 Replies)
- Want to help the PCSX2 project? Read here (1 Reply)
Threads
- suggestion: make w32pthreads.dll version specific (6 Replies)
- Where to begin and GSDX wont compile (12 Replies)
- PSX compatibilty (34 Replies)
- [blog] Threading VU1 (140 Replies)
- 1.6 release preparation (61 Replies)
- auto enable progressive scan in tekken 5? (12 Replies)
- Move #pcsx2 to freenode? (2 Replies)
- Wanna bet on 64 bits performance (45 Replies)
- PCSX2 + Lua Development - Question with thread model (5 Replies)
- Discussing the possibilities of the "Perfect" rating (131 Replies)
- Keep or drop superVU (49 Replies)
- [Blog] Channel Shuffle effect (3 Replies)
- [Blog] Q & A - picking our noes (4 Replies)
- GSDX: change Internal resolution text (56 Replies)
- [Enhancement] PCSX2 GUI (Windows) (108 Replies)
- Compressed image support (6 Replies)
- Removal of Custom resolution from GSdx (133 Replies)
- Areas of interest for new linux developers (55 Replies)
- Alpha Testing in the GS world (2 Replies)
- [blog] Benchmarking Multithreaded PCSX2 (32 Replies)