(07-02-2021, 06:14 AM)demilich Wrote: [ -> ]This is awesome, thanks for sharing!
Do you know if it is possible to fix a similar stutter/shift that happens to GTA 3 NTSC U version when using the widescreen code from the archive?
It only happens when you aim at characters and shoot. When you shoot the camera goes crazy and starts to shift.
Thanks
I'll see what I can do with it. Though, from what I've remembered, that's how the camera system works, even on the original, unhacked 4:3 aspect ratio.
Playing the PC version even with ThirteenAG's widescreen fixes shows the same thing too.
(02-14-2021, 01:41 AM)Silentq15 Wrote: [ -> ]Been looking if this was fixed but I figured I'd ask. I was playing Zone of the Enders with its wide screen patch on and observed the same bug as observed in this thread:
https://forums.pcsx2.net/Thread-ZOE-Graphic-Glitch
I was able to also confirm its caused specifically by the wide screen patch:
8CB179A6.pnach
Once you turn it off the bug is gone.
I went to see if there was an updated patch in this thread I saw their was I downloaded and ran it and it was still present.
Wondering if a fix was around that I couldn't find.
The bug ONLY happens when explosions occur. You can replicate it easily by attacking the surrounding buildings in the first area of the game.
Just putting this info out if it helps.
Thanks!
Has anyone managed to fix this?
(04-17-2021, 02:05 AM)nicogarcia11 Wrote: [ -> ]Hi everyone, I would like to request Shrek: Super Slam widecreen patch, since i couldn't find any in the ws-patch files.
Region code: SLUS_211.97
CRC code: C09CB530
Thanks in advance
Hi everyone. Could someone help me with this? Please.Â
Hey guys,
Getting all the lightgun games up to snuff on my cab and noticed a few of them didn't have any widescreen patches for them
1: Gunfighter 2 SLES_512.89 (1A548858.pnach)
2: End Game SLUS_203.89 (BA7C4436.pnach)
Are these possible to convert? Didn't see any patches for either.
Thank you!!
Did some widescreen patches for few game prototypes from "
Project Deluge":
Code:
gametitle=Total Overdose - A Gunslinger's Tale in Mexico (Jun 2, 2005 prototype) SLES-53492
comment=Widescreen Hack
patch=1,EE,20683D0C,word,3F47AE14 // Zoom
patch=1,EE,206B7A4C,word,3F400000 // Vert fov
Code:
gametitle=Dynasty Warriors 4 (Jan 5, 2003 prototype) (Shin Sangoku Musou 3 (J)(SLPM-65248))
comment=Widescreen Hack
patch=1,EE,00132140,word,3c0243d6 //widescreen
patch=1,EE,0017A450,word,3c023f2b //renderfix
Greetings.
Remember about the GTA San Andreas skybox fixes I posted here about a month ago? Well, I decided to include the fixes to every versions released on the PS2 while also added a few things:
- Conditional codes for 4:3/16:9 switches in the display menu so you can still play with the 4:3 aspect ratio with correct FOV without need to disable the WS fix cheats.
- Another conditional codes to restore the original game's stock widescreen FOV only during cutscenes to avoid the "offscreen oddities" during those parts.
- And another conditional codes for 480p/progressive scan (NTSC-U and NTSC-J versions only). Only actives once you reached the game's legal screen right after the intro FMV.
No 2D fixes ATM, so things like HUD, frontend, or intro FMV are still stretched.
Credits to the those who originally created/ported the WS fix codes. I just added few things I listed on above.
That's great. Is there any hope for III and Vice City proper codes? Also is there any way to fix the HUD for 16:9 ?
(08-23-2021, 05:20 PM)Fuso90 Wrote: [ -> ]That's great. Is there any hope for III and Vice City proper codes? Also is there any way to fix the HUD for 16:9 ?
About those two, I did make a few adjustments like the proper 4:3/16:9 switch and FOV restoration for cutscenes, but no 480p though (So forcing it thru GSM w/ FMV skip workaround are still needed unfortunately). Oh, I also removed the cutscene border for 16:9 mode in those two games while also adjusted the cutscene FOV, but since the subtitle texts are drawn without outline by default it can be quite hard to read it (at least on VC). IDK how to make the game draw the text outline during the cutscenes. Also, currently the fix are for NTSC-U versions only.
As for the HUD thing, it's really difficult to me. I first experimented it with III since it still has the debug symbols intact on it's executable making search for the functions easier. But, the only thing I could alter is the radar disc, the map inside the radar is still unchanged, for this one I needed an external help.
Hello, can I request a revision/check on Tom Clancy's Splinter Cell: Chaos Theory NTSC-U SLUS_211.37 widescreen patch? It doesn't work neither on PCSX2 nor on PS2 to me. I don't really know if on PCSX2 it's my PC or settings fault but on a PS2 it was supposed to work since I successfully patched the PAL version using PS2 Patch Engine and also managed to get the PAL version work on PCSX2.
Hello again, I think I found a bug/missing line on NFS ProStreet SLUS_216.58, the race itself is fine but at the main menu the image is still streched, I also noticed that the PAL patch has 3 lines while the NTSC has 2, I wonder why? Anyways is there a way to fix it? Thanks
NTSC
[
attachment=73747]
PAL
[
attachment=73748]