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Hello!
Widescreen request:

PAL
Odin Sphere

[Image: 250px-Odinssphere.png]

Please!
Hi im trying to find the memory address for screen ratio for GT4 for whatever reason the one posted about the place for eyefinity setup doesn't seem to work for anything other then windows 7?

i've searched for base hex values and float values for both 4:3 and 16:9

3F800000
3F400000
0.75
1.3 to 1.4 etc

i was able to find stuff like camera position but i cant find screen ratio, can someone give me some advise or find it for me Smile
(NTSC or PAL i dont care Smile )
(01-17-2016, 09:54 PM)Devina Wrote: [ -> ]Both Ape Escape 2 (NTSC-U and NTSC-J) have in-game widescreen, but I suspect the patch in the archive may fix something else.
Until we know what it actually changes, I think it should remain.

Ape Escape 3 (NTSC-U) also has in-game widescreen (go to options and press R1 or L1), and it's there. Because of this, I assume Saru 3 has widescreen too.

Oh~ you're right. Saru 3 have in-game widescreen

[attachment=58819][attachment=58820][attachment=58821]
(01-17-2016, 06:58 PM),El_Patas Wrote: [ -> ]A savestate no, a standard save game before the problem happens for check it in the PS2.

Best regards.

That's all, you may not to answer now. I found an acceptable solution!

I understood what was the matter.
Earlier, when I was launching the game I used software mode due to the fact that the image in the hardware mode  bad smoothed (pixels seem bigger)
So I checked this game location in emulator hardware mode... and it was fixed - bug no more appear!

Therefore providing a save game does not make sense, and so it is clear that on the console everything will be all right.
Well, if the resolution is put to native, then the picture is almost the same as in software mode Smile  

Thanks to all for participation!

and, if it possible -  some widescreen samurai requests from me

NTSC/J:
Hissatsu Ura-Kagyou
[Image: 69549_front.jpg]

(so this game is fully playble on pcsx2 1.4.0 ver now - without flattening graphic bug! - T. Cool )

NTSC/J:
Azumi (Also Known As: Simple 2000 Series Ultimate Vol. 32: Azumi (JP))
[Image: 65244_front.jpg] [Image: 65245_front.jpg]

NTSC/J:
Simple 2000 Series Vol. 28: The Bushido - Tujigiri Ichidai (Also Known As: [i], Katana Action (EU) ([/i]but the release was apparently canceled, heh - T.))
[Image: 313609_front.jpg]


PAL
7 Blades
[Image: 11315_front.jpg]

Thank
With becoming respect.
Port from PAL done!

DragonBall Z - Budokai 2 (NTSC-US) (SLUS-20779)

[Image: pnF5l3Y.png]
(01-18-2016, 03:28 PM)Tattobu Wrote: [ -> ]That's all, you may not to answer now. I found an acceptable solution!

I understood what was the matter.
Earlier, when I was launching the game I used software mode due to the fact that the image in the hardware mode  bad smoothed (pixels seem bigger)
So I checked this game location in emulator hardware mode... and it was fixed - bug no more appear!

Therefore providing a save game does not make sense, and so it is clear that on the console everything will be all right.
Well, if the resolution is put to native, then the picture is almost the same as in software mode Smile  

Thanks to all for participation!

I see, that's what i thought, that this is not a real problem, i'm glad that you encountered what is happening
and Sword of the Samurai works fine.

Best regards.
(01-18-2016, 07:49 PM)El_Patas Wrote: [ -> ]I see, that's what i thought, that this is not a real problem, i'm glad that you encountered what is happening
and Sword of the Samurai works fine.

Best regards.

Thanks. I'm glad to hear
Resident Evil Zero HD's 4:3 mode could use some love from Nemesis (or anyone who can create an FMV fix or remove pillarboxes on the left and right).

16:9 mode (perfect)

[attachment=58842]

4:3 mode (ew, letterbox + pillarbox)

[attachment=58843]

16:9 mode (perfect)

[attachment=58845]

4:3 mode (ew, pillar box)

[attachment=58844]

You're probably thinking, "Why not just use the 16:9 mode then?"

In 16:9 mode, the game suffers from a similar issue where 16:9 crops off the original in-game backgrounds:

http://pcgamingwiki.com/images/6/67/REma...tRatio.png

So 4:3 mode is currently superior for in-game backgrounds, and 16:9 mode is currently superior for FMV cutscenes, in-game cutscenes, and menus.
(01-18-2016, 10:11 AM)burntfaceman007 Wrote: [ -> ]Hi im trying to find the memory address for screen ratio for GT4 for whatever reason the one posted about the place for eyefinity setup doesn't seem to work for anything other then windows 7?

i've searched for base hex values  and float values for both 4:3 and 16:9

3F800000
3F400000
0.75
1.3 to 1.4 etc

i was able to find stuff like camera position but i cant find screen ratio, can someone give me some advise or find it for me Smile
(NTSC or PAL i dont care Smile )

i was able to find memory addresses controlling horizontal rez of various object/buffers
RealAddress="20618550"
RealAddress="20618524"
RealAddress="20618514"
RealAddress="20618560"
RealAddress="20618590"
RealAddress="206185A0"
RealAddress="206185CC"
RealAddress="206185DC"

but i cant find anything that controls the aspect ratio. If someone could please help me im stuck/out of ideas. Sad
(01-20-2016, 03:14 PM)burntfaceman007 Wrote: [ -> ]i was able to find memory addresses controlling horizontal rez of various object/buffers
RealAddress="20618550"
RealAddress="20618524"
RealAddress="20618514"
RealAddress="20618560"
RealAddress="20618590"
RealAddress="206185A0"
RealAddress="206185CC"
RealAddress="206185DC"

but i cant find anything that controls the aspect ratio. If someone could please help me im stuck/out of ideas. Sad
Doesn't GT4 have widescreen options inside the game?
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