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(08-03-2018, 07:36 PM)Devina Wrote: [ -> ]It can be as wide as you want. However, keep in mind that the majority of games were originally meant for 4:3, so if you stretch it too wide, the 2D and text becomes far too wide. And then you start encountering more render issues and things that should not be seen on the sides of the screen.

If a game already has built-in 16:9, then a 21:9 patch is usually much safer.

I have found some games, especially with native 16:9 support, can be very challenging to successfully turn 21:9. While I was successful with Tony Hawk's Underground, The method was adjusting the zoom and y-axis stretch to the proper values. My attempt at Dragon Quest XIII or Final Fantasy XII, however, have only lead to a value of 00 or 01 that switches between 4:3 and 16:9. It is possible the code could be deeper, but as mentioned, could get dangerous trying to play around with.

In some games where I've tweaked the original patch to 21:9, I have encountered odd rendering issues on the sides, but with Final Fantasy X and X-2, there was another value in the patch that was able to increase the amount rendered, though what a truly safe value for that would be would require lots of testing...

The HUD thing is always going to be dependant on the game, and the player too. I don't mind it at all in Dark Cloud 2 at 21:9, and it's nice during most world exploration you don't have anything but a Georama icon that may show up. During dungeons is where most of it appears but it's not too bothersome.

I will close though by noting I would not recommend trying 32:9 on many things...
^ Yep.

Anyway, still working on a render fix, Arapapa? Really hoping we can get that Harry Potter patch done sometime soon...
(08-07-2018, 09:53 AM)Devina Wrote: [ -> ]^ Yep.

Anyway, still working on a render fix, Arapapa? Really hoping we can get that Harry Potter patch done sometime soon...


Harry Potter and the Prisoner of Azkaban (U)(SLUS-20926)

- add  1 more render fix
Thanks Arapapa, it works. Smile

Just so everyone knows, in order to widen the HUD so it does not show unwanted elements, you have to Enable Widescreen Patches while in-game, instead of booting the game.
NTSC-K

Harry Potter and The Prisoner of Azkaban


NTSC-J

Hard Luck - Return of the Heroes (correct typos)
Harry Potter to Azkaban no Shuujin
Project Arms
Project FIFA Worldcup - Sorenara kimi ga daihyou kantoku
Racing Game - Chuui!!!


NTSC-U

Jeep Thrills
The Polar Express (modified)


PAL

Pro Beach Soccer
Pro Rally 2002
The Polar Express (modified)
Widescreen request:
Scooby-Doo! Night of 100 Frights -> NTSC
(08-05-2017, 06:09 PM)arapapa Wrote: [ -> ]NTSC-K, J and U

Unlimited Saga (Only battles, base on PAL)

--------------------------------------------------------
@El_Patas : Marc Ecko.... have multi  ELF. (it is hard to find a new method - I used a PCSX2's DEBUG tool).
-------------  found a another Y-fov and Zoom addresses (by cheat engine) but the value is changed with every cut-scene.
                   Needs a person who have a POWERFULL SKILL. (nemesis2000, sergx12, ElHecht....  Laugh )

Unlimited NTSC patch no longer works on OPL 1245, possible other versions.  Horizontal axis is not being stretched there is just blue or black bars instead there.  This is on a PS2 console, in the battles, has this error.  Will check the PAL version again:

Unlimited Saga PAL patch work fine, still, with gsm NTSC in Open PS2 Loader

the ntsc patches may of never work at all, properly that is, I can't recall, but anyway, thanks again, just reverted back to PAL.

the, controller remapper patches finally worked for left joystick to d-pad with onimusha 1 and 2 via the cheat engine for Open Ps2 Loader, got to lazy to retest Armored Core 2, oh well.

EDIT - After some more searching

It appears the PAL version uses the same cheat codes as the NTSC? (same master code from "Mastercode_Finder", and "wescastro.com/codetwink/cheats.codetwink.com/ps2/view/4638/default.htm")

................
//Master Code
9A14E461 18FE3133
//Weapon Miester - Helps learn Weapon Skills
1A21579A 000000D6
//Wood Familar - Recycle Ability fixes Durability 1st weapon
1A23579A 00000117
//Metal Familar - Low Level Shock All Spell
1A25579A 0000010D
.................
"OMNICONVERT VERSION 1.1.1"  (for ARMIC, the three cheats must be for each character, example only)
(input = codebreaker version 1+ ... output = standard)
(the file "SLES_516.06.CHT" is notepad for ps2rd cheat engine in "open ps2 loader")
.................
//Master Code - same code from - master code finder, program
9071616C 0C1C873A

//Weapon Miester - Helps learn Weapon Skills
10873AE8 000000D6

//Wood Familar - Recycle Ability fixes Durability 1st weapon
10873AEA 00000117

//Metal Familar - Low Level Shock All Spell
10873AEC 0000010D
.................

Each Character will have, "weapon meister, wood familar, metal familiar", thats roughly 32 Characters or 96 Codes, so 97 Codes with the Enable Code, if the cheat file isn't too big that is the best solution for this game.

The GAME is not difficult, i just needs "durability fix" .................... if that cheat file is too big then only for the main story characters, I will add the above abilitys, in addition to "Quick-Fix" plus 20 durability for characters with weapons lower then that.

APPARENTLY.  The Game has a "Black Smith" that it unlocks per story and this makes the game difficult since you don't have immediate access to it ONCE WEAPON DURABILITY DROPS TO ZERO, ITS USELESS.  And nearly impossible to find weapons with ability to use magics.  So this should fix all problems.  

The stats boosters don't appear to do much, you can only be viable with weapons, depending on what story senario you play, you won't even have that, but, "shock all" spell should fix that.  Since weapon durability from "FAMILARS", doesn't detract per usage.

(I guess once you activate cheat you can disable it, after you save the game) (Saga Frontier 2 on PS1 had the durability weapon problem, that was fixed with a cheat code, this time you have to add, tablets to fix, with that ability)
.................
Cheat codes not working on the PAL version, both SLUS/SLES files share the same mastercode, testing USA.
.................
.................
.................
CHEATS work on the USA Version, same as above, same for PAL but don't work (same mastercode at least).
.................
.................
.................
Master Fighter       Level 5 - helps learn melee skills
Weapon Meister       Level 5 - helps learn weapon skills
Wood Familiar        Level 5 - Has Recycle Ability (fixes weapon durability)

These are better values for all characters, with the few Main Characters getting "Quick-Fix" also, the game spams, the punch and weapon skills, I think the "Metal Familar" is cheating to give them all that for the low level bolt skill, this isn't cheating the game mechanics are just BROKEN! (infinite LP/HP, should fix an unbeatable boss, but that is last resort during boss battles, guess everything is good now)
.................
.................
.................
Well "Recycle" Work if item is under 20 durability to 30 durability ? , the guides say, its only the horzonital value that is not right for usa, guess I'll check all the values against it via the cheat engine patch.  GUESS I'll have to see if one of the horizontal expand values already works for the USA release in the other patches
....................
finished the usa cheats, widescreen patches still not working though except for pal, too lazy to see if these codes work "ultimate-cheatz.de", for the pal versions don't have "9" as first digit, in mastercodes, finished, so i'll leave it at that.
(08-10-2018, 11:15 PM)EpixNext Wrote: [ -> ]Widescreen request:
Scooby-Doo! Night of 100 Frights -> NTSC

PAL

Scooby-Doo! Night of 100 Frights
---------------------------------------

* I don't have a NTSC version
Sent you the NTSC-U elf of Scooby Doo, please take a look at it.
(08-12-2018, 10:40 PM)Devina Wrote: [ -> ]Sent you the NTSC-U elf of Scooby Doo, please take a look at it.

Hi Devina.  Thank you.


Scooby-Doo! Night of 100 Frights (U)(SLUS-20349)
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