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"hort +" the way ratchet is moved up a little in the left thumb you have there.  Was used in the PS2's version of Need For Speed Hot Pursuit 2, and the same value was not used in the xbox or game cube version by comparison ................ https://www.youtube.com/watch?v=vP7uPMt8GJs&t=134s ..................... that so much is not an issue, because it makes the game look much better.

(I have to compare the game here to the original, because I'm at a loss one two points)

"hort +", is normal and not a result of your patch because, the patch does nothing I am using ... then the position of ratchet will look the same without applying the patch, I'll have to test that, because, atm, it looks different after patching (The Patched Games I am using from the patches you made with the removed values appear to give the "hort +" in the same position you reference in the left thumb)
........................
........................
I'll have to test the "hort +" with the original game ................. so far said the original game corrects the vertical axis by .75, and your patch does not address this issue, or am I mistaken? (Right now, the good side of your patch is the "hort +" issue, that is an improvement, if that is what is happening)




BRB
The images I posted were of the built-in widescreen without my widescreen patch.

The "thumbnail" on the left was a horizontal stretch not Hor +.

My patch forces the in-game widescreen on and bypasses the ".75 vertical correction" and produces proper hor+.

I am trying to work with No.47 to resolve this issue currently, so please stop interfering.
NTSC-U

American Chopper
American Chopper 2 - Full Throttle
And 1 Streetball
Aqua Teen Hunger Force - Zombie Ninja Pro-Am
Arctic Thunder


PAL

American Chopper
American Chopper 2 - Full Throttle
An American Tail
Aqua Teen Hunger Force - Zombie Ninja Pro-Am
Arctic Thunder
Autobahn Raser - Das Spiel zum Film
Autobahn Raser IV
Worms 3D (Needs render fix)
(08-30-2017, 04:44 AM)PsxFan107 Wrote: [ -> ]The images I posted were of the built-in widescreen without my widescreen patch. Also what is hort +?

horizontal +, in the same way you referenced it............well, I only ever played ratchet and clank 2/3, first using the original widescreen patch in the archive, and, apparently that was damaged goods to begin with.  So not using the patch at all, makes the game look much better..................that is the lesson I am learning right now........LMAO

still i'm almost finished updating the original files on my ps2, plus the controller patch for ratchet and clank2, BRB

.......
.......

I can see the edge of the rock that ratchet stands on in the beginning of 3, and the left rocket booster in the same frame, with the widescreen patch applied, that I edited.  Right now, I can't align the screen to illustrate this example with the original games, so it does something, going to double check that fact.

......
......

sorry about that, and by all means this issue is resolved in my opinion, I just wanted to clarify your statement of the patch you made doing nothing for the benefit of other users, with a verifiable example, ratchet and clank 3 for example (see above, between the dots) (that is removing the value grouping that pnach won't write to iso with... ... ... ...the checksum values in the patches will not allow Ratchet and Clank 2 to boot, but causes a black screen... ... ... ...the statement you made about the patch writing to blank space and doing nothing because this value was removed, is false) (I ended up patching both my ratchet 2 and 3 games using the modified versions of your original patch)

(anyway good work, btw, you choose to reply to my statement, so don't keep beating on me, use a private message next time, if your conversation does not concern the topic or this discussion) (I'll try to avoid you next time, but remember I only replied to you, to address this issue for other users, so not only for my benefit) (again thanks for your good work)
There is a problem with the patch on an actual system and No.47 and I will resolve it. Please stop involving yourself in this matter.
(08-30-2017, 03:35 AM)PsxFan107 Wrote: [ -> ]@No.47 try adding this code to the patch and let me know what the bolt count is after the cutscene. (When the game becomes vert-)

Code:
200C00FC E4400460

Hm, after adding the code the game starts "cropped" (probably same as vert- but also the HUD is partially cut off). The bolt counter is some really high value right from the beginning and is updated every second or so...

For reference the patch I used for testing:

Code:
//gametitle=Ratchet & Clank - Up Your Arsenal
//comment=Widescreen hack by PsxFan107

// Mastercode
9012F420 00832021

// Code patching routine  DWORD
200c0000 3c1b000c
200c0004 df7100a8
200c0008 14510005
200c0010 8f7100b8
200c0014 ac71ff88
200c0018 8f7100bc
200c001c ac71ff9c
200c0020 df7100b0
200c0024 14510009
200c002c 8f7100c0
200c0030 ac71ff7c
200c0034 8f7100c4
200c0038 ac71ff80
200c003c 8f7100c8
200c0040 ac71ff8c
200c0044 8f7100cc
200c0048 ac71ffac
200c0050 fc62fff8

// Code patching routine WORD
200c0054 3c1b000c
200c0058 8f7100a8
200c005c 14510005
200c0064 8f7100b8
200c0068 acb1ff8c
200c006c 8f7100bc
200c0070 acb1ffa0
200c0074 8f7100b4
200c0078 14510009
200c0080 8f7100c0
200c0084 acb1ff7c
200c0088 8f7100c4
200c008c acb1ff80
200c0090 8f7100c8
200c0094 acb1ff8c
200c0098 8f7100cc
200c009c acb1ffac
200c00a4 aca2fffc

// Refrence WORD/DWORD for widescreen
// Note: The patching routine uses this to patch an address before this in memory.
200c00a8 c6010218
200c00ac c600021c

// Refrence WORD/DWORD for HUD fix
// Note: The patching routine uses this to patch an address before this in memory.
200c00b0 468010a0
200c00b4 c7a40030

// Replacement WORD's for widescreen
200c00b8 0c030034
200c00bc 1060000a

// Replacement WORD's for HUD fix
200c00c0 3c013f40
200c00c4 4481f000
200c00c8 461e1082
200c00cc 14400008

// Hor FOV recalulation routine
// This routine checks if an unpatched HOR FOV currently resides in ram,
// by iterating through a list and patching the value if a match is found.
200c00d0 c77e0114
200c00d4 3c01000c
200c00d8 34210144
200c00dc 277b0118
200c00e0 c46000b0
200c00e4 103b0007
200c00e8 c7620000
200c00ec 277b0004
200c00f0 46020032
200c00f4 4500fffb
200c00fc 461e0003
200c0100 e46000b0
200c0104 461e0002
200c0108 46010002
200c010c 3c1b000c
200c0110 03e00008

// Hor scale
200c0114 3f400000

// Unpatched Hor FOV values
200c0118 3f1eb852
200c011c 3f56cf3b
200c0120 3eed0674
200c0124 3f1eba08
200c0128 3f199999
200c012c 3f199b41
200c0130 3f0f5bd4
200c0134 3f0f5c28
200c0138 3f052027
200c013c 3f051eb8
200c0140 3f3340cc

//Check if running in Single player
e005dc82 0013b052
200c004c 0804ec17
200c00a0 0804ec21
2013b054 08030000
2013b07c 08030015
001439fd 00000001

//Check if running in Multiplayer
e005dc82 001930b2
200c004c 08064c2f
200c00a0 08064c39
201930b4 08030000
201930dc 08030015
001a5a3d 00000001

//Bolt count test
200C00FC E4400460


I will double-check this, the result doesn't seem to make any sense Wacko
It is correct, trust me. Just tell me what the number is.
1058977874 = first unpatched hor FOV value

Right from the beginning. Does not change after the first cutscene... hope this helps!

EDIT: I've to go now. Will check back later!
The code I game you had the wrong address. It should have been 200C00F8 not 200C00FC. Also, it would help if someone could test the codes via a cheat disc to see if there is a difference. I'm too tired to carry on for now.
(08-30-2017, 06:46 AM)PsxFan107 Wrote: [ -> ]It should have been 200C00F8 not 200C00FC.

Tested it with the new address, results:

The game starts in hor+ (HUD not cropped). Before the first cutscene the bold counter is

Code:
1062445165

After the first cutscene (vert-):

Code:
1058978313

The bold counter stays at the second value for the entire first level.

When the second planet begins (hor+), the bold counter was back to counting as usual (it showed 8946).
Interestingly, when you die the game is back to vert-; however if you enter and exit the vendor machine, it's hor+ again (I tested this several times, it's always the same). In any case, the bold counter was just counting the bolds...
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