..:: PCSX2 Forums ::..

Full Version: PCSX2 - Widescreen Game Patches
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803
(05-08-2013, 11:47 PM)pelvicthrustman Wrote: [ -> ]Why not simply link to or include PNACH Converter? It does the job without the need for two data sets - then the user simply needs the ELF file which they would need to apply the hack anyway.

.pnach converter works only for .pnaches with adress like "00xxxxxx". I think that there are many elf. codes produced for games with different .pnach structure. I took them from this forum, combined them together, and posted on psx-scene for PS2/PS3 users some time ago.
It also simpler to hex edit the whole image, rather than extract and hex edit .elf file and rebuild the image after.

I think ELF Project must live, as it won't take much time to put things together, and can be maintained easily forever after, as it is only nemesis2000, who is releasing .elf hacks at the moment.
(05-08-2013, 06:53 PM)No.47 Wrote: [ -> ]I guess the corresponding address can be found by using Cheat Engine to find out which addresses changed their value when turning on ws in the BIOS (after the game has been loaded). But I have no time to try it now...
the most easiest way is to hack sceScfGetAspect function

should work
Quote:find
0000A28F 42100200 03004230 1000BFDF

replace
0000A28F 42100200 02000224 1000BFDF

have no copy of Speed Racer to test, but with Burnout Revenge with fast boot works fine
(05-09-2013, 12:22 AM)Argon Wrote: [ -> ].pnach converter works only for .pnaches with adress like "00xxxxxx". I think that there are many elf. codes produced for games with different .pnach structure.

It works for all directly memory writing PNACH entries (byte,short,word and extended type codes 0,1,2). You should check out the new version Smile. While it's true that PNACH codes can do more than ELF hacks many PNACHs are already ELF hacks, this is what Nemesis was talking about earlier related to updating some hacks to be ELF hacks instead of memory hacks outside of the ELF range.

(05-09-2013, 12:22 AM)Argon Wrote: [ -> ]It also simpler to hex edit the whole image, rather than extract and hex edit .elf file and rebuild the image after.

I agree - that's why PNACH converter also generates elf-unique hex search/replace strings (which are ELF hacks), then all you have to do is search the ISO for "ELF" to locate the elf file start address and then search for and replace the appropriate string.

The whole point of it is so that all PNACH files which *can be* ELF hacks automatically are without the need to publish two kinds of hacks.

(05-09-2013, 12:29 AM)nemesis2000 Wrote: [ -> ]the most easiest way is to hack sceScfGetAspect function

Worked perfectly, thanks!!! *adds to hacking toolbox*
(05-09-2013, 12:52 AM)pelvicthrustman Wrote: [ -> ]It works for all directly memory writing PNACH entries (byte,short,word and extended type codes 0,1,2). You should check out the new version Smile. While it's true that PNACH codes can do more than ELF hacks many PNACHs are already ELF hacks, this is what Nemesis was talking about earlier related to updating some hacks to be ELF hacks instead of memory hacks outside of the ELF range.

OK, then we do not need ELF Project anymore Smile
But if a game has two .pnaches with identical widescreen outcome, I obviously would give preference to a code that is executed within ELF range.
(05-08-2013, 11:47 PM)pelvicthrustman Wrote: [ -> ]PNACH Converter http://psx-scene.com/forums/f293/pnach-c...-a-110108/ can automatically convert PNACH->Unique HEX string or patch the ELF directly.
Man I love your program. I have successfully converted several PNACHs to HEX with it. Thank you so much!

I am having trouble with Dragon Quest V (NTSC-J) though. Here is the PNACH that I'm using:

Code:
comment=Dragon Quest V - Bride of the Sky - Widescreen Hack (16:9) (NTSC-J)
patch=1,EE,2081B5E0,extended,3F400000

All I get is "Error #437 Address 0081B5E0 does not exist in ELF". Any ideas?

Edit:
Crud I need to be doing a little more reading before I post. Quote from PNACH Converter release thread:

"...the address modified by the PNACH must exist within an ELF segment in order for this to be possible, if you receive the error "Address XXXXXXXX does not exist in ELF" then the PNACH line which specifies that address cannot be converted. "

So I guess I just have to remain hopeful that someone will patch this game within the ELF segment.
(05-10-2013, 02:14 AM)jmjohnson85 Wrote: [ -> ]Man I love your program. I have successfully converted several PNACHs to HEX with it. Thank you so much!

I am having trouble with Dragon Quest V (NTSC-J) though. Here is the PNACH that I'm using:

Code:
comment=Dragon Quest V - Bride of the Sky - Widescreen Hack (16:9) (NTSC-J)
patch=1,EE,2081B5E0,extended,3F400000

All I get is "Error #437 Address 0081B5E0 does not exist in ELF". Any ideas?

Edit:
Crud I need to be doing a little more reading before I post. Quote from PNACH Converter release thread:

"...the address modified by the PNACH must exist within an ELF segment in order for this to be possible, if you receive the error "Address XXXXXXXX does not exist in ELF" then the PNACH line which specifies that address cannot be converted. "

So I guess I just have to remain hopeful that someone will patch this game within the ELF segment.

Quote:find
803F043C CDCC4334 500100AE 7A44023C 540103AE 580102AE 323F023C 600104AE C3B84334 640104AE 5C0103AE 2D100002 1000BFDF 0000B07B 0800E003 2000BD27 5400828C 40180500 21186500 00190300 0800E003 21104300 00000000

replace
403F043C CDCC4334 500100AE 7A44023C 540103AE 580102AE 323F023C 600104AE C3B84334 803F043C 640104AE 5C0103AE 2D100002 1000BFDF 0000B07B 0800E003 2000BD27 5400828C 40180500 21186500 00190300 0800E003 21104300

find
70511A0C

replace
71511A0C
Thank you nemesis2000!!
Since I didn't see it by searching, could anyone make anything for Growlanser 2&3 if possible?
(05-10-2013, 10:12 PM)Gvaz Wrote: [ -> ]Since I didn't see it by searching, could anyone make anything for Growlanser 2&3 if possible?

I wouldn't recommend it because of how 2D heavy it is, but it's anyone's game.
(05-05-2013, 10:02 PM)MattieuLink Wrote: [ -> ]Hi, is there way to have a patch to remove the fuzzy of characters like in this picture?

we can see that the glove goofy

Please ?
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803