(03-31-2017, 02:47 PM)SUPERDIMA 123 Wrote: [ -> ]widescreen requests PAL Made Man  SLES-54444
@SUPERDIMA 123 : I don't have it
NTSC-U and PAL
Made Man (added Black Scene Fix)
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attachment=62405][
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(03-31-2017, 02:59 PM)arapapa Wrote: [ -> ]NTSC-U and PAL
Made Man (added Black Scene Fix)
That seems like a PCSX2 bug. Patches for those shouldn't be included in widescreen patches. They should at least be disabled by Devina before adding the widescreen patch to the archive. It could introduce missing or broken effects if the issue is resolved in PCSX2.
(03-31-2017, 11:39 AM)arapapa Wrote: [ -> ]@El_Patas
Simple 2000 Series Vol. 110: The Toubou Prisoner [NTSC-J] (SLPS-20480)
It's a 4:3 ooriginal screenshot. but the graphic of left corner is cracked.
I think It is a PCSX2 bug. (maybe no needs render fix)
Yes, maybe is a problem from the emu, when i tested the game i did it only in the emulator and not in the PS2.
Thank you for all the work.
Best regards.
(03-16-2017, 10:03 AM)sergx12 Wrote: [ -> ]Also made cheat for Suikoden 4 which disable auto camera rotation when character move left and right. it was really annoying.
let me know if it needed anyone.
Hello! I need. Please give me this cheat for Suikoden 4Â
(04-01-2017, 06:40 AM)Kirtas Wrote: [ -> ]Hello! I need. Please give me this cheat for Suikoden 4Â
Here you goÂ
its for  Suikoden IV (SLUS-20979)  crc E2984005
patch=1,EE,00300054,word,3C013a00Â //3c013f00
(04-01-2017, 09:07 PM)sergx12 Wrote: [ -> ]Here you goÂ
its for  Suikoden IV (SLUS-20979)  crc E2984005
patch=1,EE,00300054,word,3C013a00Â //3c013f00
Thanks for this too, also, this auto rotate was only present in suikoden 4? Played Suikoden 3 until I got stuck at the house where you first get to talk to the different characters that all joined. (that was years ago). (I'll Patch this with the widescreen patcher, hope it works in ps2, as the widescreen works, otherwise, I guess it will work with the cheat engine for open ps2 loader).
NTSC-U
Nobunaga's Ambition - Rise to Power (U)(SLUS-21721) (request title)
-------------------------------------------------
//X-Fov
patch=1,EE,002810e4,word,3c023f40 //3c023f80
//patch=1,EE,00281098,word,3c023fc0 //3c024000
//Y-Fov
//patch=1,EE,002810b4,word,3c024040 //3c024000
//Y-Fov
//patch=1,EE,005460c0,word,3F9F49E9 //3f6eeeef
//Zoom
//patch=1,EE,0028110c,word,3c023fab //3c023f80
//Render fix
//patch=1,EE,0015d530,word,3c024440 //3c024420 Left & Right
//patch=1,EE,0015d55c,word,3c023f6e //3c023f6e Top & Bottom
//patch=1,EE,0015d560,word,3442eeef //3442eeef
patch=1,EE,0015d534,word,3c0343d4 //3c0343e0 Top & Bottom
-------------------------------------------------
Render fix value is something strange
If you increase the value(x 1.33333), the graphic cracked. but it can be solved by decrease the value very slightly.
(It doesn't seem right method.)
I hope that someone can solve this problem.