..:: PCSX2 Forums ::..

Full Version: PCSX2 - Widescreen Game Patches
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803
(06-28-2012, 05:13 PM)pavachan Wrote: [ -> ]ok, could you recommend any disassembler program i could use in Windows 7 64bit to disassemble the elf files?
http://www.codemasters-project.net/porta...hp?view.23
(06-28-2012, 05:17 PM)nemesis2000 Wrote: [ -> ]http://www.codemasters-project.net/porta...hp?view.23

I was just going to recommend using ps2dis, but the master himself was faster. I guess that confirms that he made some of his hacks by disassembling the game ELF (?).
Anyway, that's beyond my abilities...
(06-28-2012, 05:17 PM)nemesis2000 Wrote: [ -> ]http://www.codemasters-project.net/porta...hp?view.23
Thanks for elf patch and new method.
I saw ICO elf wide code in http://psx-scene.com. it's a little different in NTSC-K(SCPS_560.01).

00000000 00000000 03000146 0040013C 00408144 00000000
(change to)
403F013C 00C08144 03000146 0040013C 00408144 82101846

I understood instructions,
403F013C and 00C08144 mean making 0.75(3f400000).
82101846 means multiplying to original value(resister).
Is that right? but I don't know how to find subroutine.Blink I still need more studySmile
And CRC code changed after patching from 2DF2C1EA to 136A2E28.
Ico has CRC hack in gsdx for some screen problem. so I changed that by HxD, too.

BTW, Though both side render some slow.(I just have a few minute testing)
ICO patch works good. thanks again.

4:3------------------16:9
[attachment=38680][attachment=38681]
(06-25-2012, 08:51 AM)synce Wrote: [ -> ][attachment=38558]

Well the resolution hacks didn't work out as you can see...

Ah, forgot to mention that you can't use whatever resolution you desire.

For 720p it must be:
1216x616

And for 1080i it must be:
1820x1017

These are the only internal resolutions for 720p and 1080i (that I'm aware of) that GS will allow for internal resolutions, so using 1280x720 and 1920x1080 or 1920x540 won't work, don't even try it.
You seem to know your stuff, I wonder can you make sense of this?

1E004014 00000000 00020224 01000724 2800A2AF 3000A427 E0000224 2000A527 2C00A2AF

bold = x res (512)
underline = y res (224)

[attachment=38683] [attachment=38684]

The characters look perfect, but the more I increase the x res the more the UI gets squished. In screen 1 the text is corrupted blue and in screen 2 the background textures are corrupted. Tried your suggested resolutions but no luck. If you've had any success with resolution patches I'd love some tips because I swear this game is impossible otherwise.
(06-29-2012, 04:45 PM)synce Wrote: [ -> ]You seem to know your stuff, I wonder can you make sense of this?

1E004014 00000000 00020224 01000724 2800A2AF 3000A427 E0000224 2000A527 2C00A2AF

bold = x res (512)
underline = y res (224)



The characters look perfect, but the more I increase the x res the more the UI gets squished. In screen 1 the text is corrupted blue and in screen 2 the background textures are corrupted. Tried your suggested resolutions but no luck. If you've had any success with resolution patches I'd love some tips because I swear this game is impossible otherwise.
There is somekind of an analogy factor of how you can increase the resolution and to what I understand, in order to not break anything it must have to do something with a mathematics routine (possibly multiplication or something) with the native resolution and the routines involving how the game gets rendered.
I think the values that I gave you will work on -AND ONLY ON THOSE- games that render in those resolutions (possibly because of the factor I'm not exactly sure of what affects):
640x447@60Hz
640x511@50Hz

Also I feel pretty confident to say that you may need to alter more values than just the resolution since alot of things depend on the pixels rendered on-screen so it would result into some errors or garbage rendered outside the center 512x448 part of the screen.

BTW, the values I gave you are from the PS2 SDK. I can grab a couple more if you want, these were the ones that I just remembered. Also It would help us to know how GSdX sets the internal resolution. I think that newer BIOS'es allow pretty like everything and not just predefined resolutions

EDIT: Remember to NEVER break the aspect ratio of the resolution you input. The aspect ratio of the native resolution (512x448 let's say) must MATCH the output one (for example a direct multiplication is 1024x896). I bet this one has to do with the deforming of things.
I didn't have any real success but I'm trying to understand what people used in order to make everything working properly and trying to immitate it. Things look a bit better slowly slowly.

EDIT 2:

OK did some testing, used Final Fantsy XII:

WIDTH RESOLUTION
from: 27 00020424 0000 (512)
to: 27 D0020424 0000 (720)

HEIGHT RESOLUTION
from: 000324 C0010224 (448)
to: 000324 E0010224 (480)

The results:
1.Videos getting centered to the 512x448 space inside 720x480, which means that when you increase the resolution it just "adds" pixels to the already seen resolution, like it expands the sides with extra pixels.
2.Because it adds those pixels on the side you can see alot of garbage, like non graphical data getting rendered or while you load a map/level you can see it getting rendered in the sides.
3. HUD ellements getting placed in the first 512x448 pixels from upper left corner from the specified resolution.
4. Increasing the resolution near 1280x720 causes black screen due to low memory I guess or something super simmilar to that: http://pcsx2.net/developer-blog/88-path-...ncing.html but on real PS2 hardware.
Warriors Orochi 2 SLES 55382 (E)
Monster Hunter 2 Jap please!!! I have been trying but cant get anything. How do i know if I am making any progress? I am using widescreen helper.
(03-28-2012, 12:54 AM)hyakki Wrote: [ -> ]Silent Hill 2 Widescreen patch
(This is an experimental patch, tested using 3 locations in-game)
anyways busy today might try some more games later tonight.

Hi guys, just registered to tell you

a. that you are all awesome. PS2 widescreen has been my wet dream for ages.

b. I downloaded that Silent Hill 2 patch and found the aspect ratio to still be wrong. At least it's not 16:9

Original vs hyakki's patch
[attachment=38716] [attachment=38717]

Original vs my patch
[attachment=38716] [attachment=38718]

hyakki changed the value in his patch to 373.3333, but the correct value for 16:9 was 338.
Here you go
[attachment=38719]


btw
Thanks nemesis2000 for your Okami elf hack!
Now all I need to be in heaven is a patch that changes the ingame resolution of Okami, so that the software mode gives me the watercolor effects in 1080p Laugh
1080p in sw mode would be awesome but I wonder what performance impact it would have

There's a sw-based gfx plugin for epsxe that will strain most cpu's at just 2x ps1 res (similar to ps2 native res, and similar performance to gsdx sw)... although ps1 emu's are limited to a single core so that skews things

I'd love for someone to succeed in res patching so we can see
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803