..:: PCSX2 Forums ::..

Full Version: PCSX2 - Widescreen Game Patches
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803
(03-28-2012, 08:32 AM)synce Wrote: [ -> ]I'll give the games a try in a couple days probably, but if hyakki couldn't get it I doubt I will +^_^+ BTW is it even possible to merge threads? +^_^+

Thiefses +^_^+©™® and i think the merge threads is to do with the forum already having another widescreen thread which i just finished reading+^_^+
Merged but it's fail, you probably want it split again. Merging puts posts in chronological order, so the posts in the previous thread keep being first and the new ones keep being in the back. If you want it split again let me know.
I say we just start a new thread exclusively for posting widescreen pnaches, kind of like the cheat pnach thread it would be sticky'd in general pcsx2 discussion. I could write up a quick little guide on how to get started trying to hack games that haven't been patched yet, and hopefully it will snowball from there.
Just keep the first post updated with the patches for easy access and let the discussion continue here imo. The downside to this is that only mods can edit the first post.

edit: or that^^ create new a thread with one post for the patches (and possibly the guide) and link to a separate thread for the discussion

Actually the guide would awesome, especially if it will be n00b friendly (talking about myself here). Maybe it will get some additional people to try their luck with these patches. Which frankly saying is awesome. Hell if it would be possible to adjust the GUIs in the games as well, these patches would effectively turn some PS3 HD remakes moot.
Quote:Ys - The Ark of Napishtim - Widescreen Hack (16:9) (NTSC-U)
[attachment=31466][attachment=31467][attachment=31468]

Getting down to last of my games that are worth patching, I just need to figure out shadow heats series.
Same here hyakki... Actually I got like 10 games that have stumped me but I'm worn out +^_^+ The torch needs to be passed! I'll write up a simple beginner's guide tonight and post it here. You and miseru and anyone else can add whatever you feel needs to be added and I'll edit it all together +^_^+

Some recent successes, adding to current total of 26 NTSC-J fixes:
- The Bouncer
- Biohazard Outbreak File 1 and 2

(all patches will be uploaded by end of week, after I've created the actual pnaches and tested)
k here it is!

http://forums.pcsx2.net/Thread-Guide-Cre...n-10-steps

Took over an hour... I don't do tutorials often so if it's lacking just add your tips and I'll amend the main post with them Smile
(03-29-2012, 08:29 AM)ChikTikka Wrote: [ -> ]beautiful TuT, it'll help me, and many others get off the ground+^_^+ what value would i have to set to get FF-XII to 16:10? since it has a 16:9 option in the menus (my screen is 16:9 but i have a friend who has a 16:10 screen)+^_^+
EDIT: gonna repost this on the other thread, so you don't have to answer here+^_^+
This^^^ +^_^+ it's no where near urgent, just a question+^_^+
(03-29-2012, 06:51 AM)synce Wrote: [ -> ]k here it is!

http://forums.pcsx2.net/Thread-Guide-Cre...n-10-steps

Took over an hour... I don't do tutorials often so if it's lacking just add your tips and I'll amend the main post with them Smile

I don't want to trash tutorial thread with not neccessary usefull info, but I would add a few notes which maybe you find usefull for it or maybe not - lol I wouldn't really know, guess I'm not into making tutorials either, keeping it simple is probably the key.

But anyway my rant begins - to create a widescreen patch, we are basically looking for constant value, sure some of those nasty games will keep it as variable for every different scene or even for every scene and character, but I guess nobody will bother to create a patch which needs manual input for every scene as it's not really usefull.

Soo when we're looking for a constant value, then we should use that knowledge to help ourselves a bit, simply make a 3-4 savestates in different part of the game, and while I say different part I mean main menu, intro animation, and any 3D scene not just 3 different 3D scenes or 3 different parts of menu;]. Now the only thing that's hard in seeking constant values is that they do not change and we have no way to change it, but as a positive side here, those constant values which are usefull for widescreen patch are set during first loading screens and stay unchanged through every other part of the game(like I said otherwise patch would be mostly useless and would be breaking other stuff). Soo basically we seek that range of floats and get alot, ie. like 150k results so next try to seek unchanged values and it gives still lots of results and we feel it's useless and wanna give up feeling it'll surely crash alot when mass changing. Well to change that, we load the other savestate and seek for unchnged values once again, the result should drop by alot now, and if we try with even different part of the game it can drop to 2k or even just few results depending on the game and range we seek. Doing soo we can get only adresses usefull for a patch which can mean nothing usefull at all in some troublesome games, but it allows us to check wider float range fairy fast.

Also for the second float range you proposed, I would make it wider, I use from 100 to 1000, just couse they're rarer and will not boost result list soo much and last game I was looking on had the usefull value as 224 ~ a bit out your range, but I guess it can as well get between 2-100 and then again a little bit of self thinking will always be needed, cannot make 100% working tutorial over something that's based on luck and willing game engine.

I wouldn't really seek such big range from 22xxxxxx to 30000000 there should be nothing usefull for us, soo basically I seek just 20000000-21FFFFFF, that should be enough, through I guess that I don't really know exactly how ps2 memory is divided and how it's reflected in pcsx2 and it'll most likely not find any results outside of the correct range anyway, soo that's ok as it is I guess.

But other than my usual lenghty rant, I think the tutorial should get an matematical way to change ratio soo it can be set without guessing or comparing screenshots, as I bet(remembering my school times) most people are usually bad even at simple math and will try to compare visualsTongue.

Soo if we change width value, we wanna decrease it, if we change height, we want to increase it, to be exact in case of width multiply the value you have for width by 0.75, in case of height multiply it by 1.3333333 to get correct(original*) width for 4:3 stretched to 16:9. For 16:10, multiply base values by 1.2 for height, 0.833333333 for width. Hope I didn't fail at math too bad, couse I did that just now in memory. It'll be slightly different if we find and will want to change both, but generally just changing width is best unless it causes glitches, soo then height. At times both will cause glitches, not every game likes the idea of being patched to widescreen:].
*some pal games/bad ports are already stretched and in 4:3 looks like stretched ntsc version, it's nice to remember that and apply properly changed values - same as normally, but ^2 - so multiply height by 1.7777 or width by 0.5625

Oh I nearly forgot, one thing more, you could add a link to PCSX2CE as it can automatically create a pnach from plain adress&value format. Probably that's easier than explaining the format, through I don't really see anything about creating the patch itself in that tutorial yet.(if there is, I'm blind;P)


I guess not all of this info should go to tutorial and it's a mess as I am by trying to write fast^_^;, before I leave, soo good luck finding any part usefull for tutorial in it;3(aw I'm mean, sorry, just created yet another a wall of text in my forum history *presses enter a few times inside to hide that fact*).

Good job on the tutorial through, hope people are actually gonna try it with their games, couse I guess I'm not the only one who got lazy after quite a bunch of games got patched already.(and I didn't even had time to test a bit more all of my own yet *sight*)

btw while I was looking at silent hill 3 pal I noticed it stored its value in 3f61 instead of 3f80 that the ntsc counter part used so that might be something to look into with pal games.

anyways i give up on shadow hearts 2 (pointer to a pointer to a pointer to a pointer), demento too (and most other capcom games), its possible but these games are doing some kind of trickery (iv searched every 3Fxxxxxx value to 40xxxxx no luck) I even manually went through the eeMemory from the save states to see what was stored Tongue2
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803