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(04-02-2013, 04:36 AM)nemesis2000 Wrote: [ -> ]right values for all of them is
Thanx! They do the same work with the ones I found but they originate from an ELF hack right?
Well do you think you can do it only for FMVs? Cutscenes are ok with or without it (without it they seem more correct)
(04-02-2013, 05:58 AM)jadentheman Wrote: [ -> ]I understand for KH 1.5 that the cutscenes were kept to their original aspect ratio. I was fine with that because at least that is native 16x9 as the developers intended. Although I didn't think gameplay was cropped down. This confirmed my worry and I'm confused why they even did that. LIke was it that hard to get true widescreen in the official HD release? I mean you guys did it and all of you aren't as rich or resourceful as Square Enix.
They did it because of the bugs I explained above that would mean that they'd have to code those missing animations of models that in the 4:3 should be obstructured and you wouldn't be able to see them so they are not inside the source code. The gameplay just cuts the upper and the lower field and repositions the HUD, simmilarly to what Tekken 5 native 16:9 does on PS2. In my opinion they must be a bit stupids if not lazy. They did the effort to redo the whole textures/models 358/2 Days cutscenes etc and they couldn't code a couple of 2-3 second anumations to fill the gaps? Meh, that's a bad analogy.
Thanks for the black bar fix!
I'll see about porting it to the other KH2 versions later on, so you don't have to.

(04-02-2013, 02:32 AM)VIRGIN KLM Wrote: [ -> ]Stick to the current cheat as is. Same applies to KH1, just leave those bars there, the game is just not coded correctly to not have them that there is absolutely no way around it other than pan scan (which is lame) or code the game to get rid of those missing motion of objects that without the widescreen hack would normaly not be onscreen, like Donald's hand on KH1 cutscene on Disney Castle when he talks with Goofy and Sora, Goofy and Donald moonwalking on one of the cutscenes on Hollow Bastion on KH2 (before it became Radiant Garden).

I'd have to see about what other people think, since I personally prefer no bars, and would prefer that by default.

It's not that bad, plus you get more of the game. The only loss is it feels less "cinematic" for a cutscene, but I think that's moreso because we're used to black bars in cutscenes.

It's kind of like how they added more fps to the Hobbit - some people loved it, some hated it, but from a technical standapoint, more fps is obviously better.

[attachment=43565]
(It's really not that bad - you get used to it)

To be fair, we don't know what the developers wanted or intended, since the PS2 had limits, and everyone back in the year 2000 had 4:3 TVs, not widescreen, so they weren't thinking ahead for the future.

And this is also coming from a video gamer, and Kingdom Hearts fan myself (beaten all of them except Coded).
(04-02-2013, 06:48 AM)devina40 Wrote: [ -> ]I'd have to see about what other people think, since I personally prefer no bars, and would prefer that by default.

[Image: ljaJUvS.jpg]

Just let people decide, include two patches in the archive. Personally, imo this should go into a separate category as it's not about making the game widescreen any more.

The way I see it, there should be a patch that can make the game as widescreen compatible as possible (i.e. font fixes or 2D fixes whatever)

And other patches such as big head mode, remove those black bars and whatnot which are more like tweaks. added bonuses and optional

So I say don't make it default.
I see. Two separate patches isn't necessary though, since it's just a simple // deletion/addition. Black bar fixes are definitely not in the same category as big head mode though, they are very much widescreen related. The goal of the archive, as I see it, is to make games look as best as they can in 16:9. Some people think they're completely unnecessary in cutscenes, others may think they add to the atmosphere.

Since I always use the latest cheats_ws folder, I really don't want to have to change it back everytime I play FF12/KH1/KH2... and well, it is kinda my archive.

My question is, does it matter if the bars are gone? Can you live without them by default, VIRGIN? Looking at modern gaming, I think most games nowadays have no bars. Pretty sure there weren't any in Tomb Raider 2013. Once a black bar fix is found, it's impossible for me to go back, or else it feels like someone is holding two strips of black paper in front of the screen.
I can't even stand those black bars in movies, let alone games...don't get me started Tongue

I was even tempted to get an anamorphic display just to get rid of them. I personally think they ruin immersion, especially on crappy IPS-bleed displays.
Hey folks! This is my first post here and I'd like to make a widescreen port request for the PAL version of ICO. Tha widescreen patch available is NTSC-U only.

Thanks.
I'll explain why removing the bars from the game should NOT happen other than the FMVs, in all rest games I can see here I'd say it should happen, but not this one, I caught myself thinking of it many times and after alot of thinking and testing here's what I thought.
In order to "understand" why those black bars are there, I need to check all the games in the series, especialy games that were released after KH2 like let's say Birth By Sleep on the PSP which has a 16:9 screen and 358/2 Days on NDS that has 4:3 screens and see what they did there.

1.So it looks like in the case of Birth By Sleep on the PSP that has a native 16:9 screen there are no bars at all and on 358/2 days on NDS that has 4:3 there are bars so that means atleast that cutscenes were ALWAYS planned to be 16:9 at a fixed zoom and fixed fov. Removing the bars and having at the same time a widescreen hack results into a zoom out effect not a widescreen effect.
2. Removing the black bars leaves a terrible gap between the subtitles and the bottom of the screen, it's so visible that it's distracting, like there's something missing on that gap.
3. Even if you zoom back in and fit the screen to the original proportions minus the bars, it would affect the main gameplay and the position of the HUD and the subtitles which would overlap alot of stuff.
4. Apart from the aesthetic direction they set, they have an extra purpose, they indicate when you have user input to the game and when you don't and there are a couple of parts in the game that this is important.

My point is if there is a way to have different zoom function for in-game gameplay and cutscenes then it's more a candidate for "personal taste" option but without that, you break other vital parts of the gameplay, artist direction and visuals.
(04-02-2013, 08:58 AM)VIRGIN KLM Wrote: [ -> ]2. Removing the black bars leaves a terrible gap between the subtitles and the bottom of the screen, it's so visible that it's distracting, like there's something missing on that gap.
3. Even if you zoom back in and fit the screen to the original proportions minus the bars, it would affect the main gameplay and the position of the HUD and the subtitles which would overlap alot of stuff.
4. Apart from the aesthetic direction they set, they have an extra purpose, they indicate when you have user input to the game and when you don't and there are a couple of parts in the game that this is important.

These are all pretty subjective points. A lot of people already don't want subtitles to begin with, the idea that those are somehow an integral part of cutscenes when in a lot of other instances they're simply an ingame toggle lends to how throwaway they are. They distract from the scene when they're not needed for practical purposes and against a higher resolution scene look jarring.

You could argue that the very nature of either the emulator running at a higher resolution or the use of widescreen hacks to begin with go against the artist's original intent. No one is going to complain about the discrepancy in asset quality that's only visible when running games at higher resolutions, yet people do it anyway out of preference. Unless you're arguing for only running these games as perfect recreations of their original counterparts, I'm not sure why suddenly the line is drawn over something as relatively inconspicuous as the black bars when there's other factors that have way larger impacts on the overall image.
(04-02-2013, 06:22 AM)VIRGIN KLM Wrote: [ -> ]Thanx! They do the same work with the ones I found but they originate from an ELF hack right?
Yes from an elf hack, originally I have made an elf hack for pal version one week ago, but still have no time to release it on the ps2wide

(04-02-2013, 06:22 AM)VIRGIN KLM Wrote: [ -> ]Well do you think you can do it only for FMVs
There is one problem, the original ingame resolution is 512x416, then it is scaled to 512x448 for NTSC version and 512x512 for PAL version, and the value that controls FMV's scaling also affects on the gameplay and it cuts off HUD and other parts of the gameplay. So, I still trying to find other value or somehow solve this problem.

(04-02-2013, 08:48 AM)Shiranui Wrote: [ -> ]Hey folks! This is my first post here and I'd like to make a widescreen port request for the PAL version of ICO. Tha widescreen patch available is NTSC-U only.
ntsc patch can not be ported, because the same patch for pal causes glitches

[Image: 36131d1340988982-ps2-widescreen-hack-hex...ly-ico.png]
P.S. and sorry for bad english
it's great for cinematics ! But is there any patch for the subtitles (in order to hide them) ?
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