08-23-2017, 01:36 AM
(08-22-2017, 03:48 PM)bajol Wrote: [ -> ]Why are the patches for the original .hack games so much bigger in their PAL version, than the NTSC U Â ones? Are they better in any way?
Also the archive for .hack 2 mutation has the the patches switched between PAL and NTSC U.
Dot Hack 1-2-3-4 can use the CHT folder on Open PS2 Loader from hdd, enabling the option from the menu to fix the controls, this is for the NTSC version, these are cheat codes so they can be used with the pc emulator for ps2, I think...........................
Some Games can only use Controller Fixes when the "PNACH" data from Controller Remapper program is added directly to the pnatch file, like Jak 2 and Hot Shots Golf 3, others not included that I've used this method with, because cheat codes did not work for them were:
devil may cry 3 SE pal
galerians -ash
musashi
naruto uzumaki 1 and 2
okake
altered beast
so out of those, Jak 2 and Hot Shots Golf 3 would not work with any of the master codes outside of just tagging that information into the widescreen patch.
Devil May Cry 3 SE pal is good example of pal version working with controller patch and ntsc not, perhaps because the developers made the ntsc version first, and then ported it, and that made it easier to add information into the executable files.
(speaking of bad patches in the archive God of War 1 would not work with pnach patcher, I used the hex codes from ps2wide, and used winhex, the last option to write in the information, just make sure the hex values are the same when they are written into the file)
(EDIT)
(Unlimited Saga NTSC Widescreen patch, works on opl 1022 db_all, with VMC (virtual memory card), the error was caused by some custom partitions I created for popstarted, which I don't use anymore, format with winhiip, opl 896 to create opl partitions, then expanding those partitions, that all, no more popstarter for me) (not just that, but all the other games that didnt work with VMC)
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