04-15-2019, 05:14 PM
(04-14-2019, 06:53 PM)Devina Wrote: [ -> ]I guess you like the "cinematic feel". To each their own.
I'll take a look at the code and edit my post once I'm done.
EDIT:
So I tried playing around with RE4 and it seems arapapa's code just eliminates black bars no matter what, so arapapa will have to take a look at that.
Also tried Code Veronica's codes. Thanks so much, almasy. It means a lot to me.
I love how the zoomout code makes the game look less nauseating. It's not quite RE4 style, but it's close enough.
I also like how when you examine, you get a close-up of Claire.
One issue, strangely enough, is that the NTSC-U code messes up the cutscenes, while the NTSC-J version does not. Know anything about this? I might do a playthrough and make a list of the messed up cutscenes (so far, the prison intro and meeting Steve by the computer) are messed, while the zombie graveyard and first meeting with Steve are fine. Also, it's a shame that the "skip loading doors" mainly just replaces everything with "Now loading..." text.
I also have no idea how to port anything to Gamecube, sadly. And I don't know about "breakpoints" or "address jumping". I don't have as much hacking knowledge as a lot of people think I do. I'm often just a porter who wings a lot of it.
I think gamemasterplc might be able to do something like that. Haven't seen him over at the dolphin widescreen thread or PJ64 forums in a while though.