08-05-2010, 11:12 AM
I have slowdown problems with Smackdown Vs Raw 2010.
I have tried with and without VU cycle stealing but no difference.
Was playing SVR2010 and I had an fps of about 60 (50 is default PAL) with disabled frame limiting, enabled it to 45 (want a slower pace) but occasionally (a couple of minutes apart) the game freezes quickly, sound stops and fps drops to about 30 which gives a quite disturbing lag.
Is this slowdown a usual known problem?
My specs:
i7 720QM @ 1.6GHz TURBO BOOST @ 2.8GHz
6GB RAM
NVIDIA GEFORCE GT 230M
I find that going into the task manager and selecting 2 specific cores (that don't have the same physical core) to run the emu on optimizes the performance of PCSX2 for me. I have also killed all other apps running to make sure the boost kicks in on those two cores. I can't disable hyper threading since there is no BIOS option for this sadly.
Also I found that using the US NTSC 1.6 version BIOS gave me a higher framerate than v2.0 or the PAL 1.6.
Some settings:
EE/IOP
EE: Recompiler
IOP: Recompiler
Advanced
Round Mode: Nearest
Clamping Mode: Normal
Flush to Zero: V
Denormals are Zero: V
VUs
VU0: superVU Recompiler
VU1: superVU Recompiler
Advanced
Round Mode: Chop/Zero
Clamping Mode: Normal
Flush to Zero: V
Denormals are Zero: V
GS
Framelimiter
Base Framerate: 100%
Slow motion: 50%
Turbo: 200%
NTSC: 59.94FPS
PAL: 45FPS (I run the game in PAL mode)
Frameskipping disabled
I have tried different texture sizes but I get the same lag no matter if I run with native or high textures.
Actually just getting the sound to keep going even though the game would lag a little could probably be enough for me, the sound stopping for 1/4 of a second is really disturbing. I managed this by disabling the timing but then the sound of moves came 2 seconds too late and that doesn't work either.
Any suggestions?
I have tried with and without VU cycle stealing but no difference.
Was playing SVR2010 and I had an fps of about 60 (50 is default PAL) with disabled frame limiting, enabled it to 45 (want a slower pace) but occasionally (a couple of minutes apart) the game freezes quickly, sound stops and fps drops to about 30 which gives a quite disturbing lag.
Is this slowdown a usual known problem?
My specs:
i7 720QM @ 1.6GHz TURBO BOOST @ 2.8GHz
6GB RAM
NVIDIA GEFORCE GT 230M
I find that going into the task manager and selecting 2 specific cores (that don't have the same physical core) to run the emu on optimizes the performance of PCSX2 for me. I have also killed all other apps running to make sure the boost kicks in on those two cores. I can't disable hyper threading since there is no BIOS option for this sadly.
Also I found that using the US NTSC 1.6 version BIOS gave me a higher framerate than v2.0 or the PAL 1.6.
Some settings:
EE/IOP
EE: Recompiler
IOP: Recompiler
Advanced
Round Mode: Nearest
Clamping Mode: Normal
Flush to Zero: V
Denormals are Zero: V
VUs
VU0: superVU Recompiler
VU1: superVU Recompiler
Advanced
Round Mode: Chop/Zero
Clamping Mode: Normal
Flush to Zero: V
Denormals are Zero: V
GS
Framelimiter
Base Framerate: 100%
Slow motion: 50%
Turbo: 200%
NTSC: 59.94FPS
PAL: 45FPS (I run the game in PAL mode)
Frameskipping disabled
I have tried different texture sizes but I get the same lag no matter if I run with native or high textures.
Actually just getting the sound to keep going even though the game would lag a little could probably be enough for me, the sound stopping for 1/4 of a second is really disturbing. I managed this by disabling the timing but then the sound of moves came 2 seconds too late and that doesn't work either.
Any suggestions?