08-05-2010, 08:53 PM
Error while running Final Fantasy X (NTSC) on PCSX2.
Graphics: ZZ Ogl 0.19.195
Sound: P.E.Op.S. SPU2 SDL 1.9.0
Bios: USA v02.00(14/06/2004) Console (SCPH)
When I run the game, I get the following error:
_openfile /Applications/pcsx2.app/Contents/Resources/pcsx2/plugins/FINAL_FANTASY_X.ISO 0
detected blocksize = 2048
isoOpen: /Applications/pcsx2.app/Contents/Resources/pcsx2/plugins/FINAL_FANTASY_X.ISO ok
offset = 0
blockofs = 24
blocksize = 2048
blocks = 2201280
type = 2
ZZogl: creating zerogs
ZZogl: Got Doublebuffered Visual!
ZZogl: glX-Version 1.2
Xlib: extension "XFree86-VidModeExtension" missing on display "/tmp/launch-jb1ntv/org.x:0".
ZZogl: Depth 24
ZZogl: you have Direct Rendering!
ZZogl: Using multitexturing
ZZogl: Maximun texture size is 8192 for Tex_2d and 8192 for Tex_NV
ZZogl: Disabling MRT depth writing
ZZogl: Creating effects
ZZogl: Creating extra effects
ZZogl: Shader file version is outdated! Only is log-Z possibleZZogl: Shader file version is outdated! Only is log-Z possibleZZogl: Shader file version is outdated! Only is log-Z possibleZZogl: Shader file version is outdated! Only is log-Z possibleZZogl: Shader file version is outdated! Only is log-Z possibleZZogl: Shader file version is outdated! Only is log-Z possibleZZogl: Shader file version is outdated! Only is log-Z possibleZZogl: Shader file version is outdated! Only is log-Z possibleZZogl: Shader file version is outdated! Only is log-Z possibleZZogl: Shader file version is outdated! Only is log-Z possibleZZogl: Shader file version is outdated! Only is log-Z possibleZZogl: Shader file version is outdated! Only is log-Z possibleZZogl: Shader file version is outdated! Only is log-Z possibleZZogl: Shader file version is outdated! Only is log-Z possibleZZogl: Shader file version is outdated! Only is log-Z possibleZZogl: Shader file version is outdated! Only is log-Z possibleZZogl: Shader file version is outdated! Only is log-Z possibleZZogl: using full shaders
ZZogl: initialization successful
Launching PeopsSPU2_SDL.
ZZogl: Disabling MRT depth writing
ZZogl: Disabling MRT depth writing
ZZogl: Failed to create bitmask texture; ZZogl: bitmask cache; 0 ZZogl: Invalid enumerator
That last bit about a failed bitmask texture repeats indefinitely until I shut off the program. I'm unsure what "Shader file version is outdated!" is referring to, but I believe the error is causing the game to run at significantly slower speeds (not just a slow framerate, but slow rendering in both sound and video).
Here are my specs:
Model Name: MacBook Pro
Model Identifier: MacBookPro3,1
Processor Name: Intel Core 2 Duo
Processor Speed: 2.4 GHz
Number Of Processors: 1
Total Number Of Cores: 2
L2 Cache: 4 MB
Memory: 2 GB
Bus Speed: 800 MHz
NVIDIA GeForce 8600M GT:
Chipset Model: GeForce 8600M GT
Type: GPU
Bus: PCIe
PCIe Lane Width: x16
VRAM (Total): 256 MB
Vendor: NVIDIA (0x10de)
Device ID: 0x0407
Revision ID: 0x00a1
ROM Revision: 3175
Displays:
Color LCD:
Resolution: 1920 x 1200
Pixel Depth: 32-Bit Color (ARGB8888)
Main Display: Yes
Mirror: Off
Online: Yes
Built-In: Yes
Display Connector:
Status: No Display Connected
Please help.
Graphics: ZZ Ogl 0.19.195
Sound: P.E.Op.S. SPU2 SDL 1.9.0
Bios: USA v02.00(14/06/2004) Console (SCPH)
When I run the game, I get the following error:
_openfile /Applications/pcsx2.app/Contents/Resources/pcsx2/plugins/FINAL_FANTASY_X.ISO 0
detected blocksize = 2048
isoOpen: /Applications/pcsx2.app/Contents/Resources/pcsx2/plugins/FINAL_FANTASY_X.ISO ok
offset = 0
blockofs = 24
blocksize = 2048
blocks = 2201280
type = 2
ZZogl: creating zerogs
ZZogl: Got Doublebuffered Visual!
ZZogl: glX-Version 1.2
Xlib: extension "XFree86-VidModeExtension" missing on display "/tmp/launch-jb1ntv/org.x:0".
ZZogl: Depth 24
ZZogl: you have Direct Rendering!
ZZogl: Using multitexturing
ZZogl: Maximun texture size is 8192 for Tex_2d and 8192 for Tex_NV
ZZogl: Disabling MRT depth writing
ZZogl: Creating effects
ZZogl: Creating extra effects
ZZogl: Shader file version is outdated! Only is log-Z possibleZZogl: Shader file version is outdated! Only is log-Z possibleZZogl: Shader file version is outdated! Only is log-Z possibleZZogl: Shader file version is outdated! Only is log-Z possibleZZogl: Shader file version is outdated! Only is log-Z possibleZZogl: Shader file version is outdated! Only is log-Z possibleZZogl: Shader file version is outdated! Only is log-Z possibleZZogl: Shader file version is outdated! Only is log-Z possibleZZogl: Shader file version is outdated! Only is log-Z possibleZZogl: Shader file version is outdated! Only is log-Z possibleZZogl: Shader file version is outdated! Only is log-Z possibleZZogl: Shader file version is outdated! Only is log-Z possibleZZogl: Shader file version is outdated! Only is log-Z possibleZZogl: Shader file version is outdated! Only is log-Z possibleZZogl: Shader file version is outdated! Only is log-Z possibleZZogl: Shader file version is outdated! Only is log-Z possibleZZogl: Shader file version is outdated! Only is log-Z possibleZZogl: using full shaders
ZZogl: initialization successful
Launching PeopsSPU2_SDL.
ZZogl: Disabling MRT depth writing
ZZogl: Disabling MRT depth writing
ZZogl: Failed to create bitmask texture; ZZogl: bitmask cache; 0 ZZogl: Invalid enumerator
That last bit about a failed bitmask texture repeats indefinitely until I shut off the program. I'm unsure what "Shader file version is outdated!" is referring to, but I believe the error is causing the game to run at significantly slower speeds (not just a slow framerate, but slow rendering in both sound and video).
Here are my specs:
Model Name: MacBook Pro
Model Identifier: MacBookPro3,1
Processor Name: Intel Core 2 Duo
Processor Speed: 2.4 GHz
Number Of Processors: 1
Total Number Of Cores: 2
L2 Cache: 4 MB
Memory: 2 GB
Bus Speed: 800 MHz
NVIDIA GeForce 8600M GT:
Chipset Model: GeForce 8600M GT
Type: GPU
Bus: PCIe
PCIe Lane Width: x16
VRAM (Total): 256 MB
Vendor: NVIDIA (0x10de)
Device ID: 0x0407
Revision ID: 0x00a1
ROM Revision: 3175
Displays:
Color LCD:
Resolution: 1920 x 1200
Pixel Depth: 32-Bit Color (ARGB8888)
Main Display: Yes
Mirror: Off
Online: Yes
Built-In: Yes
Display Connector:
Status: No Display Connected
Please help.