02-15-2012, 06:22 AM
I'm bored so... yeah.
#NOTE: Implemented on r5390, no need to patch anything now.
The patch allows the loading of the FXAA shader externally. Exploiting this, you can replace that shader with another then turn it on/off with the same pgup key. Also, simply pausing and resuming is enough for checking changes and whatnots.
Without modifying the patch, the shader must be named shader.fx and be placed alongside the main executable file. Would be nicer to load external techniques instead though, and multiple passes and all fancy thing. It's a start anyway.
Instruction with colors!
KrossX's Shaders || Under Custom Shaders \ GSdx Shaders.
List of Shaders From This Thread
#NOTE: Implemented on r5390, no need to patch anything now.
The patch allows the loading of the FXAA shader externally. Exploiting this, you can replace that shader with another then turn it on/off with the same pgup key. Also, simply pausing and resuming is enough for checking changes and whatnots.
Without modifying the patch, the shader must be named shader.fx and be placed alongside the main executable file. Would be nicer to load external techniques instead though, and multiple passes and all fancy thing. It's a start anyway.

Instruction with colors!
KrossX's Shaders || Under Custom Shaders \ GSdx Shaders.
List of Shaders From This Thread
- Drunk Shader - by miseru99
- NatAA - by naoan
- 4XGLSLHqFilter Smart Shader - by naoan
- Colored FXAA - by miseru99
- mmjcellshader - by naoan
- GLS Smart VeryhighXY Nat Bloom - by naoan
- HDR, Bloom, 4xMSAL, FXAA, 5xBR... by Asmodean
- PCSX2Fx by Asmodean
- Bump mapping by guest.r
- Bump mapping rev AA + plain by guest.r