(02-23-2016, 03:06 PM)PCSX2PS2 Wrote: [ -> ]On pcsx2 stable builds while running game, if I remove // in cheat pnach would it be enabled or disabled in game?
If you remove // it enables the cheat.
Does it work while running game
(02-23-2016, 06:10 PM)PCSX2PS2 Wrote: [ -> ]Does it work while running game
You can't turn patches on or off while the game is running.
Anyone do Deus Ex yet? Is there anyway I can help out with it?
(02-25-2016, 06:30 AM)pcsx1 Wrote: [ -> ]Anyone do Deus Ex yet? Is there anyway I can help out with it?
There doesn't seem to be a patch for that game yet. If you want to help, you can find more information how to in the first post.
Widescreen patches request:
Scooby-Doo! Mystery Mayhem [NTSC-U]
Scooby-Doo! Unmasked [NTSC-U]
Shaman King: Power of Spirit [NTSC-U]
Fullmetal Alchemist: Dream Carnival [NTSC-J]
Transformers 2004 (SLES-52388) [PAL]
Transformers (Japan) 2003 [NTSC-J]
(02-28-2016, 05:22 AM)Devina Wrote: [ -> ]A note to all Kingdom Hearts 2: Final Mix fans.
From now on, the archive will support the CrazyCatz00 English translation, instead of the one by Sora6645.
I'm only using the basic translation patch, so I'm not sure if the CRC changes depending on which patches are applied. However, if it does, you can easily change the CRC of the existing patch yourself.
Since version 0.99.15222.0425r, only the base Translation modifies the ELF; thus the CRC should be the same whether it's just that or all of them.
If I update the patch though, there is a chance the CRC will change. I'm working on a version now that changes it from the latest public version. So I'm not sure how you want to handle the different CRC's (latest only; keep current & make user change for updates; all of them?).
Hi Crazycatz00!
I wanted to ask about the FMV fix you made for KH2. How did you do it? Did you extract all the FMVs, crop them in another program, and then re-insert them? Or did you make a code for it?
Kingdom Hearts: ReChain of Memories could use something similar. The current FMV code in the widescreen archive is glitchy.
http://crazycatz00.x10host.com/KH/kh2_patches.html
I'm also curious as to what the "font space fix" is you mentioned on your site. What is it exactly? Can you please go into detail?
And about the "lower subtitles" code. What is the exact value you used in your patch?
Yours is slightly lower, and I'd like to be consistent. Currently, the one in the archive is "240a018a". I assume the last two digits you used are lower?