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Oh well, I tried. Wacko And yeah, I did convert the old code.
I'll put it into the archive for now anyway, someone else can always pick it up later.

I'll work on converting those Phantasy Star games to NTSC-U.
I also had some trouble converting Def Jam: Fight for NY and Summoner 2 from PAL to NTSC-U, so anyone can feel free to do that.
Avatar - The Legend of Aang (PAL-M4) (SLES-54188) [attachment=44281]

[attachment=44284][attachment=44285]


Avatar - The Legend of Aang - Into the Inferno (PAL-M7) (SLES-55263) [attachment=44282]

[attachment=44288][attachment=44289]


Avatar - The Legend of Aang - The Burning Earth (PAL-M4) (SLES-54840) [attachment=44283]

[attachment=44286][attachment=44287]
(05-16-2013, 06:45 PM)El_Patas Wrote: [ -> ]Then i noticed that in your screen caps says 512x512, mine 512x448 and
bingo, i know what happens, the game as a selector of 60hz, i suspect
you choosed the default 50hz mode and i choose the 60hz one, try the
60hz and you can see the image will be too slim.

I don't noticed that in other PAL games the widescreen hack is affected
when you change the selector, but for this game is affected.

Please you can made it also for the 60hz mode? its better.

Regards.

Yeah, i only tested the 50hz mode, my fault Tongue
Here is the pnach file for PAL50 and PAL60 mode.

[attachment=44291]
(05-20-2013, 12:09 AM)ElHecht Wrote: [ -> ]Yeah, i only tested the 50hz mode, my fault Tongue
Here is the pnach file for PAL50 and PAL60 mode.

Thanks ElHecht the pnach works fine, but i converted it with pnach
converter to hex ELF hack and it do not works in both modes, still
remains in 4:3, any idea why?

Regards.
(05-20-2013, 02:56 AM)El_Patas Wrote: [ -> ]Thanks ElHecht the pnach works fine, but i converted it with pnach
converter to hex ELF hack and it do not works in both modes, still
remains in 4:3, any idea why?

I recommend using a hex editor and make the changes yourself. Link to a hex-editor is posted on the first page of this thread (HxD Editor).

PAL50
Code:
search:
B81E953F

replace with (two times):
388EE33F

PAL60
Code:
search:
B81E953F

replace with (two times):
0000C33F
Just a heads up, the Front Mission 5: WS Patch on page 96 is causing some poly gaps and textures to tear for me. I'm using build 5632.
(05-20-2013, 03:43 AM)ElHecht Wrote: [ -> ]I recommend using a hex editor and make the changes yourself. Link to a hex-editor is posted on the first page of this thread (HxD Editor).

PAL50
Code:
search:
B81E953F

replace with (two times):
388EE33F

PAL60
Code:
search:
B81E953F

replace with (two times):
0000C33F

That's what i made before, the value B81E953F exist 4 times in the game,
i replaced it with the 0000C33F for the 60hz mode and do not works, the
game remains in 4:3, please you can take a look at it?

Regards.
Tekken 5 (PAL-M5) (SCES-53202) [attachment=44306]
- ported from nemesis's NTSC patch, credits to nemesis Cool


Breath of Fire - Dragon Quarter (PAL-M5) (SLES-51496) [attachment=44310]
- ported from nemesis's NTSC patch, credits to nemesis Cool


Mana Khemia - Alchemists of Al-Revis (PAL-E) (SLES-55443 [attachment=44311]
- ported from nemesis's NTSC patch, credits to nemesis Cool


Musashi - Samurai Legend (PAL-M5) (SLES-53521) [attachment=44312]
- credits to sergx for values


Ys - The Ark of Napishtim (PAL-M5) (SLES-53079) [attachment=44313]
Archive updated. Smile 640 patches now!
Devina40, can you put Panzer Elite Action - Fields of Glory PAL to WIP section? The game can really benefit from render fix...
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