(07-11-2017, 09:50 PM)arapapa Wrote: [ -> ]NTSC-U and NTSC-J
Grim Grimoire (needs 'subtitle fix') (request done)
@arapapa, thank you very much, but i'm trying to port your patch to the PAL version and seems
that the Y-FOV value crashes the emulator.
Please you could make the patch for the PAL (SLES-54897) version?
Best regards.
(07-14-2017, 10:22 PM)Devina Wrote: [ -> ]Would you classify Hungry Ghosts as a WIP patch (too unstable)?
Today's the final day to submit your patches before they're included in the next big PCSX2 update.
I wanted to include this in the big update. But I could not fix it because I did not have enough time.
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attachment=63322]
(07-14-2017, 10:38 PM)El_Patas Wrote: [ -> ]Please you could make the patch for the PAL (SLES-54897) version?
(ah.. hm.. Probably It will take a time)
PALÂ
Grim Grimoire
(07-14-2017, 10:51 PM)arapapa Wrote: [ -> ]
PALÂ
Grim Grimoire
Thank you very much, now worked also in the PS2.
Best regards.
I updated the archive. 2699 patches in cheats_ws.
Avih, as usual, remove the current WIP patches I have.
We need more info, like the cutscene in question, or a memory card.
The patch, which was made by nemesis, is rather long and complicated-looking, so I don't doubt them.
(07-17-2017, 03:04 AM)Devina Wrote: [ -> ]We need more info, like the cutscene in question, or a memory card.
The patch, which was made by nemesis, is rather long and complicated-looking, so I don't doubt them.
Just replying here incase my reply in the original thread gets missed, but I haven't had any issues with the WS patch at all. I asked the user to post a savestate before the specific cutscene in the game where the crash occurs - so I can check it out later. The user is using 1.4.0, so it's possibly the bug has resolved itself since then.
(07-17-2017, 03:04 AM)Devina Wrote: [ -> ]We need more info, like the cutscene in question, or a memory card.
The patch, which was made by nemesis, is rather long and complicated-looking, so I don't doubt them.
patch the same as for The Suffering and the Suffering I finished with ws patch on real hardware without any issues
I'll try to see how ws realized on xbox version where cutscenes hor+ and gameplay vert- and compare with ps2 version
(07-17-2017, 04:48 AM)CK1 Wrote: [ -> ]Just replying here incase my reply in the original thread gets missed, but I haven't had any issues with the WS patch at all.
Me too.Â
I have played 'The Suffering - Ties that Bind' over 2 hours. but did not found any problem.
(used 'OpenGL Software Mode)
NTSC-U & PAL
The Suffering (added 'Font fix)
The Suffering - Ties that Bind (added 'Font fix)
Any news on the widescreen archive being updated in the main builds avih/refraction/anyone?
I hope this "The Suffering" issue isn't delaying it. The player with the issue isn't responding, so might as well forget it.