09-22-2010, 05:56 AM
Figured out my problem. There's an anti aliasing option in the game itself. Turning that off seemed to do the trick.
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Mmk. So emulating jrpgs is awesome since it doesn't matter a bit if I'm running at 5 or 10 frames less than max. However, with something like guilty gear, if it's not running at a full 60 it's just not the same.
I have it set to native resolution, all speed hacks on (although the non-recommended ones do absolutely nothing to my performance), and the newest beta.
Computer has an i5 quad core processor with a radeon 4870. More than enough to do the job I think.
My EE runs around 30-50% while my GS hangs around 50-70%. I've read that those sometimes give false readings in win7, but what can ya do.
My frame rate refuses to go above 58. Usually is more around the range of 53. Again if I was emulating a different game I wouldn't care, but guilty gear timing needs to be exact. Anything else I can do?
______________________________________________________________
Mmk. So emulating jrpgs is awesome since it doesn't matter a bit if I'm running at 5 or 10 frames less than max. However, with something like guilty gear, if it's not running at a full 60 it's just not the same.
I have it set to native resolution, all speed hacks on (although the non-recommended ones do absolutely nothing to my performance), and the newest beta.
Computer has an i5 quad core processor with a radeon 4870. More than enough to do the job I think.
My EE runs around 30-50% while my GS hangs around 50-70%. I've read that those sometimes give false readings in win7, but what can ya do.
My frame rate refuses to go above 58. Usually is more around the range of 53. Again if I was emulating a different game I wouldn't care, but guilty gear timing needs to be exact. Anything else I can do?