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Full Version: Crash of the titans Flashing Objects
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Hi

Im trying to play crash of the titans with frame skipping.. 2 to draw and 2 to skip.. the problem is that when I enable frame skipping everything is flashing on my screen..(I tried to take a screenshot but I couldn't cause it was too fast) yes I used speed hacks EE max VU cycle at 1 and all other hacks checked (using revision 0.9.9 r5105) plus i enabled manual game fixes all checked except Delay VIF1 stalls.. EE/IOP only changed clamping mode to none and VUs the same thing.. any help?

PC specs:

OS: Windows 7 Ultimate 32-bit
CPU: Intel Pentium Dual-Core 2.50GHz
GPU: ATI EAH54550 DDR2
RAM: 2.00GB

Edit: Forgot some extra info Biggrin
GSdX9 hardware sse2 (as I think this would be the fastest for my pc,but still my pc supports ssse3)
texture filtering half checked ,logarithmic z checked, allow 8-bit textures checked,alpha correction (FBA) checked,interlacing blend bff native resolution..DONE!
use GSDX Software. crash games are not working properly under hardware.
ok I will try it..Thanks!

nope: flashing screen still there -.-
Quote:the problem is that when I enable frame skipping

Yeah frame skipping can cause problems like that. Either use it and get flashy screens or don't Tongue
yeah but I remeber using the official beta 0.9.7 and there were no flashing objects...just saying I dont know!!
We changed the algorithm for skipping around a lot. You need to find a combination of frames to draw / skip that works with the game.
The fact of the matter though is that the PS2 doesn't lean to frameskipping much.
ok ill try it..thanks for your help!!