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(01-17-2013, 06:22 PM)sergx12 Wrote: [ -> ]You can do it yourself.if the address in patch looks like 00xxxxxx it can be easily converted to elf hack (in most cases)
for example
Siren SCUS_973.55
patch=1,EE,00201718,word,3c023f40

open ELF file (SCUS_973.55) with Ps2dis when go to the adress from patch 00201718

and receive elf hack
0000a2af 0045033c 803f023c e0000426
to
0000a2af 0045033c 403f023c e0000426
=========
regarding requests
Buffy The Vampire Slayer: Chaos Bleeds
Jet Li - Rise to Honor
Shinobido
have native widescreen support

I was following you up to this sentence
Quote:and receive elf hack
0000a2af 0045033c 803f023c e0000426
and then just broke my brain in few places trying to understand how did you get these 32 numbers. I have not got any knowledge of assembly language, so it is OK, probably.

Anyway, if you could post hex elf codes, please, do it. Then we will be able to use them to patch games for ps2 and ps3 consoles. Probably elf patches will work even with PS3 Slim, as it has working ps2 emulator, but there is no way to patch memory, but image only (which is packed into .pkg archive). So, to sum it up, it would be wonderful if developers could release both .pnach and Elf hex codes, since I seem to be too dumb to make a conversion by myself.



(01-17-2013, 07:10 PM)sergx12 Wrote: [ -> ]Yep.I already tried to patch them some time agoSmile
btw here more complete list
http://144.92.205.39/hdg/hdg.asp?submit=ShowGames

Thanks for telling about Jet Li - Rise to Honor. I have exactly the same situation with 007 Everything or Nothing, which is not listed in Wiki as 16:9 game. But nemesis has made a widescreen code for this game, so I wonder, what does it really change in terms of game resolution?
(01-17-2013, 09:40 PM)Argon Wrote: [ -> ]I have not got any knowledge of assembly language,
same thingSmile

Argon ' Wrote: [ -> ]and then just broke my brain in few places trying to understand how did you get these 32 numbers
it just reversed marked values from screenshot
afa20000 = 0000a2af
3c034500 = 0045033c
3c023f80 = 803f023c
260400e0 = e0000426

I agree with you. elf/iso codes may be more convenient solution in some cases,so i'll try to post them in the future
(01-17-2013, 11:58 PM)sergx12 Wrote: [ -> ]same thingSmile

it just reversed marked values from screenshot
afa20000 = 0000a2af
3c034500 = 0045033c
3c023f80 = 803f023c
260400e0 = e0000426

I agree with you. elf/iso codes may be more convenient solution in some cases,so i'll try to post them in the future

Thanks. How did you choose those 4 rows of hex values? Is there always 4 rows (32 values) or it could be more or less than that?

I have created a small tutorial from your post for PS2 console enthusiasts at http://psx-scene.com/forums/f293/tutoria...ack-110282 I hope you don't mind.
(01-18-2013, 01:28 AM)Argon Wrote: [ -> ]Thanks. How did you choose those 4 rows of hex values? Is there always 4 rows (32 values) or it could be more or less than that?
yes, it could be more or less . actually you need only the value at the address from patch .and it 3c023f80. other values ​​are needed to avoid a lot of matches, and change exactly 3c023f80 at the address 00201718.
Argon ' Wrote: [ -> ]I hope you don't mind.
I don't mind, if people do not scare my englishTongue
and i don't heed any credits.I am not the author of this method.
(01-18-2013, 02:10 AM)sergx12 Wrote: [ -> ]yes, it could be more or less . actually you need only the value at the address from patch .and it 3c023f80. other values ​​are needed to avoid a lot of matches, and change exactly 3c023f80 at the address 00201718.
I don't mind, if people do not scare my englishTongue
and i don't heed any credits.I am not the author of this method.

Thanks. I edited my post there.
My English is not better that much Smile
@devina40:
I browsed through your compilation, and found 4 patches that was set to 16:10.
Modified these to be set for 16:9.
Also included the nemesis2000 patches for Fatal Frame 1 & 3 NTSC-U,
and in these included the original hacks by the previous authors as passive comments.
Might be of use to someone.
can any one do widescreen patch for Spiderman 2 NTSC-U (or PAL if is possible) and Star Wars Battlefront 1 and 2 NTSC-U (or PAL if is possible)...thanks...
(01-17-2013, 01:51 PM)Argon Wrote: [ -> ]request
Time Crisis Crisis Zone
Time Crisis II
Time Crisis 3

I am curious, would any light gun games work with an actual light gun when they are forced to widescreen? That would be awesome.
(01-19-2013, 01:58 AM)d123456 Wrote: [ -> ]I am curious, would any light gun games work with an actual light gun when they are forced to widescreen? That would be awesome.

hmm, i guess that depends how the gun position detection is coded, as it does it on horizontal scanlines, so it might freak out or think you're shooting in the wrong place if there's more to the screen than there should be.
@towelie

Okay, the archive is now updated.
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