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Full Version: graphics lag in cutscenes
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My problem is that an upper portion of the video in cutscenes appears to lag behind the rest of the video. I have an example screen I took as an attachment. I've fiddled with refresh rates on both the program and my monitor to no avail, and I tried different graphics plugins. I want to know if this is a hardware, software, or emulator issue, and the best way to fix it. I'm hoping there is some magic option I'm missing that will handle it, or some (relatively) easy fix.
This is normal for some games, don't remember for this one. Try running the game with a software renderer in GSdx (can switch while playing with F9).
Hmm, I remember there were such issues before i "fixed" the VIF interrupt timing.
If you can, try to run this on a recent svn build. If not, just wait a while longer for a new official release.