(05-08-2015, 01:38 AM)sergx12 Wrote: [ -> ]Another Century's Episode 3 - The Final SLPS_257.84 (added render fix)
Ben 10 - Protector of Earth SLUS_216.61
Ben 10 - Alien Force SLUS_218.15
Blade 2 SLUS_203.60
Haven - Call of the King SLUS_205.17
Indiana Jones and the Emperor's Tomb SLUS_205.08 (Thanks to ElHecht for PAL patch)
Ruff Trigger - The Vanocore Conspiracy SLUS_213.14
Shifters SLUS_202.71
Smuggler's Run SLUS_200.65 (added render fix)
Stretch Panic SLUS_201.82 (txt file with iso hex editing codes. Game stores values in bin.files,which specific for each level)
The Nightmare of Druaga: Fushigino Dungeon SLUS_210.71
Warriors of Might and Magic SLUS_200.06
@whitoxx
radar icons position in Federation vs Zeon depends from the aspect ratio, so i can't fix it.
@Devina
concerning Dolphin AR widescreen codes.i did some before.which games you are interested?
as example
Skies of Arcadia Legends GEAE8P
04345894 3F533333 //with 3f400000 looks better
also simple replacement 3faaaaab to 3fe38e39 in Iso work for many games.
and looks like SOCOM II U.S. Navy SEALs NTSC-U already in archive
Thanks bro
Just tested the code for ACE3: The Final and it seems like the 4 new codes below render fix messed up the emulation at cockpit and while in-game. Menu, etc. are not affected.
(05-08-2015, 11:25 AM)Devina Wrote: [ -> ]If not a .pnach, is there an alternative?
yep. it's manual iso hex editing
@cybercjt
just some small typo
Another Century's Episode 3 - The Final SLPS_257.84 (updated)
edit: it's still glitchy. use at your own risk
[
attachment=55074]
[
attachment=55075]
(05-08-2015, 03:34 PM)sergx12 Wrote: [ -> ]yep. it's manual iso hex editing
I've never done this before. Can you please post a simple, noob-proof tutorial?
(05-08-2015, 09:21 PM)Devina Wrote: [ -> ]I've never done this before. Can you please post a simple, noob-proof tutorial?
it's very easy
http://psx-scene.com/forums/f293/ps2-wid...ly-105475/
for Stretch Panic i recommend untick Prompt on replace option and choose all instead forward in Search direction. it will save you a little time.
Happy hexediting
Here's Frequency
! Just a port of what I came up with for Amplitude, so it shares many of the same upsides/downsides.
Pnaches:- Frequency (NTSC-U) [SCUS-97125] [78F63595][attachment=55087]
- Frequency (PAL-Unk) [SCES-50791] [386D1E86][attachment=55088]
- Official U.S. PlayStation Magazine Demo Disc 055 (NTSC-U) [SCUS-97181] [96A608C5][attachment=55089]
- KIOSK Demo Disc 2.5 (NTSC-U) [SCUS-97200] (unconfirmed CRC/demo variant)
KIOSK Demo Disc 2.6 (NTSC-U) [SCUS-97218] (unconfirmed CRC/demo variant)
Network Adapter Start-Up Disc (NTSC-U) [SCUS-97097] [7656425F]
Official U.S. PlayStation Magazine Demo Disc 060 (NTSC-U) [SCUS-97186] [7656425F]
Official U.S. PlayStation Magazine Demo Disc 104 (NTSC-U) [SCUS-97532] [7656425F]
PlayStation Underground Jampack Summer 2002 (NTSC-U) [SCUS-97206] (unconfirmed CRC/demo variant)[attachment=55105]
What's covered:- Widescreen field of views have been setup for all in-game viewports. Indirectly impacts a few other things...
- HUDs are thinned out properly and center-aligned.
- Full-screen images (e.g. loading, logo, demo, etc... screens) are thinned out properly.
What's missing:- Menu's black fade-in/fade-out effects need to be stretched.
- Avatars need to be widened in order to look "normal".
- HUDs should be repositioned to the far left/right of the viewport as needed. Especially for 2-4 player modes, since the center-aligned HUDs are impeding gameplay.
- FMVs need to be resized. Commented-out experimental FMV hacks are included in the pnaches for variants of the game that use FMVs. Enabling them kind of resizes the FMVs' picture to a 4:3 aspect ratio, but it isn't exactly 4:3, isn't center-aligned and lacks black side bars.
- Ports to other demo versions are still needed:
- Frequency [Demo] (NTSC-U) [SCUS-97157]
- PAL Frequency demo(s)
- Need to confirm which game CRCs the following demo discs use, as well as which version of the demo they contain (the most common demo version lacks Frequency's intro FMV):
- KIOSK Demo Disc 2.5 (NTSC-U) [SCUS-97200]
- KIOSK Demo Disc 2.6 (NTSC-U) [SCUS-97218]
- PlayStation Underground Jampack Summer 2002 (NTSC-U) [SCUS-97206]
Notes:- @Devina Like before, feel free to include this post's version of 7656425F.pnach in the widescreen archive's "cheats_ws" folder. It works with every game/demo that share that CRC.
@Aced14: Nice, I was actually trying to figure out how to make a patch for Frequency based on your post about Amplitude. If you don't mind me asking, can you explain how you figured out the patch again? I understand you overwrote some code with your own code and I sort of understand MIPS assembly. But how did you find which address to write to (How did you know to overwrite $f0)? Also how did you convert the MIPS code to a pnach?
(05-08-2015, 04:17 AM)Blyss Sarania Wrote: [ -> ]If you guys are going to seriously work on Dolphin patches then you should make a new thread lest it get lost in this one(and it doesn't really belong in this one anyway)
sorry for that.nothing serious.it is only for three games.
@Devina
SonicAdventureDX GXSE8P
040A7598 3F400000 //render fix
040C4FC0 3FAAAAAB //hor fov
04E722E8 3FF3CF35 //water fix
The Legend of Zelda: Collector's Edition PZLE01
only render fix.you need enable ws hack in dolphin settings
04141C30 BFAB0000 //r fix malora
041385A0 BFAB0000 //r fix ocarina
METAL GEAR SOLID THE TWIN SNAKES tested with PAL version. should work for NTSC
iso hex edit
3f800000 3f955555 bf800000
to 16:9
3f400000 3f955555 bf800000
requires testing.especially Sonic.I am not happy as the water fix was made.
(05-09-2015, 05:48 PM)sergx12 Wrote: [ -> ]The Legend of Zelda: Collector's Edition PZLE01
only render fix.you need enable ws hack in dolphin settings
04141C30 BFAB0000 //r fix malora
041385A0 BFAB0000 //r fix ocarina
Wow, thanks a lot! It looks a lot better with those codes. However, I'd like to disable all culling completely (for the free look feature in Dolphin). For Ocarina of Time, I tried using this code: 04141C30 FFFFFFFF. With that code, most of the skybox is visible now, but houses, grass and other things still disappear after.... 180 degrees, maybe? I'm not sure, because distance also seems to affect elements.
Edit: same for Majora's Mask.
Edit 2: the codes I tried made the red fot of the hookshot cover all screen in red. I'll better use your codes as is
.
Thanks again and congratulations. You should post the codes in the Dolphin forums.