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(01-11-2011, 06:10 PM)Top Floor Wrote: [ -> ]Is there an internal resolution around 2000 pixels that will get rid of the lines? I like how the game looks with an internal resolution that is much higher than the resolution my screen is set at, with a few exceptions. (It doesn't radically impact performance.) I'm running at 1280x1024, full screen. But I can't find a really high resolution that doesn't have the lines.

I used 1000x1980 also 1200x2180 works with sucess, 'cept the higher the res, the worse the shadows get outta hand. The offset hack will not fix it then...so I just pick one...high res with no lines and a huge shadow (use 1200x2180), or high res with no shadow and lines (use 4-5x native). Sad

If anyone DOES find a resolution that works WITHOUT lines AND shadows, that is also in the 2k range....PLEASE
post it.

soooo close to perfect (graphics).....
Uh... skipdraw=3 should get rid of the shadows... unless you mean something else...
(07-08-2011, 03:42 AM)Shadow Lady Wrote: [ -> ]Uh... skipdraw=3 should get rid of the shadows... unless you mean something else...

There is a ghost image on some levels, (background and chars) Eurydice Shrine, all the mode menus, Ostrheinsburg Castle, Chronicles of the Sword and others. Its a double image ATTACK (I will need migrane meds and glasses soon..lol.)!
I tried a few other gdsx plugins...with no luck. 4600 seems the best cept the ghosts in the 1200 x 2180 res, or lines in the 4x native res..
I have tried ALOT of res. combos/ratios with no luck. Is there a way to find out what a games native resoloution is??

Thanks.
(07-08-2011, 03:23 AM)n5pire Wrote: [ -> ]If anyone DOES find a resolution that works WITHOUT lines AND shadows, that is also in the 2k range....PLEASE
post it.
soooo close to perfect (graphics).....

Use 1260 x 1260 or 1260 x xxxx (height), work fine on every game, without lines...not in the 2k range..sory.
For example, I use 1260 x 3600, but the maximum PCSX2 internal res. is 1260 x 1260 (for this moment).
If you find another good res. tell us Excl


I know this thread is nine years old, but it should be mentioned that 'Align Sprite' in the GSdx config fixes this problem.
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