04-15-2011, 12:38 AM
I can get Xenosaga to work right on 0.9.6 of pcsx2 (everything looks and is normal with decent fps), but when I try and play it with the 0.9.7 version, it's slightly different.
I get decent fps still but the screen, objects and people keep blinking, not to mention their heads look like someone took a sledgehammer and caved them in.
I've tried to put the settings in 0.9.7 similar to my 0.9.6 version but it didn't work, I've tried both the ZeroGS and the GSdx video plugin but I get the same result... blinking misshaped things.
My settings on the 0.9.7 version are:
EE/IOP
Recompiler - Recompiler
Round mode: Chop/zero
Clamping Mode: normal
Flush to zero
Denormals are zero
VU's:
MicroVU - both
Round mode: Chop/zero
Clamping Mode: normal
Flush to zero
Denormals are zero
Frameskipping is off - I can run things decently without having it on.
EE Cyclerate: 2
VU Cycle Stealing: 0.8 (or 1)
mVU flag hack
mVU block hack
INTC Spin detection
wait loop detection
EE Timing hack gamefix
I'd like to play it on 0.9.7 so I hope someone can help and tell me what problem there is.
I get decent fps still but the screen, objects and people keep blinking, not to mention their heads look like someone took a sledgehammer and caved them in.
I've tried to put the settings in 0.9.7 similar to my 0.9.6 version but it didn't work, I've tried both the ZeroGS and the GSdx video plugin but I get the same result... blinking misshaped things.
My settings on the 0.9.7 version are:
EE/IOP
Recompiler - Recompiler
Round mode: Chop/zero
Clamping Mode: normal
Flush to zero
Denormals are zero
VU's:
MicroVU - both
Round mode: Chop/zero
Clamping Mode: normal
Flush to zero
Denormals are zero
Frameskipping is off - I can run things decently without having it on.
EE Cyclerate: 2
VU Cycle Stealing: 0.8 (or 1)
mVU flag hack
mVU block hack
INTC Spin detection
wait loop detection
EE Timing hack gamefix
I'd like to play it on 0.9.7 so I hope someone can help and tell me what problem there is.