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(06-19-2012, 07:59 AM)miseru99 Wrote: [ -> ]Anyway thanks for finding the short aob actually does work for it;]. Seeing your new one, I'll just make slight difference to what I found and it should fit all game versions without loosing it's usefullness. Now I'll be lazy and blindly assume all game versions are also having same default WS value as ntsc-u;3 which should be easy to find, instead of wasting an hour or two to fix my assembly code to find registers, just gonna eat something and then make an activate&forget patcher which will keep it at WS even when reloading game often automatically;], maybe with data stored in external file soo it doesn't have to search any unknown WS adress every time. Or as an manual input in case it would fail, at least gonna see if CE can finally return the path of the trainer;P or still returns useless temp dir.

NP, i'm glad i could help Smile

(06-19-2012, 07:59 AM)miseru99 Wrote: [ -> ]BTW just one thing;P. I'll repeat it once again GS memory has range of 0x30000000-0x303fffff, not sure if setting it higher will really affect the speed of aob scan, but there's absolutely no reason to set it any higher.;P

I will give you a reason Tongue

[attachment=38476]

I tested your standalone exe and booted the game using fast boot. After loading a saved game your patch activated and set to widescreen. I booted the game again (fastboot), loaded my saved game but nothing happend. I made a search in cheatengine and noticed that the address is in a higher range than 303FFFFF. Setting the search range in your patch to 30FFFFFF should solve that issue.

So far good work on the patch. Maybe you can release a version without gui? I'm using GameEx to launch my ps2 games with different configs. A simple exe without gui that activates automatically would be great for implementing into my pcsx2 launch-script. (No, i don't want to write a autohotkey script for controlling your gui Tongue )
(06-19-2012, 11:31 PM)pgert Wrote: [ -> ]16:9 & 16:10 hacks for Tomb Raider Legend & Anniversary (PAL/Europe).

Also you can go into Options/Display and set Widescreen to On/Off Laugh
I noticed some games pull the resolution from the ps2 bios setting, so using fast / full boot can have different effect on some games if you set 16:9 in the bios, (I think the game was vp2 the FMV would be different sizes depending on fast/full) so now I always to to use full boot rather then fast, would be interesting if pcsx2 could fake this setting when using fast boot.

( I know vp2 has a manual setting for ws, but I'm wondering if any games might set based off that and not have any visual setting)
Indeed, all can be found here: http://en.wikipedia.org/wiki/List_of_Pla...HD_support
Games with: ^10 The game sets to widescreen when it is prompted by the 16:9 ratio setting in the PS2 internal menu. which will only apply with PCSX2 using full boot
@ElHecht Thanks again, if it does changes(:C) I'll just keep the 30000000-3fffffff to be safe now, but use +X+W flags for aob, this way it'll not try to search through any empty memory resulting in same performance. And for the suggestion to run it without gui, I can just add another var to the config file which will disable the guiTongue.

I guess I'm gonna do it now, have to fix non-nice bug with memory range;P and add no-gui as well, couse it shouldn't be too hard to do(through maybe I'll complicate it a bit, to make a more standard .ini file, I'll also make it to run a close function when pcsx2.exe closes or even when the game code name changes/disappears I guess that would be a nice add for gui version too;3.

Edit: Done! Run at least once normally(and activate, through that's not required, no gui version do same thing;3), close, and in the created ini file change Gui option to false10 for 16:10 or anything else ie. false for 16:9 no-gui version.

Edit:
(06-19-2012, 08:35 PM)cloudalmasai Wrote: [ -> ]Another difficult game to find the address of aspect ratio is dark cloud 2 or dark chronicle regionwise, I only can find the address of the camera zoom, Im at work now whem arrive to my home will post the address, it seems that level 5 use a different way to control the aspect ratio in his games. I will apreciate any help in this game.

-------------------------EDIT---------------------------
The address for the zoom camera in dark cloud is 20380FB8.

You were close;3, very close, the actual widescreen adress is 20380F90, have to nop first 2 adresses which writing to it before being able to change it, very similar case to rogue galaxy. I think we'll find more and more "unpatchable" games being alike... @_@. Gonna see if it can get similary nice aob's and maybe I'll just add a check for this game to RG WS patcher. @_@. Also I checked that zoom, and it's actually a fov(meaning it also changes proportions, not just zooms in/out, but no reason to use that with actual WS).

I guess I found aobs for it;3, always seem to give just one result, but I tested just slightly;3 --cut--- aobs maybe are correct, but method will not work, nop'ing breaks the game awfully here. Changing the registers will probably neigher work. Another Edit: Hmm I guess I'm too hasty here, I will make it, found an awfully EASY way which doesn't break anything @_@...
For those games that seem impossible to patch with simple cheat codes it's probably much easier to hex-edit the game ELF. nemesis2000 did that for Rogue Galaxy and apparently it works perfectly. Check out the thread on psx-scene: http://psx-scene.com/forums/f19/ps2-wide...er-103096/

For those who don't know already: If you don't want to modify your ISO image you can simply modify the game ELF (after extracting it of course) and use "Run ELF..." in PCSX2.

Maybe this method can also help with stubborn games like ICO, or the games that store there fov values in the 3xxxxxxx range aka dynamic memory.
Hmm soo my trace-back guess about RG was correct;P it read the value from disc itself. And I guess Dark Cloud 2 will have to be done just like that, a second ago I had idea to add it to RG patcher as it looked very similar, but actually noping those two break alot everywhere;C. In other words, bad baaaaaad idea;].
Edit: I have to say, I like being wrong in here, I will make DC2, turned out to have an easier way;P, just one easy aob, nothing more lol @_@. Maybe it'll be as easy for other versions.

Semi-Hidden update with two things;3:
I updated RogueGalaxy WS Patcher to work slightly better AND it works as a semi-hidden(couse it has no description) @_@ feature with Dark Cloud 2(only NTSC-U). Same post as always;].

The second thing isn't soo nice;P, I kind of feel that other forum/community isn't soo nice as here:3. After I post info about Rogue Galaxy I also said that I traced the adress to iop, guessing it's potentially can be patched within iso, then X hours later as I see it now somebody did it on the other forum;3, and later posted compass as "the only other thing which can be patched" I belive in coincidences, but heck I only posted WS and compass values while knewing much more could be changed easily couse from compass it was awfully easy to calculate WS and was easier to find by itself. I don't care for credit, but at least they could use the info properly and find something on their own. Gonna just ignore this project existence from now(at least officially). Most of the people who were over it in the beginning lost interest anyways;3.

Prinnies have pride;P.
(06-20-2012, 06:01 PM)No.47 Wrote: [ -> ]For those games that seem impossible to patch with simple cheat codes it's probably much easier to hex-edit the game ELF. nemesis2000 did that for Rogue Galaxy and apparently it works perfectly. Check out the thread on psx-scene: http://psx-scene.com/forums/f19/ps2-wide...er-103096/

For those who don't know already: If you don't want to modify your ISO image you can simply modify the game ELF (after extracting it of course) and use "Run ELF..." in PCSX2.

Maybe this method can also help with stubborn games like ICO, or the games that store there fov values in the 3xxxxxxx range aka dynamic memory.

I checked the post about rogue galaxy in psx-escene look very interesting, but how I can extrect an hex-edit a game elf, what program do I need for that? And the values to change in the elf are the same address that we already find?
You get the ELF by simply copying it from your game disc (no program needed, just use the explorer) or by extracting it from the ISO image (many programs can handle ISO files, for example 7zip or WinRAR and of course any disc image software).

And no, the addresses are not the same (memory address vs. physical address). There is no simple way to convert memory hacks to ELF hacks and vice versa.
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