10-13-2009, 06:59 AM
I think I might not have enough information to put it into the bug reporting section, so I'm in General Discussion.
I have a C2Q9400, 4GB RAM, GeForce 9600GT, Windows 7 Final, and PCSX2 as of r1888 is running relatively nice (I don't have many games to test it for now), and so here it goes:
I was playing for example MGS3 (I have both the Snake Eater and Subsistence packages) and the speed in both are quite similar. In normal areas the game did get a good speed, but in the cutscenes there's a HUGE bottleneck - easily visible in the first scenes, in the airplane.
EE Sync just have to be at 1X as far as I tested it - 1.5X and 2X make the game somewhat slower. The other hacks just make a little difference in normal gameplay, the cutscenes are really painful to emulate. So I tried a little overclocking. (Beforehand, yes, I have enough cooling to do that safely...)
I put 3.4GHz on it (the stock speed of the 9400 is 2.66GHz), ran the usual benchmarks, and it got pretty stable. But the PCSX2 didn't like it. Seconds after I put any game, with or without speedhacks, the emulator freezes and there's a whole load of red messages at the debugging prompt.
Now I'm at 3.04GHz, the emulator works ok and the framerates got a overwhelming improvement for the percentage, like MGS3 is almost 100% smoothly even in those hard-to-make cutscenes (except when the Stealth item is on, the framerate goes really down, like 7-10fps), but it gives me a massive load of yellow warnings. After a few hours of playthrough, the emulation gets a little sloppy but just pressing ESC and going back to the game solves the problem.
So, do you guys think is there any way I could increase performance further?
(BTW, I'll search for unposted bugs in the games I have to report them, PCSX2 is a great project)
I have a C2Q9400, 4GB RAM, GeForce 9600GT, Windows 7 Final, and PCSX2 as of r1888 is running relatively nice (I don't have many games to test it for now), and so here it goes:
I was playing for example MGS3 (I have both the Snake Eater and Subsistence packages) and the speed in both are quite similar. In normal areas the game did get a good speed, but in the cutscenes there's a HUGE bottleneck - easily visible in the first scenes, in the airplane.
EE Sync just have to be at 1X as far as I tested it - 1.5X and 2X make the game somewhat slower. The other hacks just make a little difference in normal gameplay, the cutscenes are really painful to emulate. So I tried a little overclocking. (Beforehand, yes, I have enough cooling to do that safely...)
I put 3.4GHz on it (the stock speed of the 9400 is 2.66GHz), ran the usual benchmarks, and it got pretty stable. But the PCSX2 didn't like it. Seconds after I put any game, with or without speedhacks, the emulator freezes and there's a whole load of red messages at the debugging prompt.
Now I'm at 3.04GHz, the emulator works ok and the framerates got a overwhelming improvement for the percentage, like MGS3 is almost 100% smoothly even in those hard-to-make cutscenes (except when the Stealth item is on, the framerate goes really down, like 7-10fps), but it gives me a massive load of yellow warnings. After a few hours of playthrough, the emulation gets a little sloppy but just pressing ESC and going back to the game solves the problem.
So, do you guys think is there any way I could increase performance further?
(BTW, I'll search for unposted bugs in the games I have to report them, PCSX2 is a great project)