Nemesis said, "seems work fine, but requires deep testing", so I figured it would work fine, which is why I added it.
But what-the-heck-ever.
I still find it insane that tri-Ace and Square Enix put SO much effort into preventing hacking a SINGLE PLAYER game with NO ONLINE capabilities whatsoever, and we still haven't cracked its anti-cheat system, even 10 years later. And all we're trying to do is a simple camera zoom out.
This isn't even mentioning Tales of Symphonia's PC port VMProtect bullcrap, which was eventually removed after fan complaints.
I will put the latest patch in the archive, but I will also note that it's WIP.
(04-12-2016, 07:19 PM)nemesis2000 Wrote: [ -> ]I never posted first beta gameguard fix on my site
Still, it would be nice if you added W.I.P. or beta to an incomplete patch. It will prevent something like this happening again and it makes it easier for a fellow/future patcher to follow up on it.
Here is a request if that's ok. I need a widescreen patch for Shaun Palmer's Pro Snowboarder (NTSC-U) and Mat Hoffman's Pro BMX 2 (NTSC-U), please!
(04-13-2016, 02:08 AM)ENunn Wrote: [ -> ]Here is a request if that's ok. I need a widescreen patch for Shaun Palmer's Pro Snowboarder (NTSC-U) and Mat Hoffman's Pro BMX 2 (NTSC-U), please!
Ugh, really?
No offense, did you even check the archive?
There's literally a link to it in the first post.
I'm not sure if this is the place to ask but would it be possible to get a custom resolution for some split screen games so they stretch across multiple monitors?
(04-16-2016, 01:42 AM)Vord Wrote: [ -> ]I'm not sure if this is the place to ask but would it be possible to get a custom resolution for some split screen games so they stretch across multiple monitors?
You don't need a custom resolution for that. You need to use your graphics software to split the image over more than one screen. With two screens and horizontal split screen you should get each players window on a seperate monitor. And then you calculate the required aspect ratio and adjust a widescreen patch accordingly to stop it from appearing stretched.
First, thanks very much for the tips on patching HUDs flameofrecca.  It gave me the motivation to have another go at Enthusia.
I found position and stretch addresses for many of the HUD elements, but there are a couple of parts that I couldn't find, meaning I can't do a complete patch for the whole HUD.
However, I realised that much of the HUD is absolutely fine stretched. Â The part that really needed fixing was the analogue rev/speedo section. Â My problem here was the rev needle and surrounding numbers. Â I can move these around the screen but cannot find any way of scaling them.
So I came up with a compromise (shown below). Â I squeezed the dial horizontally a little, stretched it vertically and move it further into the corner. Â You'll notice that the rev dial numbers are still stretched.
Original with widescreen patch:
Speedo fix:
One neat thing about this patch is that it's not a memory hack, or even an elf hack (handy as the game uses different memory regions for different game modes). Â It's done by modifying a data file (D001.BIN). Â You can do this by hex editing the ISO, just search:
Code:
00 00 80 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 80 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 80 3F 00 00 00 00 66 E6 5B 43
and replace with
Code:
66 66 66 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 33 33 93 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 80 3F 00 00 00 00 00 00 70 43
If anyone else wants to have a go at this, let me know and I can share all the memory locations I found.
I try this hex code from Nemessis 2000 and patch .elf with hex editor but dont work....
Picture are not centred and deform...on my PS3.
On my PS2 the resolution about patch game dont work...but when I force 480p with GSM the patch game run...Someone know what's hex code use by GSM?
Thanks