02-02-2009, 09:35 AM
You need to download the the November DirectX SDK. Then you need to make sure the compiler knows where the files are by adding the include and lib files.
checking for a BSD-compatible install... /usr/bin/install -c
checking whether build environment is sane... yes
checking for gawk... no
checking for mawk... mawk
checking whether make sets $(MAKE)... yes
checking for gcc... gcc
checking for C compiler default output file name... a.out
checking whether the C compiler works... yes
checking whether we are cross compiling... no
checking for suffix of executables...
checking for suffix of object files... o
checking whether we are using the GNU C compiler... yes
checking whether gcc accepts -g... yes
checking for gcc option to accept ISO C89... none needed
checking for style of include used by make... GNU
checking dependency style of gcc... gcc3
checking for gcc... gcc
checking whether we are using the GNU C++ compiler... yes
checking whether gcc accepts -g... yes
checking dependency style of gcc... gcc3
checking how to run the C preprocessor... gcc -E
checking whether gcc and cc understand -c and -o together... yes
checking for a BSD-compatible install... /usr/bin/install -c
checking for ranlib... ranlib
checking debug build... no
checking for _aligned_malloc... no
checking for _aligned_free... no
checking for development build...... no
checking check for sse2...... yes
checking for a x86-64 CPU... yes
checking gtk2+... checking for pkg-config... pkg-config
checking OpenGL... checking for GL/gl.h... yes
checking for GL/glu.h... yes
checking for GL/glext.h... yes
checking for main in -lGL... yes
checking for main in -lGLU... yes
checking for main in -lGLEW... yes
checking Cg... checking for main in -ljpeg... yes
checking for main in -lpthread... yes
checking for main in -lstdc++... yes
checking for main in -lz... yes
checking for main in -ldl... yes
checking for main in -lXxf86vm... yes
configure: creating ./config.status
config.status: creating Makefile
config.status: creating Linux/Makefile
config.status: executing depfiles commands
Configuration:
Target system type:
x86-64 build? yes
Debug build? no
Dev build? no
SSE2 enabled? yes
Making clean in Linux
...
...
x86.h:104: warning: ‘fastcall’ attribute ignored
zerogs.cpp:321: warning: non-local variable ‘<anonymous union> g_vars’ uses anonymous type
zerogs.cpp: In function ‘bool ZeroGS::Create(int, int)’:
zerogs.cpp:1330: warning: ignoring return value of ‘size_t fread(void*, size_t, size_t, FILE*)’, declared with attribute warn_unused_result
zerogs.cpp: In function ‘void ZeroGS::ChangeDeviceSize(int, int)’:
zerogs.cpp:1896: warning: deprecated conversion from string constant to ‘char*’
zerogs.cpp: In function ‘void ZeroGS::Flush(int)’:
zerogs.cpp:2583: warning: deprecated conversion from string constant to ‘char*’
zerogs.cpp:2712: warning: deprecated conversion from string constant to ‘char*’
zerogs.cpp:3018: warning: deprecated conversion from string constant to ‘char*’
zerogs.cpp:3031: warning: deprecated conversion from string constant to ‘char*’
zerogs.cpp: In function ‘void ZeroGS::RenderCRTC(int)’:
zerogs.cpp:3552: warning: deprecated conversion from string constant to ‘char*’
zerogs.cpp: In function ‘void ZeroGS::SetTexVariables(int, FRAGMENTSHADER*, int)’:
zerogs.cpp:4651: warning: deprecated conversion from string constant to ‘char*’
zerogs.cpp: In function ‘void ZeroGS::SetTexVariablesInt(int, int, const tex0Info&, ZeroGS::CMemoryTarget*, FRAGMENTSHADER*, int)’:
zerogs.cpp:4854: warning: deprecated conversion from string constant to ‘char*’
zerogs.cpp: In function ‘bool ZeroGS::SaveTGA(const char*, int, int, void*)’:
zerogs.cpp:5947: warning: ignoring return value of ‘size_t fwrite(const void*, size_t, size_t, FILE*)’, declared with attribute warn_unused_result
zerogs.cpp:5948: warning: ignoring return value of ‘size_t fwrite(const void*, size_t, size_t, FILE*)’, declared with attribute warn_unused_result
zerogs.cpp: In function ‘void ZeroGS::KickSprite()’:
zerogs.cpp:4269: sorry, unimplemented: inlining failed in call to ‘void SetKickVertex(VertexGPU*, Vertex, int, const ZeroGS::VB&)’: function not inlinable
zerogs.cpp:4307: sorry, unimplemented: called from here
zerogs.cpp:4269: sorry, unimplemented: inlining failed in call to ‘void SetKickVertex(VertexGPU*, Vertex, int, const ZeroGS::VB&)’: function not inlinable
zerogs.cpp:4308: sorry, unimplemented: called from here
zerogs.cpp:4269: sorry, unimplemented: inlining failed in call to ‘void SetKickVertex(VertexGPU*, Vertex, int, const ZeroGS::VB&)’: function not inlinable
zerogs.cpp:4309: sorry, unimplemented: called from here
zerogs.cpp:4269: sorry, unimplemented: inlining failed in call to ‘void SetKickVertex(VertexGPU*, Vertex, int, const ZeroGS::VB&)’: function not inlinable
zerogs.cpp:4310: sorry, unimplemented: called from here
zerogs.cpp:4269: sorry, unimplemented: inlining failed in call to ‘void SetKickVertex(VertexGPU*, Vertex, int, const ZeroGS::VB&)’: function not inlinable
zerogs.cpp:4311: sorry, unimplemented: called from here
zerogs.cpp:4269: sorry, unimplemented: inlining failed in call to ‘void SetKickVertex(VertexGPU*, Vertex, int, const ZeroGS::VB&)’: function not inlinable
zerogs.cpp:4316: sorry, unimplemented: called from here
make[1]: *** [libZeroGSogl_a-zerogs.o] Error 1
make[1]: Leaving directory `/home/hickop/Sources/pcsx2-playground/plugins/gs/zerogs/opengl'
make: *** [install-recursive] Error 1
Error with building plugins