07-30-2010, 07:11 PM
I just got the idea to pop open my tin collectors edition case and make an image of my long-untouched FFXII, to my surprise it's actually playable.
Update: My framerate is better if I reduce the D3D internal res to 1280x1024. I'm getting 50-60-70 FPS @ 4.25 ghz. This one is completely playable (and not choppy either). In some scenes I get even better speed (like when Rex wakes up I get about 70-80 in speed). Doesn't seem like this one could need a very fast dual core, maybe just 2 ghz.
2nd Update: Just tried Freedom Fighters, the graphics are so glitchy I can't even see what I'm doing... I'm going to try making an image of The Hobbit now.
3rd Update: Omg, I'm getting 80-100 FPS in The Hobbit with all speedhacks, like 30 without (this game didn't really tax the PS2). I could balance these around to keep it realtime but wow, lol this is a really compatible 3D game, there is almost no graphic glitching.
I'm getting 40-60 FPS (in speed, it doesn't seem like the framerate is below 30) in the first level with EE cycle rate 3, Max VU cycle stealing, INTC sync hack, wait loop/sync hack and GSDX 0.1.9 SSE2 as well as SPU2-X 1.4.0 (Nearest, disabled audio effects, Async mix) and Lilypad.
I'll have to find some way to improve the framerate but in FMVs and stuff I'm getting 120 FPS.
This is playable with HT @ 4 ghz, and overclocking my video card some seems to help. I am now definitely surprised.
I need to post a video later. I have some more PS2 games like Freedom Fighters and I guess it's time to keep testing. I also have The Hobbit, don't ask -_-, rofl... my mom bought it for me, but I believe that game probably runs poorly.
This is crazy, it looks like only the hardest games such as Metal Gear Solid 3 and Tekken 5 are definitely out of my reach... the rest are pretty fair game it seems.
On FFX I get more than enough speed at the same clockrate (using settings that are 15% slower like rounding set to chop/zero and clamping normal):
Update: My framerate is better if I reduce the D3D internal res to 1280x1024. I'm getting 50-60-70 FPS @ 4.25 ghz. This one is completely playable (and not choppy either). In some scenes I get even better speed (like when Rex wakes up I get about 70-80 in speed). Doesn't seem like this one could need a very fast dual core, maybe just 2 ghz.
2nd Update: Just tried Freedom Fighters, the graphics are so glitchy I can't even see what I'm doing... I'm going to try making an image of The Hobbit now.
3rd Update: Omg, I'm getting 80-100 FPS in The Hobbit with all speedhacks, like 30 without (this game didn't really tax the PS2). I could balance these around to keep it realtime but wow, lol this is a really compatible 3D game, there is almost no graphic glitching.
I'm getting 40-60 FPS (in speed, it doesn't seem like the framerate is below 30) in the first level with EE cycle rate 3, Max VU cycle stealing, INTC sync hack, wait loop/sync hack and GSDX 0.1.9 SSE2 as well as SPU2-X 1.4.0 (Nearest, disabled audio effects, Async mix) and Lilypad.
I'll have to find some way to improve the framerate but in FMVs and stuff I'm getting 120 FPS.
This is playable with HT @ 4 ghz, and overclocking my video card some seems to help. I am now definitely surprised.
I need to post a video later. I have some more PS2 games like Freedom Fighters and I guess it's time to keep testing. I also have The Hobbit, don't ask -_-, rofl... my mom bought it for me, but I believe that game probably runs poorly.
This is crazy, it looks like only the hardest games such as Metal Gear Solid 3 and Tekken 5 are definitely out of my reach... the rest are pretty fair game it seems.
On FFX I get more than enough speed at the same clockrate (using settings that are 15% slower like rounding set to chop/zero and clamping normal):