(08-03-2015, 01:03 AM)tsunami2311 Wrote: [ -> ]wait Ubuntu is intergrating pcsx2 into there OS? or i reading that wrong?
Ubuntu feature freeze for there next release is happening this month
https://wiki.ubuntu.com/WilyWerewolf/ReleaseSchedule, wich means that all applications that want to be on there repositorys must be submitted, it doesn't mean it will be included with the OS but it will be available to download from there servers
and i believe gregory wants to put a new release on there servers for there next release
Sorry about the delay. I've not had a chance to do any work on this in a while. I sent a PR
here.
I'd have probably liked to do a bit more work on it. But it'll do for now. Tested on both OGL & D3D11.
gsdx OGL has really surpassed d3d these days. Greg you're a monster lol. Well done.
(08-05-2015, 05:46 PM)Asmodean Wrote: [ -> ]Sorry about the delay. I've not had a chance to do any work on this in a while. I sent a PR here.
I'd have probably liked to do a bit more work on it. But it'll do for now. Tested on both OGL & D3D11.
gsdx OGL has really surpassed d3d these days. Greg you're a monster lol. Well done.
yah he is I vote Greg becomes the master of GSDX unless Gabest becomes super active again
Cant wait to have Working FXXA from with in the GSDX SHADER in opengl again
Fortunately both start with G so it will nicely fit to the current plugin name.
Gabgory or Gregest? actual that just sound strange
the wait for the PR continues
(08-07-2015, 06:11 AM)ssakash Wrote: [ -> ]It has been merged.
i was to impatined to have working 2.30 shader in opengl so, I just copied the changes to there respected files.
I did download thew newest git when i saw it though hah
Great work as alway Asmodean
Is there any sort of time variable passed to the shader? I wanted to add a quick film grain effect.