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(04-03-2019, 05:39 PM)XAMATERASUX Wrote: [ -> ]moto gp 4 online mode SLUS_211.59 (a patch already exists for this game but only works in single player mode)

Code:
//Moto GP 4 (SLUS-21159)

//Single Play
patch=1,EE,e0050061,extended,00100384 //3c030061
patch=1,EE,205624a4,extended,3f400000 //3f800000 X-Fov
patch=1,EE,2055c608,extended,43000000 //43a00000 Result background
patch=1,EE,20564718,extended,43000000 //43a00000 Gameplay
patch=1,EE,20596438,extended,43000000 //43a00000 NPC player
patch=1,EE,205916f0,extended,40100000 //3f9c28f6 Ground object

//Net Play
patch=1,EE,e0050093,extended,00100384 //3c030093
patch=1,EE,20655fec,extended,3f400000 //3f800000 X-Fov
patch=1,EE,20650150,extended,43000000 //43a00000 Result background
patch=1,EE,20658268,extended,43000000 //43a00000 Gameplay
patch=1,EE,20688a08,extended,43000000 //43a00000 NPC player
patch=1,EE,20684cc0,extended,40100000 //3f9c28f6 Ground object

It is impossible for me to confirm that this is correct. Because I can't play online.
(based on ELF file - SLUS_211.59 and NET.ELF)

Check your 'Private Messages' and Please test this patch.
(04-04-2019, 07:31 AM)Devina Wrote: [ -> ]You shouldn't post links to *entire PS2 games* on here.

I wouldn't know how to fiddle with that stuff. Making a widescreen hack for MotoGP4's online shouldn't be too hard tho, and I recommend learning to save state and using Cheat Engine to search for codes.

The code for offline mode doesn't look particularly hard anyway:

//X-Fov Game play
//0000803f 5304c23f
patch=1,EE,005624a4,word,3f400000 //3f800000

//Render fix
patch=1,EE,0055c608,word,43000000 //43a00000 Result background
patch=1,EE,00564718,word,43000000 //43a00000 Gameplay
patch=1,EE,00596438,word,43000000 //43a00000 NPC player
patch=1,EE,005916f0,word,40100000 //3f9c28f6 Ground object

It's just five addresses. Tinker with searching for 3f800000, 43a00000 and 3f9c28f6 values.
Save state before you modify the groups of values in case the game world breaks while changing the values to 3f400000, 43000000 and 40100000. And like usual, keep your changes limited to the 2xxxxxxxxx range.
I apologize for the link I did not know
in the patch issue I did several tests today and discovered that the
patch 1, EE, 005624a4, word, 3f400000 // 3f800000
is the only one that works also I noticed that it also works in the online mode however the other patches that change the HUD do not work neither in the single player nor in the online mode
I'm sorry again
my greetings
(04-04-2019, 01:02 PM)arapapa Wrote: [ -> ]
Code:
//Moto GP 4 (SLUS-21159)

//Single Play
patch=1,EE,e0050061,extended,00100384 //3c030061
patch=1,EE,205624a4,extended,3f400000 //3f800000 X-Fov
patch=1,EE,2055c608,extended,43000000 //43a00000 Result background
patch=1,EE,20564718,extended,43000000 //43a00000 Gameplay
patch=1,EE,20596438,extended,43000000 //43a00000 NPC player
patch=1,EE,205916f0,extended,40100000 //3f9c28f6 Ground object

//Net Play
patch=1,EE,e0050093,extended,00100384 //3c030093
patch=1,EE,20655fec,extended,3f400000 //3f800000 X-Fov
patch=1,EE,20650150,extended,43000000 //43a00000 Result background
patch=1,EE,20658268,extended,43000000 //43a00000 Gameplay
patch=1,EE,20688a08,extended,43000000 //43a00000 NPC player
patch=1,EE,20684cc0,extended,40100000 //3f9c28f6 Ground object

It is impossible for me to confirm that this is correct. Because I can't play online.
(based on ELF file - SLUS_211.59 and NET.ELF)

Check your 'Private Messages' and Please test this patch.
the only one that worked was the
patch = 1, EE, 205624a4, extended, 3f400000 // 3f800000 X-Fov
both for single player and online mode none of these others worked
Net Play
patch = 1, EE, e0050093, extended, 00100384 // 3c030093
patch = 1, EE, 20655fec, extended, 3f400000 // 3f800000 X-Fov
patch = 1, EE, 20650150, extended, 43000000 // 43a00000 Result background
patch = 1, EE, 20658268, extended, 43000000 // 43a00000 Gameplay
patch = 1, EE, 20688a08, extended, 43000000 // 43a00000 NPC player
patch = 1, EE, 20684cc0, extended, 40100000 // 3f9c28f6 Ground object
I think you can fix the codices that change the HUD by doing some tests in this iso that I sent you thank you very much for trying to help, I'm waiting for you to correct these patches and maybe be able to create for the delta force games
My greetings
(04-04-2019, 06:16 PM)XAMATERASUX Wrote: [ -> ]the only one that worked was the
patch = 1, EE, 205624a4, extended, 3f400000 // 3f800000 X-Fov
both for single player and online mode none of these others worked
Net Play
patch = 1, EE, e0050093, extended, 00100384 // 3c030093
patch = 1, EE, 20655fec, extended, 3f400000 // 3f800000 X-Fov
patch = 1, EE, 20650150, extended, 43000000 // 43a00000 Result background
patch = 1, EE, 20658268, extended, 43000000 // 43a00000 Gameplay
patch = 1, EE, 20688a08, extended, 43000000 // 43a00000 NPC player
patch = 1, EE, 20684cc0, extended, 40100000 // 3f9c28f6 Ground object
I think you can fix the codices that change the HUD by doing some tests in this iso that I sent you thank you very much for trying to help, I'm waiting for you to correct these patches and maybe be able to create for the delta force games
My greetings


If you keep soliciting warez via PM's, you will be banned
Someone made a Haunting Ground NTSC-U code that lets you play the game without camera angles.

patch=1,EE,217F5058,word,00000001
patch=1,EE,217F5064,word,00000002

Sadly, it needs a render fix as there's some areas in the game where geometry disappears, like when you go to the area near the top of the stairs at the beginning of the game. Can anyone please make one?


[attachment=68745]
[attachment=68746]

Also, would it be possible to change the camera position so that it gives an over-the-shoulder view like RE4?
Request a fix for need for speed most wanted cutscenes!
(03-27-2019, 06:16 AM)demilich Wrote: [ -> ]You are right for sure! I was just wanted to try that to see how it played in 3rd person. This game is pretty fun, it almost reminds me of Goldeneye for the N64 lol.

Thanks your reply though!

GunSurvivor2: BiohazardCodeVeronica
SLPM_650.59 CRC = 0x35FB8EE2

Code:
patch=1,EE,20375C60,extended,41100000

The game had debug symbols left in so is was pretty easy to find it
You can play with the value to zoom in or out. The default value is 0
Thanks! Here's what it looks like default:

[attachment=68765]

I made it RE4 styled:

[attachment=68766]


NTSC-J:

// RE4 style camera
patch=1,EE,20375c40,extended,40900000 // tori_x (horizontal)
patch=1,EE,20375c50,extended,C0000000 // tory_y (height)
patch=1,EE,20375c60,extended,41100000 // tori_z (distance)

PAL:

// RE4 style camera
//patch=1,EE,2037e2c0,extended,40900000 // tori_x (horizontal)
//patch=1,EE,2037e2d0,extended,C0000000 // tory_y (height)
//patch=1,EE,2037e2e0,extended,41100000 // tori_z (distance)



It may be possible to get RE4 style cams in Outbreak and Haunting Ground.
Asides from HG, there's also a code now for Outbreak (don't have it tho):

https://www.youtube.com/watch?v=iljrRiT_pEQ

If we can find that, plus the xyz values, it's totally possible.
(04-08-2019, 04:31 PM)Devina Wrote: [ -> ]Thanks! Here's what it looks like default:



I made it RE4 styled:




NTSC-J:

// RE4 style camera
patch=1,EE,20375c40,extended,40900000 // tori_x (horizontal)
patch=1,EE,20375c50,extended,C0000000 // tory_y (height)
patch=1,EE,20375c60,extended,41100000 // tori_z (distance)

PAL:

// RE4 style camera
//patch=1,EE,2037e2c0,extended,40900000 // tori_x (horizontal)
//patch=1,EE,2037e2d0,extended,C0000000 // tory_y (height)
//patch=1,EE,2037e2e0,extended,41100000 // tori_z (distance)



It may be possible to get RE4 style cams in Outbreak and Haunting Ground.
Asides from HG, there's also a code now for Outbreak (don't have it tho):

https://www.youtube.com/watch?v=iljrRiT_pEQ

If we can find that, plus the xyz values, it's totally possible.


This is so awesome! Thanks @Devina and @sonypsx88

I'm assuming I have to combine the existing widescreen patch with this fov patch? I tried this patch by itself and it took me a little bit to realize that I have to add the existing widescreen patch.


To be honest, it plays better than I thought with this patch ..lol Claire's movement is a little janky, but with the PS2 thumbstick movement makes it smooth. What line of code can I adjust to push the camera a little further back?

I also verified it to run with ps2rd on my japanese PS2. Also, forced GSM to run 480p.

Now I wonder if this could be done with Resident Evil Survivor on the PS1??

Thanks!


[attachment=68768]
Yes, it must be combined with the widescreen patch. Sorry I forgot to mention that.

I would strongly advise against pushing the camera back. Any farther, and you'll get more geometry in front of the camera, and it just looks bad.

It's extremely unlikely that RE Survivor on PS1 can have a third person mod. As far as I know, there's not even a third person character model for Ark Thompson (only for cutscenes).
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