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(03-06-2013, 01:03 PM)VIRGIN KLM Wrote: [ -> ]Most but not all KH:RCOM cutscenes have those black bars, so it would have a side effect, I thought of that too. Dunno if we are able to patch them according to an id or something.

Really? I'm ReTonguelaying the game and it seems all FMVs have black bars (excluding the dialogue convos in each world)

I'd still like to see a FMV/font/HUD tutorial, cause right now I'm just guessing with Cheat Engine/Widescreen Helper. Luckily KH2's font value was extremely easy to find.
PAL\Europe:

Improved the Tomb Raider Legend & Anniversary patches; added zoom-hacks.

Made a Widescreen enforcement lazy-hack for "Primal".

Found a patch in the compilation which needs a facelift: "Metal Gear 3 Snake Eater".

@sergx12:
It is my guess that "Splinter Cell 3" (PAL\Europe), has an alternative X-axis address.
If you have the disc (and are up for it) see if you can find it, please.

@devina40:
"Tomb Raider: Angel of Darkness" could use some info in "Games with in-game 16:9".
Tomb Raider: Angel of Darkness // Set the BIOS configuration to 16:9 or Full and use "Boot CDVD (full)".
Tomb Raider: Legend
Tomb Raider: Anniversary
Tomb Raider: Underworld
I'm not sure about adding "lazy" patches if the game already has 16:9, because it kind of defeats the purpose of the archive (to patch the games without support).
Plus it may just lead to confusion down the road, and if we do it for one game, then we hypothetically have to do it for all games then. Wacko

It's not a lot of effort to just press Start > Display > Enable Widescreen in-game, plus if you save with widescreen enabled, the game always remembers when you load your save file.
No offense, I'd rather we focus on the important stuff, like finding 16:9 for new games + text/HUD/FMV fixes, rather than making zoom hacks, 16:10 for existing games, etc.
(03-06-2013, 02:39 PM)pgert Wrote: [ -> ]PAL\Europe:

Improved the Tomb Raider Legend & Anniversary patches; added zoom-hacks.

Made a Widescreen enforcement lazy-hack for "Primal".

Found a patch in the compilation which needs a facelift: "Metal Gear 3 Snake Eater".

@sergx12:
It is my guess that "Splinter Cell 3" (PAL\Europe), has an alternative X-axis address.
If you have the disc (and are up for it) see if you can find it, please.

@devina40:
"Tomb Raider: Angel of Darkness" could use some info in "Games with in-game 16:9".
Tomb Raider: Angel of Darkness // Set the BIOS configuration to 16:9 or Full and use "Boot CDVD (full)".
Tomb Raider: Legend
Tomb Raider: Anniversary
Tomb Raider: Underworld
Make a Videotutorial
Let's see if I understand, you want to make a file when PNACH Widescreen 16:9, you also include values ​​for 16:10?. Is that so?Blink
So do yourself a videotutorial to see for youtube. And I guarantee that it will increase PNACH files. with both values. Since there are many users who are not reading PCSX2 the guide that is here in the forum. Contextual guidelines are for programmers or people who are very familiar with the matter.Wacko
But if you want to reach a global audience and make a video and see the great increase of each user of PCSX2 have at least 10 or 15 "Favorites"games. Laugh
But in terms of people who are interested in this patch, which actually will. at least one year to 1500 + files would whether any region. Well this is just an idea. Ignore it if you do not like, is supposed to be a forum to give my opinion.Blush
(03-07-2013, 06:56 PM)Acem Wrote: [ -> ]Make a Videotutorial
Let's see if I understand, you want to make a file when PNACH Widescreen 16:9, you also include values ​​for 16:10?. Is that so?Blink
So do yourself a videotutorial to see for youtube. And I guarantee that it will increase PNACH files. with both values. Since there are many users who are not reading PCSX2 the guide that is here in the forum. Contextual guidelines are for programmers or people who are very familiar with the matter.Wacko
But if you want to reach a global audience and make a video and see the great increase of each user of PCSX2 have at least 10 or 15 "Favorites"games. Laugh
But in terms of people who are interested in this patch, which actually will. at least one year to 1500 + files would whether any region. Well this is just an idea. Ignore it if you do not like, is supposed to be a forum to give my opinion.Blush

Well it's the same games, but the patches just allow for seeing more while maintaining the correct/near-perfect proportions. I'm sure if for example, someone put "FFX True-Widescreen HD" it would get their attention and get views. But I think that also might bring a lot of noobs and questions to the widescreen emulation Tongue.
(03-07-2013, 06:56 PM)Acem Wrote: [ -> ]Let's see if I understand, you want to make a file when PNACH Widescreen 16:9, you also include values ​​for 16:10?. Is that so?Blink

Perhaps you haven't understood how to switch the patches from 16:9 to 16:10 mode:
You simply disable the 16:9 hacks by adding "// " in front of them,
and enable the 16:10 hacks by removing the "// " in front of them.
The patches are set for 16:9 mode by default since that proportion is more common on monitors.
Primitive solution?
- Well a patch-script that enables this to be done automatically sure would be swell.
(03-08-2013, 12:47 AM)olverine Wrote: [ -> ]I'm sure if for example, someone put "FFX True-Widescreen HD" it would get their attention and get views. But I think that also might bring a lot of noobs and questions to the widescreen emulation Tongue.

We could always raise awareness of PCSX2 + widescreen patches, but most people aren't overly concerned.
The truth is, a lot of people don't care about black bars, or stretched graphics, and that's kind of sad.

My dad (in his 50s) for example watches VHS tapes on a 4:3 20" 480i CRT from like, the year 2000.
Some people just don't care, as long as they get a working image. That's because a lot of people were raised on that. (I was born in the mid '90s, by the way)
Now it's all BLU RAY. 1080p. HD! WIDESCREEN! 4k TVs are slowly going to become the new standard eventually.

Anyway, the widescreen patches will catch on with time.
In a few years from now, no one is going to want to plug in their PS2, deal with wired controllers, physical memory cards, etc.
We're still kind of in a "transitioning" phase, and that's understandable considering how it's the early 21st century. I dub it the "digital movement".

Consider that humans have been evolving from millions of years, and think of all that change that has happened in the last 30 years.
YouTube was only invented 8 years ago. It's such a small fraction of time, yet so much has happened technology-wise.

I was thinking about getting some exposure on Widescreen Gaming Forum.

http://www.wsgf.org/ "Wider is better"

Until then, we have our nice little forum and archive here.
It's one of the reasons I made the archive. If no one tries to change anything or take action, progress is slower.

(03-08-2013, 02:06 PM)pgert Wrote: [ -> ]The patches are set for 16:9 aspect ratio mode by default since that proportion is more common on monitors.

By a landslide, I might add. Rolleyes
I wonder if 16:9 will be the aspect ratio standard for the rest of time because right now, it kind of is. Well, for video games, at least (movies are a little wider).
(03-08-2013, 02:06 PM)pgert Wrote: [ -> ]Perhaps you haven't understood how to switch the patches from 16:9 to 16:10 mode:
You simply disable the 16:9 hacks by adding "// " in front of them,
and enable the 16:10 hacks by removing the "// " in front of them.
The patches are set for 16:9 mode by default since that proportion is more common on monitors.
Primitive solution?
- Well a patch-script that enables this to be done automatically sure would be swell.

If I knew the activation and deactivation with / /. but I began to find the values ​​for 16:10. But my doubts clarified, Thank you.Wink And I repeat, would be good to do a videotutorialBiggrin
Yeah I know what you mean, I played FFX and FFXII with the stretched graphics lol. I honestly didn't notice it for a while, but now with the true widescreen patches, its awesome. I could make a nice video showing FFXII or FFX at almost the highest settings possible, to help yous get some recognition if you want. I know the videos are big, especially 30-60FPS 1920x1080, but I don't have a limit on bandwidth and I also get good speed. Though I haven't played FFXII in a looooong time, I could re-learn how to play and maybe record a boss battle. Either FFXII or MGS3 because they look the nicest Tongue.
That would be great. I know a few LPers on YouTube who use widescreen patches. Smile
FF12 already has built-in widescreen (albeit skewed), so it won't look as impressive for that as FFX will be.

My friend is beginning a Persona 4 LP with them, check it out.

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