(08-31-2017, 04:51 AM)PsxFan107 Wrote: [ -> ]If that replacement works then yes. I'm as happy as you are about figuring this out. I'm glad this wasn't a big deal.
It worked!
I "speedran" through the game until the 3rd planet and the normal gameplay always remained hor+ (can't comment on the cutscenes and the space ship mission).
Thanks again for making these long overdue patches!
Best regards
Took me about 4 hours to figure out all the details, we'll it does work using the cheat engine for open ps2 loader. Â I just got too tired to go back and retest pnach (by adding the "patch=1,EE", and ",extended," between each line before attempting to patch)............probably better that I don't patch the iso, since its easier to compare the views from the vehicles, if they are modified also, then revert back.
The viewable area is not increased, just the horizontal and vertical resizing issues, those really take away from the game. In this case, the "byte" and "EE" values under force widescreen are both needed in order for the games to work with the cheat, and ratchet 3 will not boot without those values, if you don't have those values for ratchet 2 included then the patch will not work but the game will boot (Twisted Metal Black, was a real mess go to through also, to get to work on the ps2) Cheers. (Ratchet and Clank 2 was prepatched with controller remapper to the iso, using the pnach patcher first)
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(08-31-2017, 05:18 AM)arapapa Wrote: [ -> ]Hi~ El_PatasÂ
NTSC-U
Worms 3D (request done)
PAL
Worms 3D (modified)
Worms 4 - Mayhem
Superb, thank you very much!
Best regards.
NTSC-U:
Ratchet & Clank - Going Commando  (Fixed cut-scenes being vert- and added a note for console users)
Ratchet & Clank - Up Your Arsenal  (Fixed cut-scenes being vert- and added a note for console users)
@Psalmsamuel The reason your edit to the patch doesn't extend the viewing area is because you completely removed the routine that recalculates the FOV. This is exactly why I told you to stop posting regarding the issue with the patch, because you have no clue what you are doing. The issue is resolved now, cease and desist.
Has a widescreen pnach file been released for either of the Evil Dead games? A Fistful of Boomstick or Regeneration?
I'm looking for NTSC U versions.
(08-31-2017, 05:36 PM)PsxFan107 Wrote: [ -> ]NTSC-U:
Ratchet & Clank - Going Commando  (Fixed cut-scenes being vert- and added a note for console users)
Ratchet & Clank - Up Your Arsenal  (Fixed cut-scenes being vert- and added a note for console users)
Hm, I'm afraid we're not quite done with R&C 3 (well, only if you're still motivated
).
I managed to test the multiplayer on console and it was running in 4:3 (it doesn't have a built-in widescreen option, or did I overlook it?). Unfortunately, there is no bolt counter in multiplayer... do you still know which one is the corresponding hor FOV value? In this case it could be the easiest way to simply try out the next smaller/bigger hex values...
PS: Out of interest (since you added the "correct" values in the comments instead of replacing the old values): Do the "console values" break the patches in PCSX2?
(08-31-2017, 07:32 PM)No.47 Wrote: [ -> ]Hm, I'm afraid we're not quite done with R&C 3 (well, only if you're still motivated ).
I managed to test the multiplayer on console and it was running in 4:3 (it doesn't have a built-in widescreen option, or did I overlook it?). Unfortunately, there is no bolt counter in multiplayer... do you still know which one is the corresponding hor FOV value? In this case it could be the easiest way to simply try out the next smaller/bigger hex values...
PS: Out of interest (since you added the "correct" values in the comments instead of replacing the old values): Do the "console values" break the patches in PCSX2?
Yes, the console values break the patches on the emulator. Â Multiplayer does have built-in widescreen, there isn't an option for it though. It is normally toggled by the widescreen option at the main menu of single player. Which level did you load in multiplayer and were you playing split-screened?
I see. So parts of the single player remains in the RAM when the multiplayer is loaded, I hoped it would be a "fresh boot". Since I booted directly into the multiplayer executable (i5bootn.elf) the built-in widescreen functionality maybe is never loaded...
The problem is there seems to be  no way to boot the multiplayer normally (after loading the main menu first) because of OPL incompatibility issues. This game has always been problematic regarding OPL/HDL...
So maybe the way of booting the game is the issue and the patch doesn't need any more changes...
PS: I tested a couple of different levels and both one player as well as two player splitscreen.
My code forces the built-in widescreen in multiplayer. Given that the HUD doesn't look vertically smashed (vert+) in splitscreen then yes, it is the way you are loading it.