..:: PCSX2 Forums ::..

Full Version: Wild Arms Alter Code: F & Tales of the Abyys
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
Pages: 1 2
I know a site that periodically posts precompiled builds, it has up to r456 right now but I don't know if im allowed to post that?
has anyone tried Wild Arms Alter Code: F with new beta?

mine is scratched a lot, can't iso-ed it anymore. the old iso is gone. Sad
WA ACF is still have too much graphical mess. Maybe playable, but currently I prefer my PS2 over PCSX2 for this game Tongue
i'm currently playing it and i agree that it has graphic problems. i got stuck at the clock puzzle, i know the answer is 3:30 but the graphics made it hard for me to solve. (1st screenshot)

also, too much spellcasting (different spells) makes pcsx2 crash. i used playground v681 (2nd screenshot)
anyone tried in the latest svn and plugins?
(06-08-2009, 05:54 PM)l1k3m1k3 Wrote: [ -> ]anyone tried in the latest svn and plugins?
using svn r1614
i just resumed playing this week.
i recently updated my pcsx2 and i see improvements.

1st thing i noticed is that the after battle slowdowns are faster. before they get to 10-15fps but now the go to 30+ fps.

2nd it doesn't crash when using too much spells during battles.

graphics are pretty much the same. missing graphics on towns and battle scenes. (see screenshot below)


gonna see if i can finish it using Pcsx2 r1614.
Pages: 1 2